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Creative Developer Update – Summer Edition With Special Guest Paul Inouye


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#201 Punk Oblivion

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Posted 25 July 2013 - 10:49 PM

A buff for pulse lasers makes me happy, I can finally get my firebrand laser brawler back in action.

But what's this? Another hot, wide open map? NNNNOOOOOOOO!!!! *shakes fist*

Anyways, thanks for the updates! Things seem to be rolling along nicely lately.

#202 Xynith

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Posted 25 July 2013 - 10:53 PM

Resident lurker here!

Good to hear some development on things. Shame about the hate. I understand they haven't always kept their promises but it seems to me some days like the community is making the game themselves and the dev team are just facilitating it. This is not the case, and any other game you'd wait for would not give you the input or insight into it's development, simply release and patch from there. The invent of mass closed/open beta's certainly hasn't helped dev cycles of some games but I digress.

To that end, perhaps they should figure out just what this build is supposed to be and what 'release' is actually going to mean. The clans would be nice, maybe phase one of CW? Who knows, but considering the time it's been in development (relatively short from what I understand) it's little wonder they're staggering feature releases. Ironically I can still remember people asking to stave off open beta for more development time back in closed, now we can't get content fast enough. ;)

Bring on a new map! Can we get something with grass next time though? We've taken our mechs to some extreme environments but maybe just some rolling hills would be welcome eventually haha XD

Maybe do a gameplay video with/without DX11 to demonstrate the engine a little when the time comes? Maybe a downloadable benchmark? *shrugs*
Either way good show!

tldr; Yay stuffs happening! :) Some of it's just not the stuff people asked for.

#203 Ewigan

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Posted 25 July 2013 - 11:04 PM

Thanks for the Update guys!

Sounds good :)

#204 Corvus Antaka

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Posted 25 July 2013 - 11:23 PM

ignore the hecklers, onward with the game, and thank you for a news update. Well written too, nice non-committal timelines, cause we all know timelines just make the trolls ... HUNGRIER

Edited by Colonel Pada Vinson, 25 July 2013 - 11:23 PM.


#205 wickwire

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Posted 25 July 2013 - 11:23 PM

LOTS of good news in this, keep it up guys!!

#206 Abivard

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Posted 25 July 2013 - 11:27 PM

3rd person view....

Please tell me 3pv will not be in my 1pv game?

If you give me no choice but force me to play with people who are using 3pv..,

I may very well make the choice to NOT play at all.

No one playing now is likely to refuse to play because there isn't 3PV is there?
Maybe you should consider the bird in hand more and the two you think are in the bush less.

#207 Terran123rd

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Posted 25 July 2013 - 11:29 PM

They have said, multiple times, that no one will be forced to play in 3rd person. IIRC, it's even being left out of things like CW.

#208 Kageru Ikazuchi

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Posted 25 July 2013 - 11:40 PM

Sarah’s `Mech! -- the response of all involved is inspiring ... proud to be part of this community

detailed posts and reveals ahead of Community Warfare’s test server debut and final release. -- can't come soon enough

12 v 12, UI 2.0 -- can't wait

3PV -- don't screw this up ... I like FPV, the learning curve is not that steep, but if there's the slightest advantage to using 3PV, it has the potential to create huge problems

Clan-Tech -- this is going to change the game, and because of the inherent OP-ness of canon clan-tech, could make all IS weapons obsolete ... tread carefully

go through the test server process to help us deliver the best possible product -- the public test server, like 12v12, right? Any chance we can get additional times for those of us who work or sleep during the currently scheduled times?

volcano themed map -- cool

first in a series of tutorials will make its way onto production in August -- it's about damn time

new engine update and DX 11 -- good ... welcome to 2013

tuning to the game’s mechanics and overall feel -- clear, concise, COMPLETE patch notes ... preferably that come as a pop-up window while downloading the patch ... not everyone checks the forums

Weapon balancing will be undergoing numerous changes -- about time you stepped up the frequency of weapon balance tweaks

Large Energy Weapons -- good move ... as the only "main battery" weapon that every mech can carry, they get the first look

Large Pulse and Medium Pulse -- MPL & LPL are in a weird place, as they don't really compete with the ML or LL ... it will be interesting to see what you do

PPC/ERPPCs will be getting a 1 point base heat -- a step in the right direction

Investigating the roles of Medium and Light Mechs -- about damn time.

weight balancing during match making -- please do this right

quirk adjustments -- good

Medium Mechs ... agility buffs -- cool

increase the kinds of rewards -- interesting to see how this plays out

Capturing a base can earn players more rewards the more frequently they do it in a given match. -- you mean in conquest, right?

