Jump to content

What Can You As A Player Do About 2Xppc+Gauss?


248 replies to this topic

#241 Cybermech

    Tool

  • PipPipPipPipPipPipPipPipPip
  • 2,097 posts

Posted 05 August 2013 - 07:19 AM

lolz, you mean players who sucked could also suck in a 6xPPC build.
You mean efficiency was better for the 4xPPC + 1xguass.
Which if you notice is not mentioned in the above pic.
once again you are forgetting things, pretending you know what your talking about.
Whole point of your sig is directed at PGI not being able to do anything.
Well the changes have worked quite well, which is something you and others could not see (including me).
But I have no problem in telling people I was wrong.
Plenty of fine tuning to be done including PPC+guass.

You can't even see russ is winding ye up, how fail is that?

#242 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 05 August 2013 - 07:29 AM

View PostCybermech, on 05 August 2013 - 07:19 AM, said:

lolz, you mean players who sucked could also suck in a 6xPPC build.

Usually, the only folks in the 6 PPC build were ones who sucked.


View PostCybermech, on 05 August 2013 - 07:19 AM, said:

You mean efficiency was better for the 4xPPC + 1xguass.

It's not just a matter of 4 PPC or PPC/Gauss combos being more efficient, it's about 6 PPC just sucking popsickles even when not compared to them. A Stalker with an XL is a glass cannon that can only fire once or maybe twice before becoming a gigantic paperweight for 20-30 seconds.


View PostCybermech, on 05 August 2013 - 07:19 AM, said:

Which if you notice is not mentioned in the above pic.
once again you are forgetting things, pretending you know what your talking about.
Whole point of your sig is directed at PGI not being able to do anything.
Well the changes have worked quite well, which is something you and others could not see (including me).
But I have no problem in telling people I was wrong.

I still see a sniper and large mech oriented meta, and just a few less 4 PPC Stalkers--I haven't seen a 6 PPC for several months. That's hardly "working well." I myself have no issues telling people I was wrong if I was actually wrong, but that isn't the case in this specific scenario.


View PostCybermech, on 05 August 2013 - 07:19 AM, said:

Plenty of fine tuning to be done including PPC+guass.

Pics or it didn't happen.


View PostCybermech, on 05 August 2013 - 07:19 AM, said:

You can't even see russ is winding ye up, how fail is that?

Or he seriously believes what he's saying. I'm going to stick with that explanation because it doesn't seem very wise or intelligent for a game developer to deliberately "wind up" his community. That's just plain stupid and would indicate that my sig has some merit.

Edited by FupDup, 05 August 2013 - 07:33 AM.


#243 Royalewithcheese

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,342 posts

Posted 05 August 2013 - 10:06 AM

It's pretty hilarious and/or depressing how the game is balanced around robots that suck, don't exist, or are not all they're reputed to be. E.g., 6xPPC Stalker, 3 second Jenner, 6xMG Spider, Splatcat, etc. Also apparently Medium Lasers generate 33% extra heat because the Swayback was good back in CB.

#244 Ransack

    Member

  • PipPipPipPipPipPipPipPip
  • 1,175 posts

Posted 05 August 2013 - 10:28 AM

View PostKhobai, on 05 August 2013 - 03:42 AM, said:


Pretty much. The heat penalties they implemented were completely silly


Fixed that, hope you don't mind.

Stupid heat penalties have me overheating in mechs that had no heat problems previously. 1 Gauss, 2 LL and an SRM6, should not make you run hot.

#245 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 05 August 2013 - 12:20 PM

View PostDaZur, on 27 July 2013 - 07:21 PM, said:

Welcome to MW:O Pillow-Fight edition... If it hurts it must be nerfed. :wacko:

What has gaming come to when 35 points of damage is to much for a Mech? Seriously, 35 points!!!! You have to be a crap build if 35 points is to much for you to take. :D

I have lots of builds on TT an have had dozens in this game that are throwing more than 35 damage per Alpha. Please, the problem is pin point delivery, not 35 points of damage. :D

#246 Royalewithcheese

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,342 posts

Posted 05 August 2013 - 12:22 PM

View PostRansack, on 05 August 2013 - 10:28 AM, said:

Stupid heat penalties have me overheating in mechs that had no heat problems previously. 1 Gauss, 2 LL and an SRM6, should not make you run hot.


Just those? That sounds like it might be a bug? (And if so it wouldn't be the only one - apparently AC2s are borked ATM.)

#247 Tombstoner

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 2,193 posts

Posted 05 August 2013 - 03:56 PM

Odd that people haven't yet mentioned magic heat penalties for fixing this.

Simply cap max heat per weapon group and if you go over a limit of lets say 25 damage you generate extra heat for every point of damage over the limit lets call it the alpha cap.

It works like this.
1- get rid of Pauls system
2- alpha cap is 25
3- heat multiplier is 3
4- 2x ppc + 1 gauss = 35 damage
5- 35-25 = 10 damage over alpha cap
6-10 * 3 = 30 penalty heat
7- 2ppc@ 15 heat each + 1 gauss + penalty = 61 heat
8 adjust cap and multiplier as needed/play tested

Edited by Tombstoner, 05 August 2013 - 03:57 PM.


#248 Joseph Mallan

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 35,216 posts
  • Google+: Link
  • Facebook: Link
  • LocationMallanhold, Furillo

Posted 05 August 2013 - 04:59 PM

View PostTombstoner, on 05 August 2013 - 03:56 PM, said:

Odd that people haven't yet mentioned magic heat penalties for fixing this.

Simply cap max heat per weapon group and if you go over a limit of lets say 25 damage you generate extra heat for every point of damage over the limit lets call it the alpha cap.

It works like this.
1- get rid of Pauls system
2- alpha cap is 25
3- heat multiplier is 3
4- 2x ppc + 1 gauss = 35 damage
5- 35-25 = 10 damage over alpha cap
6-10 * 3 = 30 penalty heat
7- 2ppc@ 15 heat each + 1 gauss + penalty = 61 heat
8 adjust cap and multiplier as needed/play tested

No. I did not sign up to have pillow fights, I came here to kick Ash! I don't want to dual paper cuts unless I am dancing the Scars. We need to stop nerfing damage an just allow it to spread out. 35 damage is just over 1/2 of what My D-DC, Victor and my (F)Atlas each can do!

Edited by Joseph Mallan, 05 August 2013 - 05:06 PM.


#249 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 05 August 2013 - 05:29 PM

Yep get rid of pauls system. It was a nice try, but it was not the fix we were looking for.

PGI needs to fix the underlying problem with convergence. Or they need to implement one of the other two or three juryrigged solutions that I suggested to fix the problem with converging weapons completely overpowering the current armor values.





6 user(s) are reading this topic

0 members, 6 guests, 0 anonymous users