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Creative Developer Update – Summer Edition With Special Guest Paul Inouye


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#261 Joachim Viltry

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Posted 26 July 2013 - 07:44 AM

ya, info we already had, and a promise of a feature that no one wants, except all of those phantom future players we don't have apparently... fun times, I cant wait until all of the input from those on the test server is discounted because it doesn't mesh with the 'vision' of how the game is to be run.

unprofessional, accusatory, and defensive response from a moderator in, 3... 2... 1...

#262 PropagandaWar

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Posted 26 July 2013 - 07:45 AM

View PostMazgazine1, on 26 July 2013 - 07:32 AM, said:

From the rumblings I hear in game, we need to know that community warfare will be more then just another xp type to grind, otherwise it will fail..

WE NEED VARIETY.

Tell us, so that those that did drop money on the founders and pheonix program do not regret their purchases. Game modes, we need them, and we need them now.

If this game launches with just two modes of play, it will not garner the needed players to sustain it. I wish we knew what the current status is for this game/company/developers so we can be shown how safe or in danger they are..

I dropped money on both. I regret neither purchase or the hundreds of additional dollars throw in after the fact. I play the game almost daily and this is the only game I have ever played daily for over a year in years. I ran my SRM's on my hunchback with a terrible damage to wieght/heat ratio. I and my crew blew up sniper high alpha builds as fast reaction brawlers and with new additions its even making us more effective now (Well when we try at least). Now they are working on borking the high constant pinpoint alphas. Give it a bit of time quite a few people like the new meta not all are raging against it. I only ask one thing from the devs. Listen to some good parts and communicate. If the devs think a implementation is bad state their case and move on. If somethings broken say well its broken well be back to you and up date us on the important breaks once a month or so. I only ask the devs if they are doing something like a creative update don't just stop. If your going to switch mech release rotation say something. We the players and consumers get used to it and it helps. In the world of social gaming communication is key.

Edited by PropagandaWar, 26 July 2013 - 07:48 AM.


#263 zolop

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Posted 26 July 2013 - 07:49 AM

From reading over the Developers Post this is what I can summerize


Quote


For exact wording please see original dev post. This is a SUMMERIZATION OF DEV POST!!!!

-Development Team split in Half, a team working on features and the other doing updates, bug fixes, content and tuning.

-Community Warfare Test server will be around prior to launch for testing.

-Future features like UI 2.0, 3PV in training area, CW and Clan TEch will go through the test server first before or after Sept 17th MWO Launch date, depending on their completion status.

-Volcanic Map to release next Tuesday 7/30 on Production servers/Beta Client.

-Tutorials and Direct X engine update to DX11 sometime in August (tenative).

-Weapon Balancing for Large Energy weapons will be done soon, including Large and Medium Pulse lasers. PPCs/ER_PPCs getting heat increase by 1 point possibly

-Weight Balancing during matches will restrict the number of heavies/assaults that a team will be able to bringto the battlefield. Role warfare is still being looked at with medium mechs getting a series of agility buffs and increase their rewards given for various types of gameplay, pilots will get more CB-XP for performing specific taks that are ideal for medium and light mechs (EG capturing bases).


This for me is a good developement update. I like all this information, thank you. (I bought the overload PP). I agree that this game neds more variety in its missions, I posted one below in my sig. We are still going through the Beta Process so Content is not important as engine updates, bug fixing and other critical parts of developement. The faster the games core engine and gameplay mechanics is running smoothly the faster we can get more content put into the game. The exception is I am glad PGI is still releasing mechs, as they need some money from content to sustain their developement.

Edited by zolop, 26 July 2013 - 07:58 AM.


#264 Belorion

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Posted 26 July 2013 - 07:49 AM

View PostZyllos, on 26 July 2013 - 06:25 AM, said:

I am not sure why anyone is even worried about CW, DX11, or UI 2.0.