#209 SVK Puskin

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Posted 25 July 2013 - 11:49 PM

View PostBryan Ekman, on 25 July 2013 - 12:57 PM, said:

We surpassed our 1 million registered player mark a while back, a huge milestone in the F2P business.


Congratulation! But in my case some of my friends did not show much interest to play the game as i do and one has stopped playing becuase of the instability(game crashing) which is pretty big problem(i hope you fix this soon, you know...release date is knocking on the door). Basicly the main problem is that we can not train together! Piloting the mech is pretty hard for players which have never played any mechwarrior game. Why do not you upgrade the training grounds? The training grounds should have 2 options: solo and group practice. Ability to choose map in solo practice was good decision. But what about ability to choose also mode and enemy mechs? This will be very good oprtunity to learn weak spots of each mech in the game not only 8 curent mechs which you have selected and also learn the positions of bases in the conquest mode. And now about the group practice - this is my main goal. This will be very usefull for friends(players) who like to play together. The mininum size of the group should be 2 and maximum is up to discussion. This is what i am waiting for and i think everyone would(who would not?) appreciate it as well.

#210 Nulnoil

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Posted 25 July 2013 - 11:49 PM

View PostArrachtas, on 25 July 2013 - 10:04 PM, said:

Ask yourself this... if you wanted feedback on your game, but were presented with trolling images and ranting... would you really listen to it?

Friend,you could be right..could..but there is so many constructive and math-based feedback without any reaction, some of players created whole pages (for ex: http://www.qqmercs.com/?p=2780 http://mwomercs.com/...128120-savemwo/ and its only one of many)

And what? The only reaction we received this answer of Маtthеw Craig: this is just a noise which must die down.

#211 xengk

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Posted 25 July 2013 - 11:55 PM

Thanks for the status update, would have prefer abit more details.
But I worked with software developers before and understand how things go, so Im pretty content to wait and read about them when they are nearing public test phase.

Sarah's mech
Glad it went so well and the community get to do something good for someone else.

CW
Association and Growth are common feature found in most MMOG with guild/clan feature. Nothing really special there, but having player able to identify themselves to a faction/nation will be the first step in introducing player conflict.
Player conflict not as in shooting each other in a match, but the type similar to "patriotism" for their chosen faction/nation. They are still shooting each other in a match, but there is now a sense of achievement and contribution.
Conquest will be the meat and potato of CW.
Like other MMOG that have territory capture and nation war, this will require very delicate balancing to avoid an one-sided domination, yet does not punish strong faction/nation for being successful.
Will look forward to more details on this phase as they are ready.

12 v 12
This will definitely be a game changer when it finally hits live server.
As experienced during PTS, specialized build will lost favour to multipurpose/balance build, and DPS over Alpha.

3PV
I am looking forward to testing this on PTS when it is available.
Coming from a region where 3PV game is popular, Im looking forward for the region server in the future.

Clan Tech
Yes please but as I understand this is something that will only happen long after launch, so we will have wait. But I am not against letting us test Clan Tech in PTS early.

Terra Therma
New map is always welcome, hopefully the scale can accommodate 12v12.
I wish Urban Island will be release before the summer is over. I don't want to go swimming in cold autumn water.

Pulse laser weapon
Will welcome the change, especially if they are in the damage department or faster cooldown/refire rate.
The 1 Heat increase for (ER)PPC is slowly moving them back to their original heat, this is good. Hope to see more balancing for all weapon as this progress.

Medium and Light mechs
Weight balancing have been requested by a number of player here and will bring some diversity to drops. However, also expect some player to complain that they cannot bring their favourite mech to the game and have to learn a different weight class.

As for the quirks and agility buff, would like to hear more information about them. As a guy with a hanger full of medium mechs, I welcome change that rewards playing Lights and Mediums.

Overall a good read, until further details can be shared.


Meanwhile, more medium mechs!
http://www.nogutsnog...opic,649.0.html
Posted Image

Edited by xengk, 26 July 2013 - 12:03 AM.


#212 JeremyCrow

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Posted 26 July 2013 - 12:14 AM

Really glad about the Medium class buff. They are my favorite class and it's really tough to use them nowadays.

#213 Takony

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Posted 26 July 2013 - 01:04 AM

Medium quirks (if they are indeed buffs :) ) are welcome. Reduce Centurion and Trebuchet size while you are at it, also Blackjack engine limit increase? Then I migh buy them.

Pulse lasers: maybe up the ridiculously short range a bit (weight is limiting factor enough) and tweak heat a little (down).

