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Creative Developer Update – Summer Edition With Special Guest Paul Inouye


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#501 Kraven Kor

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Posted 06 August 2013 - 02:15 PM

Honestly, as a foaming at the mouth opponent of 3PV, the only solution I see as "acceptable" (beyond the absolute necessity to keep 1PV / 3PV separate) is if it takes like 30 seconds to transition from 1PV to 3PV to avoid the "Go 3PV, peek, return to 1PV fire" gimmick.

Again, the ability to look over and around obstacles is 99.9% of the resistance to 3PV, because of previous MW games.

For the love of all that is Battletech... lol

Edited by Kraven Kor, 06 August 2013 - 02:15 PM.


#502 The Justicar

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Posted 06 August 2013 - 05:07 PM

You're all a bunch of babies, its not their job to give you a play-by-play of every tiny little thing they do. They give us information they think is pertinent and ready.

+1 heat to PPC = <3
3RD = </3

CW CW CW CW CW CW CW CW

Edited by The Justicar, 06 August 2013 - 05:08 PM.


#503 Kraven Kor

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Posted 07 August 2013 - 06:01 AM

View PostThe Justicar, on 06 August 2013 - 05:07 PM, said:

You're all a bunch of babies, its not their job to give you a play-by-play of every tiny little thing they do. They give us information they think is pertinent and ready.

+1 heat to PPC = <3
3RD = </3

CW CW CW CW CW CW CW CW


Yes, we are a bunch of babies, sure.

#504 Kunae

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Posted 07 August 2013 - 07:13 AM

View PostThe Justicar, on 06 August 2013 - 05:07 PM, said:

You're all a bunch of babies, its not their job to give you a play-by-play of every tiny little thing they do.

Actually, that is precisely their job.

It's a developer/tester relationship, and a prime part of their job is to provide their testers with accurate and complete change data so we know what to test, and what is WAI.

#505 Glythe

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Posted 07 August 2013 - 12:31 PM

Changing PPC heat by 1? Get real... it's the omni super weapon ruining the game (from the perspective of all the other weapons).

PPC speed needs to go back to around 800m/s.

#506 Kraven Kor

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Posted 07 August 2013 - 01:04 PM

View PostGlythe, on 07 August 2013 - 12:31 PM, said:

Changing PPC heat by 1? Get real... it's the omni super weapon ruining the game (from the perspective of all the other weapons).

PPC speed needs to go back to around 800m/s.


Oh God, NO!

PPC's need to have good projectile speed.

Different from gauss, sure, to make PPC + Gauss a bit wonky. Fine.

Play with refire speed. Play with heat. Play with damage. Sure. But don't nerf the projectile speed as it makes no fracking sense for a particle weapon to have a slow "projectile!!!!"

Edited by Kraven Kor, 07 August 2013 - 01:09 PM.


#507 Rizzelbizzeg

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Posted 07 August 2013 - 01:52 PM

View PostKunae, on 07 August 2013 - 07:13 AM, said:

Actually, that is precisely their job.

It's a developer/tester relationship, and a prime part of their job is to provide their testers with accurate and complete change data so we know what to test, and what is WAI.


Nope, it's not. Closed beta, sure. Open beta, nah. And definitely not in a released game (for those screaming IT'S NOT BETA!!1!). Open beta is used to get as many people as you can to hammer away at the system and with proper background logging tools provide telemetry (for the devs to analyze because they know the guts of the system) on how things work, don't work, and how changes interact with other game systems. Yes, granted, bug reports and comments, suggestions, criticism are appreciated, but you're delusional if you consider yourself a "tester" and not a "player" at this point (well, unless you have one of those squirrel bobbels... do you? DO YOU?!!).

Edit: clean up

Edited by Rizzelbizzeg, 07 August 2013 - 01:54 PM.


#508 MechFrog1

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Posted 12 August 2013 - 02:53 PM

View PostPOWR, on 04 August 2013 - 11:22 AM, said:

Chances are, they're keeping a bunch of stuff unrevealed for the release, so there's something big for that. Then, the community warfare stuff, we'll not see anything substantial in that for a while. I can almost see the whining posts about "WOW! choosing faction allegiance was the big community warfare patch?!?!? another PGI lie/scam/steal/".

Proper development of complex features takes time. Not 1 month's worth of time, or 2, or even 6.
People said this exact same thing about Hellgate London.

Don't worry guys, they're keeping a bunch of stuff unrevealed for the day 1 patch. Keep the faith!

#509 HIemfire

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Posted 13 August 2013 - 08:33 PM

View Postmint frog, on 12 August 2013 - 02:53 PM, said:

People said this exact same thing about Hellgate London.

