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New Weather For Tourmaline: Sandstorm.


23 replies to this topic

Poll: Sandstorm? (103 member(s) have cast votes)

Sandstorm for Tourmaline?

  1. Yes (89 votes [86.41%])

    Percentage of vote: 86.41%

  2. No (14 votes [13.59%])

    Percentage of vote: 13.59%

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#1 DI3T3R

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Posted 27 July 2013 - 02:55 AM

- Like the fog in Frozen City, but with an orange-grey hue. Same restrictions on vision.
- Renders radar useless while it lasts. No lock-in on target possible while it lasts. Seismic sensors still work.
- Occurs at random and lasts 3 minutes.

Edited by DI3T3R, 27 July 2013 - 02:56 AM.


#2 Gralzeim

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Posted 27 July 2013 - 09:01 AM

Eh, needing to use thermal vision on a hot map? I'd prefer not. Making it like Frozen City, i.e. thermal vision 90% of the time, honestly I'll pass on that.

I'd prefer another kind of Sandstorm though: http://youtu.be/oQvid8EyuE4

#3 shasta girl

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Posted 27 July 2013 - 03:06 PM

this other guy started commenting on tourmaline ideas, as well as many other people, check it out:

http://mwomercs.com/...e-desert-night/

maybe you could share your idea on this post.

#4 Redwood Elf

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Posted 27 July 2013 - 03:43 PM

The combination of needing thermal vision AND rendering LRMs utterly useless (they can't hit without a lock on except for sheer luck of targetting an area where a mech MIGHT move) would be too unbalancing.

Now if the sand ALSO attenuated energy weapons and reduced their ranges to 1/4 normal, and caused ballistic shots to weave due to unpredictable windage, and reduced mech move speed to 1/2 normal, and gave jump jets random wind vectors when used...

Edited by Redwood Elf, 27 July 2013 - 03:45 PM.


#5 Tennex

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Posted 27 July 2013 - 07:56 PM

definite yes. its too much of a sniper map currently, it woudl be good to have a sandstorm version to switch things up

#6 Corvus Antaka

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Posted 28 July 2013 - 07:57 AM

abso-freakin-lutely. sand so dense you cant see past about 500m without thermal vision, maybe 400 - we dont want it to become the "Thermal vision" map though.

#7 Modo44

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Posted 28 July 2013 - 10:22 AM

Sorry to burst everyone's bubble, but heat vision is silly bright on Tourmaline, and the mode has rather limited range due to engine limitations (bad framerate drops). Might make stuff too easy to hide, given the size of the map.

#8 DI3T3R

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Posted 30 July 2013 - 04:19 AM

View PostModo44, on 28 July 2013 - 10:22 AM, said:

Might make stuff too easy to hide, given the size of the map.


That why I would limit it to several minutes per match.

#9 Zarlaren

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Posted 06 August 2013 - 12:48 AM

Night vision and thermal vision would be useless. You would need to actually wait out the sandstorm before you can do anything but this could be a awesome set up as you use the storm to take shelter in. Assuming there is a atmosphere on the planet/moon

Edited by Zarla, 06 August 2013 - 12:50 AM.


#10 Theodor Kling

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Posted 07 August 2013 - 12:21 AM

Any decent looking sandstorm would be another hit on the already questionable framerate.. so no.

#11 DI3T3R

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Posted 09 August 2013 - 03:41 AM

View PostTheodor Kling, on 07 August 2013 - 12:21 AM, said:

Any decent looking sandstorm would be another hit on the already questionable framerate.. so no.


All sandstorms look alike when you are inside one: It's dark and the electrostatic disturbances scramble your electronics.

#12 Mr Andersson

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Posted 18 August 2013 - 05:05 PM

Speaking for all people with weak computers, I say no. The fog on Frozen City is an absolute nightmare for low performance systems. FPS drops significantly and the game is no more enjoyable. A sandstorm would ruin Tourmaline Desert, in my opinion the second best map of MWO, in the same way.

#13 Chaon

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Posted 18 August 2013 - 07:44 PM

Actually since deserts get very cold at night, why not make a night time version of the map where the heat drops a lot and makes it an energy friendly map?

#14 Stingray Productions

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Posted 04 October 2013 - 12:26 PM

View PostChaon, on 18 August 2013 - 07:44 PM, said:

Actually since deserts get very cold at night, why not make a night time version of the map where the heat drops a lot and makes it an energy friendly map?

already a topic about this:
http://mwomercs.com/...73#entry2324573

of course, i definitely concur with what you say. :(

#15 DEMAX51

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Posted 04 October 2013 - 12:29 PM

Maybe once (if ever) magnetic anomaly view mode gets added a sandstorm would be cool, but not right now.

#16 ManDaisy

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Posted 04 October 2013 - 02:41 PM

I always thought tourmaline was supposed to have an ECM inducing electromagnetic sandstorm. It just never materialized.

#17 cSand

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Posted 13 November 2013 - 01:03 PM

View PostMr Andersson, on 18 August 2013 - 05:05 PM, said:

Speaking for all people with weak computers, I say no. The fog on Frozen City is an absolute nightmare for low performance systems. FPS drops significantly and the game is no more enjoyable. A sandstorm would ruin Tourmaline Desert, in my opinion the second best map of MWO, in the same way.


I don't think withholding game features to cater to the lowest common denominator is ever a good idea


edit:

in fact, now I think about it, in all facets of life, catering to the LCD is the worst idea in the longrun

Also the sandstorm should randomly occur, so some matches you might not have it, and other matches you do

Edited by cSand, 13 November 2013 - 01:05 PM.


#18 PropagandaWar

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Posted 13 November 2013 - 01:07 PM

View PostColonel Pada Vinson, on 28 July 2013 - 07:57 AM, said:

abso-freakin-lutely. sand so dense you cant see past about 500m without thermal vision, maybe 400 - we dont want it to become the "Thermal vision" map though.

Not thermal. It would and should be usesles. It woudl be all about los unless they used Mag Scan....

#19 Alaskan Nobody

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Posted 13 November 2013 - 03:43 PM

/Troll_On
Only if by "Sand", you mean Fish
/Troll_Off_Until_Further_Notice

#20 HammerSwarm

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Posted 14 November 2013 - 09:56 AM

You had me with sand storm so I voted yes, your radar useless is a bit too much though.

Missiles are too big a part of the game to be hampered in this way.

Also we need a magnetic vision mode to allow for sight in these conditions concurrent or prior to their being a condition which requires them.

If you had said:
Magnetic vision mode shows mechs as masses among other magnetic objects,
Sandstorm blocks out vision and darkens the sky
Sand will cause normal, heat and night vision to become useless and sensor range shrinks 50%

I'd be down with that.





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