The core game is still not close to where it needs to be:
  • Pin point accuracy of all weapons
  • "Alpha cap" is not what the community wanted
  • More restrictions to keep mechs from being something they were not suppose to be (Stalker, I am talking to you)
  • Heat mechanics are way off course. Different values for inside/outside engine is hurting reasons for taking small rating engines and having a very high heat cap is too condusive to high heat weapons.
  • Tonnage limits to bring variety to gameplay, possibly bringing a new way to change up missions.
  • Hitbox issues with a variety of mechs (Jenner/Cicada is basically all CT is a good example)




1) Weapons should be pin point accurate. Was there a Mechwarrior game were they weren't?

2) Alpha strikes have always been a part of Mechwarrior. Capping makes game play more dynamic.

3) Restrictions make the game less dynamic. I do agree that a lot of these current hot topics are coming from the Stalker boats, but that is already being addressed.

4) Lots of people complain about heat, but to me it seems like they are on course. No matter what they do here someone is going to complain. I do think they should make all the DHS the same value. This will help curb everyone running a light taking double heat sinks out of due course. If all the Heat Sinks were a 1.8 value then the heat would be the same for people with 14 double heat sinks but less for those with less double heat sinks. More for 14 + but they start running into an issue where they have to make decisions on what to bring to the fight.

5) They have tossed this around I am sure. I am undecided on tonnage limits. I would rather it set the opponents tonnage within a range of your groups.

6) Aren't they looking at all the hitboxes?

Edited by Belorion, 26 July 2013 - 08:04 AM.


#265 Blackfang

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Posted 26 July 2013 - 07:52 AM

I still can't fathom out what good having these numbers will do for people as players. Quite frankly who cares as long as I can play the game and the numbers are on an upward trend, which PGI say they are and there's no reason for them to lie over this.

#266 Joachim Viltry

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Posted 26 July 2013 - 07:59 AM

View PostBelorion, on 26 July 2013 - 07:49 AM, said:


1) Weapons should be pin point accurate. Was there a Mechwarrior game were they weren't?


It is ridiculous to see weapons being fired at angles to their barrels current facing. Torso weapons should be either fixed at a set point of convergence or parallel to each-other. with convergence reserved for arm mounted systems, and those systems should physically converge on their point of aim correctly; if they are not properly bearing on the target then it should miss.

Further heat effects should make bringing weapons to bear on target more difficult (not only to mimic Heat Effects as described in universe, and illustrated in TT, but also to limit high heat high alpha builds in a natural fashion that fits the setting and immerses you in the simulation.)

So, no. they shouldn't be perfectly pinpoint, and yes you should feel bad for wanting a point and click arcade shooter version of what was billed initially as a 'mech simulation game'.

#267 Nulnoil

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Posted 26 July 2013 - 07:59 AM

View PostMason Grimm, on 26 July 2013 - 07:38 AM, said:


Weren't you off to DOTA or something like that?

You can't be getting a lot of play time in with all the acid you spew on these forums; Im just sayin!

I wouldn't be so proud of myself, if I received a in-game currency as salary for my time. Im just sayin!

Edited by Daumantas Galland, 26 July 2013 - 08:03 AM.


#268 Warge

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Posted 26 July 2013 - 08:05 AM

View PostKitK, on 26 July 2013 - 07:43 AM, said:

There are many harsh realities in this world and here are two minor, but harsh ones. 1) No one cares if you think you are core. 2) You can be replaced.

Good behaviour towards customers. Excellent I say!

#269 Belorion

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Posted 26 July 2013 - 08:07 AM

View PostJoachim Viltry, on 26 July 2013 - 07:59 AM, said:


It is ridiculous to see weapons being fired at angles to their barrels current facing. Torso weapons should be either fixed at a set point of convergence or parallel to each-other. with convergence reserved for arm mounted systems, and those systems should physically converge on their point of aim correctly; if they are not properly bearing on the target then it should miss.



Its ridiculous to think that there wouldn't be some sort of aiming with torso mounted weapons. These are mechs not bi-plains.

Moreover...

People aren't going to want to play a game where their shots don't go where they aim them. Seriously.

#270 Gallowglas

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Posted 26 July 2013 - 08:12 AM

View PostKunae, on 26 July 2013 - 07:20 AM, said:

Unprofessional?

You do realize that we're all "customers" here, and have no responsibility to act in a "professional" manner.


