Lrms Too Strong
#61
Posted 28 July 2013 - 11:18 PM
I would also consider removing indirect targeting unless TAG and/or NARC are used.
#62
Posted 28 July 2013 - 11:21 PM
Edited by B3RZ3RK3R, 28 July 2013 - 11:21 PM.
#63
Posted 29 July 2013 - 12:42 AM
#64
Posted 29 July 2013 - 04:11 AM
LTGear, on 29 July 2013 - 12:42 AM, said:
You got a problem with lady pilots?
Like Rhonda Snord, or Candace Allard-Liao, or Katrina, Nondi or Melissa Steiner?
Shadowdusk, on 27 July 2013 - 01:22 AM, said:
And again, I must post this:
#65
Posted 29 July 2013 - 04:19 AM
Shadowdusk, on 27 July 2013 - 07:55 AM, said:
says the guy playing since may .... they are fine! now go and find some cover !
#66
Posted 29 July 2013 - 04:22 AM
Shadowdusk, on 27 July 2013 - 01:22 AM, said:
SRMs is another problem. Too many people are using SRM spam builds. And one shotting just about everyone. I am asking for SRMs to have a higher heat build up or a longer cooldown. Make it so people will think twice before getting 6 to 8 SRMs on a mech and go around one shotting people. You did it with the AC/20s, to make it harder for people to spam them. Why can't you do it with SRMs?
I read the patch notes and I will tell you this from experience, it's not enough. LRMS are too over powered. And guess what, not every mech have ECM.
Well using large font isn't going to get you anywhere any sooner than using a sensible size, just makes you look silly and attention seaking.
lrms are fine as is , the team and the players skill are what causes them to SEEM (see I can use big font to) powerfull.
standing around behind a rock totally unware of your surroundings and not even looking for the spider thats lighting you up for the LRM bomb is what causes them to wipe teams..
This cry is usually the call of the poptart player and sniper which has less skill involved than combining an lrm boat and a scout to make them affective.
I do loath lrms but not for the reasons you are calling them on, in my case its the person that removes all weapons and boats so that once the missiles are gone (and usually missing most targets) that person is a total waste of space on the team, so again its not the weapon, at fault but the person using them.
When the buff came in I had my concerns, but hell deal with it like i did, become aware of your position and situation look where the cover is and duck for crying out loud
#67
Posted 29 July 2013 - 04:24 AM
LRMs are currently broken- literally.
Artemis isn't supposed to have the sexy accuracy without Line of Sight.
Non LoS is supposed to be made up for by high angle.
Currently, due to known issue, non LoS gets both the bonus angle of attack, and the Artemis bonus accuracy.
Once that is fixed, LRMs will be fine. So no, LRMs are not overpowered, just currently broken.
#68
Posted 29 July 2013 - 04:28 AM
YueFei, on 28 July 2013 - 11:01 PM, said:
Yeah. Sometimes I will suicidally pop out to shoot at an Atlas with my Awesome-8R's 4 ALRM15 racks with TAG. From about 300 meters. It helps that I can be running away from the Atlas while still firing LRMs at him thanks to the Awesome-8R's arm yaw angle. Usually after 3 salvos the Atlas is dead or almost dead, with all damage focused onto his CT.
On the other hand, if I'm doing indirect-fire LRMs, I could probably empty half of my LRM ammo, dump 500 missiles into him, and he still won't be dead.
Lucky it wasn't my atlas coming at you from 300m.
John MatriX82, on 28 July 2013 - 11:15 PM, said:
As usual, what breaks the system is the huge boating, even with heat penalties, lrm 70-80-90 are beyond any common sense, there should be an hardpoint restriction system (like the one I suggest in my sig) that would help address balance issues with this weapon system once and for all.
ARM shields Work great, Try them your CT will love you for it.
#69
Posted 29 July 2013 - 04:32 AM
"Don't hit me with all those negative waves this early in the morning"
And to continue in the kelly's heroes theme..
dialing back the damage, will cause cries of...
"Thats PAINT you idiots"
Edited by Cathy, 29 July 2013 - 04:32 AM.
#70
Posted 29 July 2013 - 04:48 AM
Livewyr, on 29 July 2013 - 04:24 AM, said:
LRMs are currently broken- literally.
Artemis isn't supposed to have the sexy accuracy without Line of Sight.
Non LoS is supposed to be made up for by high angle.
Currently, due to known issue, non LoS gets both the bonus angle of attack, and the Artemis bonus accuracy.
Once that is fixed, LRMs will be fine. So no, LRMs are not overpowered, just currently broken.
