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Creative Developer Update – Summer Edition With Special Guest Paul Inouye


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#181 Kay Oss

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Posted 25 July 2013 - 08:25 PM

It definitely seems like the atmosphere around here is so toxic that no matter what is announced, there is just a wave of whining and criticism.

Sure some of it we already knew but so what... At least they are keeping us in the loop. Should they just have kept the update to 2 or 3 lines about the topics never mentioned before?

This sounded like a great update to me.

More agile mediums... YAY! Fun Fun!
Better rewards for capping and more objectives for lighter mechs... YAY!
A responsible and careful slight increase in PPC/ERPPC heat. Could make all the difference... BIG YAY!
Adjusting Pulse Lasers for better viability... ABOUT TIME, and oh yeah YAY!

#182 Roland

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Posted 25 July 2013 - 08:27 PM

View PostYogSothoth, on 25 July 2013 - 08:19 PM, said:

And remember, it is a video game. It is the job of the developers to worry about it – not you.

Is it really worth complaining about in the first place?

I think perhaps you misunderstand the level of dedication that many mechwarrior fans have to this franchise. How we have waited for a good chunk of the last decade for a new mechwarrior game to come out.

The reason that many folks are so loud, is because we believe in what Mechwarrior Online can be, and we feel it would be tragic for it to fail.

Ultimately, you are right, it's PGI's livlihood which is on the line, not ours.

But the reason people care so much, is because if this game fails, then we will not be able to play mechwarrior.

Perhaps that does not matter to you. But it matters to many of us.

#183 Salient

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Posted 25 July 2013 - 08:35 PM

90% of us said we didn't want 3rd person view, and they do it anyway. PGI == United States Congress.

#184 Badgerthej

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Posted 25 July 2013 - 08:39 PM

First of all, i'm not sure the ppc/erppc heat buff will change much with that particular problem, though its nice to see them working on it. Mobility buff to mediums, this seems a godsend as so far they just seem to be lighter armoured heavies, fat and slow and not capable of dealing with things they really should be able to deal with. New map.....yes please, i'm a little surprised it isn't another cold map since we did get tourmaline and canyon (not superhot but still warm) lets see what this environmental hazard map will bring though. as for the general look I wouldn't mind knowing what shiny new toy will be available for us to run round in this month (though I expect it to be the flea). and for glories sake make another hero that isn't an assault.......its been three assault hero's recently, make it a raven or spider or something.

#185 Tice Daurus

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Posted 25 July 2013 - 08:51 PM

First I want to thank PGI for at least making an attempt to get us some info here. At least they are trying to communicate with us, and that's a plus. On the minus side, half of it is vague with no exact dates of when to expect some of this stuff. Guys, we do appreciate the effort, and by all means, keep it up and keep giving us more info on a regular basis. But next time, dates need to be given and more detailed information as to what exactly to expect.

#186 BFett

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Posted 25 July 2013 - 08:59 PM

View PostBryan Ekman, on 25 July 2013 - 12:57 PM, said:

Creative Developer Update – Summer Edition with special guest Paul Inouye
...
A tertiary sub-objective for us, is to increase the kinds of rewards that are given for various types of gameplay, meaning, pilots will get more CB/XP for performing specific tasks that are ideal for the Medium and Light Mechs. Capturing a base can earn players more rewards the more frequently they do it in a given match.

So does this mean that light mechs will be encouraged to capture a base early in a battle when playing in Assault mode? If so I would like to have an open discussion about the actual roles the light and medium mechs have in the Battle Tech universe and have had in competitive play.

#187 Ralgas

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Posted 25 July 2013 - 09:00 PM

imo erppc's with +2 heat would be better, but other than that welcome back guys!!

As for med's/lights, if we cant up the speed ceiling we need to widen the gap between the heavier chassis, with speed tweak as is it's far too easy to get a 70 tonner too close to medium speed with more of both armor and firepower. I get putting those kind of multipliers in is a good tool to be able to tune in a global way, so maybe it's time to turn it down slightly on both heavies/assualts and up slightly on lights/meds.

