YueFei, on 04 August 2013 - 09:19 AM, said:
LRMs don't counter snipers, it doesn't force them to keep their heads down. Snipers are the epitome of the rapid peek-shoot-duck gameplay, they are exposed for maybe 2 seconds, much longer than the time it takes to lock on and fire. These are guys used to competing against other very good, very quick snipers. Avoiding return fire from enemy snipers is harder than avoiding return fire from LRMs. And the problem with using spotters for LRMs is ECM. This means using TAG to even gain lock. Then even if your spotters manage to gain LOS, a lot of good players kind of know where the spotters are going to be on these maps, and can break LOS. Finally, TAG doesn't let you lock onto a powered-down mech, so jump snipers who can't break LOS on the spotter can simply jump up as the missiles are incoming and power-down in midair, making the missiles miss. If you want to target through ECM, the spotter must carry BAP and get dangerously close, as in less than 150 meters. At 150 meters, against the top snipers, you may as well commit suicide.
I feel that LRMs *should* be made to counter snipers, but at the moment they really don't.
So your saying for LRM's to not counter snipers they have to be much more peek and shoot (so staying down), Have ECM (limit the number of jump snipers). Most good LRM teams run 1 ECM atlass with LRMS and 2 stalker LRM boats and a spotter with tag. This allows them to rain on a position either causing the snipers to move or keep them down if they bounce up LRMS are incoming.