Don't worry guys, they're keeping a bunch of stuff unrevealed for the day 1 patch. Keep the faith!



(/Knocks on wood)

I would rather not invoke a repeat of that fiasco please. Nice character design.... Good but buggy game interface. Nasty ramp up (felt almost like an exponential increase in difficulty) after the first two hubs. No support for it and no updates unless subbed. Game died after first update.

Please do not invoke that game.

#510 New Day

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Posted 18 August 2013 - 02:34 AM

View PostHIemfire, on 13 August 2013 - 08:33 PM, said:



(/Knocks on wood)

I would rather not invoke a repeat of that fiasco please. Nice character design.... Good but buggy game interface. Nasty ramp up (felt almost like an exponential increase in difficulty) after the first two hubs. No support for it and no updates unless subbed. Game died after first update.

Please do not invoke that game.

Well at least we aren't going to have a buggy interface since they have been working on it for 8 months.

Edited by NamesAreStupid, 18 August 2013 - 02:34 AM.


#511 Kattspya

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Posted 18 August 2013 - 03:27 AM

View PostNamesAreStupid, on 18 August 2013 - 02:34 AM, said:

Well at least we aren't going to have a buggy interface since they have been working on it for 8 months.

Define working....

All they had as late as a few months ago were mockups which makes no kind of sense given what they've said they been doing and what they've promised earlier. The only two options I can think about is either they were lying when giving deadlines for the UI or they are so incompetent that they have had to restart from scratch severeal times over.

[redacted]

Edited by miSs, 18 August 2013 - 07:36 AM.
inappropriate


#512 Khobai

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Posted 18 August 2013 - 05:20 AM

Quote

Chances are, they're keeping a bunch of stuff unrevealed for the release


Wishful thinking. PGI is already 6 months behind deadline. CW was supposed to be done by early spring. Its highly unlikely that theyre keeping a bunch of stuff unrevealed if they cant even keep the deadlines for the stuff theyve revealed.

#513 101011

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Posted 20 August 2013 - 05:55 AM

So what happened to the other items planned for both testing and release by August? (such as DX11 or tutorials).

#514 The Trice

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Posted 20 August 2013 - 06:37 AM

View PostIntelekt, on 06 August 2013 - 09:49 AM, said:

http://mwomercs.com/...is-when-needed/

I second this. Mech warrior is, and has always been a Mech SIM. Adding 3rd person allows the player to remove themselves from the cockpit. It also breaks the game's Lore, which has a deep history.


That's why all the MW games had 3rd person ? , Don't post in this forums again , EVER!!

#515 Kraven Kor

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Posted 20 August 2013 - 06:40 AM

View Post101011, on 20 August 2013 - 05:55 AM, said:

So what happened to the other items planned for both testing and release by August? (such as DX11 or tutorials).


BIG THINGS IN %next_month%! MAYBE. OK NOT REALLY.

#516 The Trice

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Posted 20 August 2013 - 06:42 AM

View PostKhobai, on 18 August 2013 - 05:20 AM, said:


Wishful thinking. PGI is already 6 months behind deadline. CW was supposed to be done by early spring. Its highly unlikely that theyre keeping a bunch of stuff unrevealed if they cant even keep the deadlines for the stuff theyve revealed.

Yeah , they should be a group of proffesinal memebers working on a very profitable product here , and not only did they miss the deadline by a week or two (which still wouldnt be acceptable) they shifted it by a whole year ! , i mean its like they are taking this as a hobby . Ok lets buy a cryengine and hire some guys to turn these mech skitches to 3d models , now add some animation and make a website and Voilaa!! You have a game..... ok then guys we are going to take a vacation , need anything ?
When PGI addes a date it should keep it , not act like it was

#517 101011

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Posted 20 August 2013 - 08:03 AM

View PostThe Trice, on 20 August 2013 - 06:37 AM, said:

That's why all the MW games had 3rd person ? , Don't post in this forums again , EVER!!

All the MW games were primarily single player with after-thought MP. This is a dedicated MP game, so balance should be king. It didn't matter if you used 3PV to look around corners and spot the AI, because the AI doesn't expect the game to be fairly balanced.

#518 Thuzel

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Posted 20 August 2013 - 09:17 AM

View Post101011, on 20 August 2013 - 08:03 AM, said:

All the MW games were primarily single player with after-thought MP. This is a dedicated MP game, so balance should be king. It didn't matter if you used 3PV to look around corners and spot the AI, because the AI doesn't expect the game to be fairly balanced.



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#519 101011

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Posted 21 August 2013 - 06:29 AM

true that

#520 IronChance

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Posted 26 August 2013 - 03:20 PM

Could we get these Creative Director updates pinned? Took me twenty minutes to dig this one up to reread what was said about CW. Thanks!





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