#188 hammerreborn

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Posted 25 July 2013 - 09:01 PM

View PostBFett, on 25 July 2013 - 08:59 PM, said:

So does this mean that light mechs will be encouraged to capture a base early in a battle when playing in Assault mode? If so I would like to have an open discussion about the actual roles the light and medium mechs have in the Battle Tech universe and have had in competitive play.


When can lights frequently capture bases in assault....

Edited by hammerreborn, 25 July 2013 - 09:02 PM.


#189 Felicitatem Parco

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Posted 25 July 2013 - 09:10 PM

Yeah, if we don't see it in the Distributable Client's Front-End UI, then it doesn't exist!

#190 Shiro Matsumoto

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Posted 25 July 2013 - 09:15 PM

As someone loving his Trebuchet & Lights... sounds good. Maybe people will finally start to divide forces to DEFEND their base.

Still unhappy about 3PV. My absolutely biggest concern about the wellbeing of this game, this dealbreaker.

#191 saintchuck

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Posted 25 July 2013 - 09:16 PM

View PostToxicValor, on 25 July 2013 - 03:35 PM, said:

All this is EXACTLY the reason why PGI doesn't technically have business saying anything. Period.
Nothing but worthless entitled comments.
If you don't like it leave. No one is forcing your hand anywhere.

I personally enjoy these little updates. Patience has its own reward.


Ok since you put it that way.

PGI, I'll buy Sarah's mech then I'm done. The hundreds of dollars I've already given you appears to have been a waste from the direction the is headed. At least the final 10 dollars will be for a good cause.

#192 Livewyr

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Posted 25 July 2013 - 09:33 PM

Thanks for the Update Bryan and Paul.
Looking forward to upcoming things. (Aside from 3pv..hoping that testing brings to light all the hideous flaws- or by some miracle puts the fears to rest.)


As for the inevitable immature slights from our most precious players...


...

#193 Zuesacoatl

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Posted 25 July 2013 - 09:33 PM

View PostRelic1701, on 25 July 2013 - 01:54 PM, said:

No wonder they don't bother telling us anything, look at the grief they get when they do!

Sometimes this community makes me not want to be part or it. The childish and immature behaviour these...childlike players display towards someone giving them something free is astounding. When has any big name AAA developer EVER told you what it is putting in a game, COD makes it, and like the last patch, puts in a fix, all without discussing with the community. At least here you get some info. Grow up for pete's sake.

Thanks Bryan and Paul, though we would like a few more details on CW and UI, it is still great to see the time table become more and more defined as we march closer to release. It is also good to see you working on things the community has brought up, such as drop weight limits. It will be nice to see a mixed class match be the norm. Much like my founder package, I am happy I purchased the OP package today. Let those who use it as a tool to threaten you with miss out on its perks. I would honestly stop the ability to purchase it right before you release info on CW, this way those that used it as said tool can not obtain these items ever.

#194 Elyam

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Posted 25 July 2013 - 09:39 PM

Sounds OK PGI. Moving in a positive direction. Now if we could only have true BT shot deviation, heat scale, piloting skill challenges, and component damage effects on actions.

#195 Rick Atlastley

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Posted 25 July 2013 - 09:47 PM

The two most annoying things in the game right now are LRMs that home in on center torso and base cappers in an assault match. Nerfing PPCs and encouraging more capping will only encourage more of this behavior. I do not understand the reasoning of the devs on this one. I play this game so that I can shoot things. It is now looking more like standing in a square or launching LRMs from behind cover are going to be the norm.

#196 Jess Hazen

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Posted 25 July 2013 - 09:55 PM

Cool to know you guys are actually alive and working on something mwo related but.... I just read a wall of text that gave no actual details or reason to buy project phoenix for founders. Come on people you gotta at least wet our chops with something about the metagame already...

Edited by Jess Hazen, 25 July 2013 - 09:55 PM.


#197 Archon Adam Steiner

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Posted 25 July 2013 - 10:04 PM

Ask yourself this... if you wanted feedback on your game, but were presented with trolling images and ranting... would you really listen to it?