I thought that was fixed afew days after LRM armagendon 2 I seem to remember a further post from Bryan stating that while it might seem this way the feed back showed that it wasn't excessive that most mechs falling this way were either stationary and, or under fire from a artemis equiped mech using tag, and that there was a disaparity between what it seemed like, and what the diametrics of the game were showing, and also torso parts are alot bigger than arms and legs.
And if it rains on tuesdays, which seems to hint if you live in a rain forrest don't play MWO
In closing I can't remember the last time I was bombed out by LRMs
#71
Posted 29 July 2013 - 04:49 AM
EvilCow, on 28 July 2013 - 11:18 PM, said:
Edited by lockwoodx, 29 July 2013 - 04:52 AM.
#72
Posted 29 July 2013 - 04:51 AM
Increase damage
I would actually prefer the mechanics to be fixed, too high flight angle which lets them defeat cover too easily, 80%+ of the missiles hitting CT, and then their damage increased. Right now you really have to boat LRMs for them to be even remotely effective.
Edit: I very seldom run LRMs before any bads accuse me of being self serving....
Edited by Kaldor, 29 July 2013 - 04:52 AM.
#74
Posted 29 July 2013 - 05:19 AM
YueFei, on 28 July 2013 - 11:01 PM, said:
Yeah. Sometimes I will suicidally pop out to shoot at an Atlas with my Awesome-8R's 4 ALRM15 racks with TAG. From about 300 meters. It helps that I can be running away from the Atlas while still firing LRMs at him thanks to the Awesome-8R's arm yaw angle. Usually after 3 salvos the Atlas is dead or almost dead, with all damage focused onto his CT.
On the other hand, if I'm doing indirect-fire LRMs, I could probably empty half of my LRM ammo, dump 500 missiles into him, and he still won't be dead.
This is what I'm seeing when I'm using LRM's. If you have LOS and the mech isn' moving perpendicularly, you can do a lot of damage.
Every other time it's not worth firing unless you are doing it for surpression or to try and steal a kill.
#75
Posted 29 July 2013 - 05:44 AM
If played well, then LRMs are good (but not nearly the automatic win button some are claiming them to be). The problem is that most LRM mechs in MWO tend to be the big fat slow Assault ones who place themselves in the center of the map and spam at anything too dumb to use cover.
Finding cover or loosing LRM lock is actually really, really easy in MWO. You have so much to choose from, Ridges, buildings Opponents, Teammates (if you feel like a scumbag steve troll ), killing/chasing away the spotter, destroying the UAV above you, etc...
If you think that playing LRMs is too easy... why not do it yourself? There is a trial Atlas with an LRM 15 launcher which you can use for the experiment. Try playing a whole round by using only the LRMs as your primary weapons and all the other weapons only when the opponents come to you or you have line of sight at 200-400 meters (and try to keep that distance).
You will quickly find that the LRMs need a lot more tactical skills and placement than you think to be a viable weapon.
#76
Posted 29 July 2013 - 07:21 AM
BUT! If that bug is finally exterminated - though I'm not holding my breath - then LRMs would be fine. There's so many things that can ruin LRM shots that they end up much too inconsistent to be considered OP. Try piloting a dedicated missile boat sometime, in a PUG without coordinated teammates spotting/TAGging/bombarding with you, and you'll see what a frustrating , up-and-down experience it is. You can have a match where you rain steel and fire and walk away with 700 damage and several kills, immediately followed by a match where you expend three or four tons of missiles and barely break triple digit damage, or get abandoned by your team and mugged by lights to die in the first two minutes of the match. When you LRM boat, you are at the mercy of a long list of factors out of your control.
So...I don't think LRMs need a nerf per se - but the CT-seeking bug has to be resolved once and for all. It is almost impossible to make intelligent judgments about how well LRMs are balanced until it is finally fixed, really.
Edited by Gaslight, 29 July 2013 - 07:30 AM.
#77
Posted 29 July 2013 - 07:28 AM
Counters LRM and obsoletes AMS so you can equip actual weapons!
ed spelling duh
Edited by Takony, 30 July 2013 - 12:53 AM.
#78
Posted 29 July 2013 - 09:35 AM
Make it so the LRM Missiles don't go as high before they start descending down.
The real issue is that while having fair damage right now, its too difficult on many maps to take cover from them unless you have either a huge mountain right next to you or some unusual terrain formation that happens to be useful in blocking them.
#79
Posted 29 July 2013 - 11:00 AM
#80
Posted 29 July 2013 - 11:06 AM
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