You don't have a "responsibility" to not go out in public and call everyone offensive or racist names when they do something you don't like either. It's still inappropriate, has repercussions, exposes that emotions and illogic cloud your judgment, and short-circuits what could be a meaningful dialogue over differences. If you've ever worked with clients in any capacity, you tell me what gets more results: when someone's screaming at you about how you're a complete loser or when they're critical, but civil?

Edited by Gallowglas, 26 July 2013 - 08:19 AM.


#271 hammerreborn

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Posted 26 July 2013 - 08:14 AM

View PostTolkien, on 26 July 2013 - 05:39 AM, said:

Glad to hear progress is being made on new content, and thank you for taking the time to update us on the new map, DX11 integration, and other interesting bits that have been in flight for a while.

There are a couple points other players have already made that do need to be revisited.

1) 1 Million subscribers is a feather in your cap and a great sign that the game catches peoples eyes, and that the community has brought their friends along for the ride (I've brought 2+ in). That said http://www.xfire.com/games/mwo has shown a stagnation or decline of player hours per day since a high monthly average of 120-140 per day in December/January. This meshes with what most of us see on our contact list which is lots of people joining but not sticking around. In short the real game of CW has to arrive sooner rather than later if player retention is going to happen. Anecdotally 2 of my 3 IRL friends who played have left and made it clear that they lost faith in the development team after the bait and switch of '90 days after open beta'.


And who the hell cares about xfire? Do people seriously still use that? It's like saying "man, all my friends are gone from MySpace, they must all be dying"

Or for a more relevant comparison, "I used to play with a ton of people on gamespy arcade, now they aren't on anymore. They must not be playing video games now"

Edited by hammerreborn, 26 July 2013 - 08:17 AM.


#272 Mason Grimm

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Posted 26 July 2013 - 08:16 AM

View PostDaumantas Galland, on 26 July 2013 - 07:59 AM, said:

I wouldn't be so proud of myself, if I received a in-game currency as salary for my time. Im just sayin!


Hahahahahahaha I WISH they gave us MC as compensation!!! Especially since we have to go through threads like this, while wearing bunker gear and acid proof underoos, all the while playing nice and not taking people aside and curb stomping them.

But, if you can convince PGI to pay us in game I would greatly appreciate that as I'm down to less than 3m cbills and 11k MC (purchased by me *waves receipt*)

EDIT: Also, for the record I have been a mod for PGI for about 2 years now (very close to it I think; October? December?) if I received compensation I would have every mech in the game and every hero mech by now. I have hmmm 18 slots and only 4 of the Hero mechs. Not to mention I am also a cheap cheap buggah who only buys hero mechs when they are on sale for 30% off. So yeah if they are paying us they need to pay moar!

Just sayin!

Edited by Mason Grimm, 26 July 2013 - 08:24 AM.


#273 New Day

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Posted 26 July 2013 - 08:25 AM

View PostKunae, on 26 July 2013 - 06:31 AM, said:

That's a disingenuous question.

They refuse to give us actual numbers, so all we have to go on are anecdotal accounts. Until actual numbers are available to us, and not some marketing doublespeak like "1 million registered users", anecdotes are just as valid.


Forum numbers are not the same as game numbers. You can play the game for years, and never register in the forums.


Might I point you to this explanation? ;)

http://mwomercs.com/...ost__p__2594248

Isn't that the same thing? As soon as you register for the game, you're registered in the forums?

#274 Kunae

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Posted 26 July 2013 - 08:28 AM

View PostMason Grimm, on 26 July 2013 - 08:16 AM, said:


Hahahahahahaha I WISH they gave us MC as compensation!!! Especially since we have to go through threads like this, while wearing bunker gear and acid proof underoos, all the while playing nice and not taking people aside and curb stomping them.

But, if you can convince PGI to pay us in game I would greatly appreciate that as I'm down to less than 3m cbills and 11k MC (purchased by me *waves receipt*)

EDIT: Also, for the record I have been a mod for PGI for about 2 years now (very close to it I think; October? December?) if I received compensation I would have every mech in the game and every hero mech by now. I have hmmm 18 slots and only 4 of the Hero mechs. Not to mention I am also a cheap cheap buggah who only buys hero mechs when they are on sale for 30% off. So yeah if they are paying us they need to pay moar!