Present rational arguments or take the whining to people who will listen, because no game developer - ever - has, or will, listen to over-emotional wind-baggery.

I appreciate the update, but I would like to know what August's BattleMech is, as well as when we can see drop weight-limits in place for matches; Assault Warrior: Online gets a bit dull, and these days, in order to be competitive, it's pretty much necessary to drop as heavy as possible in competitive 8-man settings. This needs fixing, and soon.

Edited by Arrachtas, 25 July 2013 - 10:10 PM.


#198 m4rTi

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Posted 25 July 2013 - 10:09 PM

First of all, thanks that we got our CDU - even with the announcement on twitter, I didn`t believe in it, any more. Unfortunately, it contains very little (new) information. Let me give a brief summary:
- 1M+ players
- Confirmation of Terra Therma for next patch
- 3PV to public test next week
- 3PV to be released in August
- Tutorials to be released in August
- Engine update in August
- DX11 in August
- LPL, MPL to be tuned
- (ER)PPC base heat increase by 1pt

I don`t understand why it is so hard to give just a little bit of additional information. I mean, we are the guys that actually play the game - not some investors that are looking for the money this game is producing. Unfortunately, this (and most other posts from Bryan) reads like a polititian`s speech (Everything is fine! We have a solution for everything! And here are some bananas!).
Let me give you some excamples of what I would expect to see:
- 3PV: Provide a screenshot how it will look like.
- Tutorials: Add some headwords of what the tutorials will cover and the future plans.
- Engine update: Is it just DX11? If yes, why add it as separate point? Also just add a few headwords on what it contains.
- LPL/MPL: How? What`s on your mind?

I hope it makes clear what I mean. All this shouldn`t create too much additional work and it would make us (assuming I can speak for everyone) feel a lot better.

Having all this said, let me add a quote about which I`m really sceptical:

View PostBryan Ekman, on 25 July 2013 - 12:57 PM, said:

(...)
Like UI 2.0, the community can expect detailed posts and reveals ahead of Community Warfare’s test server debut and final release.
(...)
.

My understanding is the following:
- "detailed post" = "explains something I didn`t understand"
- "reveal" = "something I didn`t know before"
I haven`t seen anything along those lines from Bryan the last couple of months (sorry for exaggerating but that`s how I feel). Release is scheduled to be in September (<2 months to go). I hope that I`m wrong, but my expectation is that Bryan will post something in these forums 1 week before release, after NGNG, PC Gamer and all the others already wrote some articles about it.


Since I hardly post in these forums (it feels like talking to a tree), I`ll go back to this habit, now. I really hope that you (Bryan + team) proof me to be a fool and make me dump more money in this great game. But I wish to see you acting a bit more active in regards to your community. After all, we also help finance this project and hence ensure your jobs. Have a look at Chris Roberts how he`s doing it. They are actively talking to their fans, combine it with some special offers and raise a s*** load of $$$ doing so. Wouldn`t that make PGI, IGP and the players happy all at the same point in time? Just think about it.

Will stick to my announcement, now. Going back into a dark hole and wait patiently 2 months for your next post.


Sincerely yours,
m4rTi

PS: I hope I didn`t put in too many typos. I`m not a native speaker.

#199 R Razor

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Posted 25 July 2013 - 10:36 PM

Good update, not too sure 3pv is necessary but then again that's not my call. I'm smart enough to know that PGI is in business to make money, not satisfy my every wet dream desire with this game.......some of you obviously have forgotten that and seem to believe they owe you exactly what you want, when you want it.......kind of like a spoiled 5 year old in a candy store.

If this game does fail, it will fail because you jerkoffs can't accept that things don't always have to go your way so you whine and cry and carry on. If I were PGI I'd stop giving updates at all, go ahead and leave, I assure you there are others ready to take your place in the MWO universe. You aren't indispensable by any stretch of the imagination and your little founders tags, contrary to what you may think, don't entitle you to act like little brats.

#200 Terran123rd

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Posted 25 July 2013 - 10:37 PM

I see the 20 bucks I dropped a Talon package have indeed been well spent. August looks like it's going to be an interesting month.





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