#214 Used Mech Salesman

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Posted 26 July 2013 - 03:16 AM

Just one observation, I agree wholeheartedly that CW and a Clan based lobby build system would be the savior this game needs. Most of us who play regularly and actually spend money are organized gamers who are seeking the ability to play Clan on Clan and re-live the Battletech saga, write our own stories and legends if you will. MWO NEEDS a lobby system. Being able to pre-select a drop map within the lobby two teams agree upon would be a huge bonus as well. Think this through: real merc units and House Militaries KNOW where they are dropping and prepare accordingly. Shouldn't our fights have the same level of preparation?
PGI, you need to acknowledge that the organized groups who are the mainstay of you paying population are the LIFE of your project. When we leave because you don't listen, so will the life in this project. Make CW real and you will reap the benefits.

#215 Vassago Rain

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Posted 26 July 2013 - 03:19 AM

People in here seem to be under the impression a public entity - a company - needs protection from bad words. You're not telling Paul that he's terrible at BBQ. You're not analyzing and judging Bryan's potential as a father.

This isn't personal. You're deaing with these men as professionals, and their company. They're making a product, it's delayed, updates to update you are delayed, and this is fact. They are delayed. It has nothing to do with how great of a partydude Paul is. Maybe he's the best and most fun man ever to be around, but you're not drinking beers with him, or playing street fighter. He's making a videogame, and it's his job to balance weapons. You're here to signal that he's doing a good or bad job.

If you were drinking beers with Paul, he'd not want to talk about his job, or his role as a public person, because that's what he does for a living. In this thread, they tell you that some items are delayed, that we're getting X, Y, and Z, but they're reversing course on Q, because REASONS.

Do you agree or disagree? Yes or no? Say what you gotta say, and stop defending A COMPANY that has obvious DELAY ISSUES, yet calls out for PUBLIC DISCUSSION IN AN OPEN SPACE, for REASONS. If they didn't want this, they wouldn't talk about it. You'd get the hawken treatment.

#216 JohnnyWayne

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Posted 26 July 2013 - 03:29 AM

I hope for you that you won't decrease the heat penalty scaleing for (ER) PPCs.Otherwise I will flame the **** out of these forums. Why should thoughtful PPC users suffer from your so called "balancing" and these boating ****** can happily continue their cheese.

Edited by JohnnyWayne, 26 July 2013 - 03:30 AM.


#217 Danish Fury

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Posted 26 July 2013 - 03:52 AM

I wanted to know what the August mech was....Flea? Orion? Where will this be announced, since we are obviously not getting an August CDU??

#218 Lefteye Falconeer

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Posted 26 July 2013 - 04:04 AM

View PostAesthir, on 25 July 2013 - 05:26 PM, said:


So, Community Warfare (also known as "the entirety of the reason to play the game") can be broken down into three parts:

Association (Reputation Grinding)
Growth (Achievements)
Conquest (Actual gameplay)


I think you are wrong on this.
- "Association" won't even be Reputation Grind, it will just be "creating Guilds", and joining Lore Factions, meaning you will have a tag beside your name.

- "Growth" will be the Reputation Grind

- "Conquest" will be the real thing.

Just letting you know so you won't start screaming when you will realize that the Rep Grind is NOT in the Association step of the Community Warfare.

Quote

In short, what are any of us doing in this game?


Having fun. The game is amazing regardless of anything. I've played Counterstrike, and million other Deathmatch games before that, for years and I never thought the game sucked because it didn't have "Community Warfare". We had Clan Wars, we organized our own touraments, and it was a blast.

Do I want Community Warfare in MWO? HELL YEAH!
Is the game "not fun" until we get it? No, it is not. The core gameplay is frackin amazing and that's all that matters. If that is not enough for you, cool, I respect that, but don't try to convince other people that the way they are having fun is wrong.

#219 Nicholas Carlyle

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Posted 26 July 2013 - 04:40 AM

My biggest issue is they released all that early information on UI2.0 then went completely quiet.

And based on their recent ATD's, CW can't come out till UI2.0 is done.

As far as I know all we've seen of UI2.0 is mock-ups, no actual screen shots.

If anyone has more information missing I'd appreciate it. But this post goes counter to the information given in the ATD's about where we are with things.

Also once again...to Paul.

And please if any moderators see this post or any employees please just poke him with this message.

Change the velocities on Gauss Rifles and PPC's to make alpha'ing them together unwieldly.

It's a VERY simple fix that will go a long way until you start releasing new weapons.

Edited by Nicholas Carlyle, 26 July 2013 - 04:42 AM.


#220 Belorion

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Posted 26 July 2013 - 04:41 AM

I am pretty sure when they posted all of those images of UI 2.0 they stated they were only mockups and not screenshots.

What else is it you want them to say? Sounds like we will get it on the Test Servers soon.

The velocities are already pretty different. I tend to use 2xPPC + 2xAC2 on my Atlas DDC for just that reason. The AC2's travel the same speed as the PPCs.

Edited by Belorion, 26 July 2013 - 04:43 AM.






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