Just sayin!

Time to go on strike, methinks. ;)

View PostNamesAreStupid, on 26 July 2013 - 08:25 AM, said:

Isn't that the same thing? As soon as you register for the game, you're registered in the forums?

Nope. Registering for the game has nothing to do with registering on the forums.

#275 Deathlike

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Posted 26 July 2013 - 08:29 AM

View PostBelorion, on 26 July 2013 - 07:49 AM, said:

6) Aren't they looking at all the hitboxes?


Not really... you would think hitboxes should be on the table, but they are very reluctant to change it.

The most notable hitbox change was the Raven's legs (and one of the few changes that was made to hitboxes - there's probably 1 other that I'm forgetting).

Edited by Deathlike, 26 July 2013 - 08:31 AM.


#276 Roland

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Posted 26 July 2013 - 08:30 AM

View PostBelorion, on 26 July 2013 - 07:49 AM, said:

3) Restrictions make the game less dynamic. I do agree that a lot of these current hot topics are coming from the Stalker boats, but that is already being addressed.

This is not actually true, although I can understand why you would think it to be so at first glance.

The explanation of this is a bit more complex though, and not fitting for this thread. I'll make a new one detailing why it's not the case, in the game balance forum.

#277 WarHippy

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Posted 26 July 2013 - 08:30 AM

View PostMason Grimm, on 26 July 2013 - 08:16 AM, said:


Hahahahahahaha I WISH they gave us MC as compensation!!! Especially since we have to go through threads like this, while wearing bunker gear and acid proof underoos, all the while playing nice and not taking people aside and curb stomping them.

But, if you can convince PGI to pay us in game I would greatly appreciate that as I'm down to less than 3m cbills and 11k MC (purchased by me *waves receipt*)

EDIT: Also, for the record I have been a mod for PGI for about 2 years now (very close to it I think; October? December?) if I received compensation I would have every mech in the game and every hero mech by now. I have hmmm 18 slots and only 4 of the Hero mechs. Not to mention I am also a cheap cheap buggah who only buys hero mechs when they are on sale for 30% off. So yeah if they are paying us they need to pay moar!

Just sayin!

You call the snarky attitude you display "playing nice"? Don't get me wrong I think the mods should get some form of compensation for what they do, but sometimes they make it hard to justify.

#278 Kunae

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Posted 26 July 2013 - 08:30 AM

The spider desperately needs a hitbox revamp, similar to what the Raven got in the beginning of this year.

#279 Belorion

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Posted 26 July 2013 - 08:35 AM

View PostRoland, on 26 July 2013 - 08:30 AM, said:

This is not actually true, although I can understand why you would think it to be so at first glance.

The explanation of this is a bit more complex though, and not fitting for this thread. I'll make a new one detailing why it's not the case, in the game balance forum.


I have seen the backward logic explanations of how people thing restricting choice creates bigger diversity in game. Quite simply, they are wrong. The logic is flawed, and restricting choice would be a nail in the coffin which would be hard to undo the damage once put in place.

#280 Gallowglas

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Posted 26 July 2013 - 08:38 AM

View PostDeathlike, on 26 July 2013 - 08:29 AM, said:


Not really... you would think hitboxes should be on the table, but they are very reluctant to change it.

The most notable hitbox change was the Raven's legs.


Paul Inouye said:

Many of you have cited hit detection errors. We’re seeing this as well. While it happens across almost all Mechs, it’s most noticeable with small Mech chassis. Bumping damage is going to help deal a small amount more damage to small Mechs, but the larger Mechs are going to be destroyed VERY quickly. We are investigating the root cause of these detection errors but it’s a deep problem. We need to find out if it’s in HSR (host state rewind) or is it in the simulation running on the server etc etc. Once found we will be pouring heavy resources on to the problem to fix it ASAP. However, I can tell you this, it’s going to take a while to find due to its complexity.


I know it's not exactly what you're talking about, but the two are related.

Edited by Gallowglas, 26 July 2013 - 08:39 AM.






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