

Arachna Pack
#21
Posted 29 July 2013 - 11:19 AM
#22
Posted 29 July 2013 - 11:39 AM
SiorAlpin Wolf, on 27 July 2013 - 10:54 AM, said:
They do seem very hard to hit and as a spider pilot i kinda feel that they can take alot more damage than any mech i have ever piloted.
That's a currently known bug in the game (pun not intended). Lagshield due to HSR's broken state, and buggy hitboxes on the Spider combine to make a lot of visual "weapon hits" not register as damage correctly.
#23
Posted 29 July 2013 - 01:27 PM
#24
Posted 29 July 2013 - 01:40 PM
#25
Posted 29 July 2013 - 06:00 PM
#26
Posted 29 July 2013 - 06:02 PM
Jenners= A Bruce
Ravens= A Murder
Spiders= A Web.
?

#29
Posted 29 July 2013 - 06:17 PM
FupDup, on 29 July 2013 - 06:05 PM, said:
Jagermech = Fifth, or Litre? Does it depend on what time you log on?
MaddMaxx, on 29 July 2013 - 10:13 AM, said:
Gottcha.... LOL! LOL! LOL! LOL! LOL! LOL!

They are missing out since there is no Hero Spider.
FatBabyThompkins, on 29 July 2013 - 01:40 PM, said:

#30
Posted 29 July 2013 - 07:44 PM
jeffsw6, on 29 July 2013 - 06:17 PM, said:

Face palm all you want. The only reason lights are even remotely competitive is due to hit box issues. Take that away and mechs will be one shot in higher ELO. I'm getting one shot pretty regularly now. In a Spider. And you want to make it worse? Sure, let's push even further into the heavy/assaults by making lights not even capable of one shot from a good twitch gamer. Capping has low reward (as it should otherwise CapWarrior Online) or completely frowned upon (Assault), spotting has low reward, and scouting has little necessity past initial engagement. According to you, what is the role of the light mech? The above list? Or are you just a power gamer that wants things to die one click at a time?
#31
Posted 29 July 2013 - 08:49 PM
54kph speed
Endo-Steel
std 100 engine
2x jumpjets
AC10 RA
Small Laser CT
10 Std Heat sinks total
2 tons of ammo.
Edited by wolf74, 29 July 2013 - 08:49 PM.
#33
Posted 30 July 2013 - 09:56 PM
#34
Posted 31 July 2013 - 04:30 AM
Overall, the Spider appears to be a great capping mech, but as I outlined before, only in conquest does it really shine and then it is not rewarded, comparatively, to other mechs that are dishing out damage. It can harass, but there are better mechs for the job. It can scout, but at the expense of an Atlas, Stalker, Cataphract, poptart cheese master slot, and then scouting is rarely useful after mid-match. It is clear why people get in this mech, and it is not for damage, but for tanking. It is the Rihanna of mechs, able to take a beating and keep on dancing. A great troll mech, typically the last standing prolonging an already lost battle. I personally do not think I will be piloting one past mastering it. It really doesn't bring much to the table except being a great collector of epeen tears.
#35
Posted 31 July 2013 - 04:36 AM
#36
Posted 31 July 2013 - 04:39 AM
So many bad light pilots that run through you and bounce off you like a pinball.
#37
Posted 31 July 2013 - 04:49 AM
Kaldor, on 31 July 2013 - 04:39 AM, said:
So many bad light pilots that run through you and bounce off you like a pinball.
Not from the perspective of the light pilot. Lights will not be much better when knockdown comes back. Killing lights will be much better when knockdown comes back. But sure, let's go ahead and put in a system that essentially guarantees a kill with today's meta anytime a light falls down.
"Sir! Light mech coming in fast!"
"Well, shoot him!"
"We can't sir, he's too fast! Our lasers can't stay on him and our Auto Cannons usually miss!"
<tink>
"Sir! He just tripped on a pebble!"
"Prepare the ****** cannons boys... This one is mine..."
#38
Posted 31 July 2013 - 04:50 AM
Edited by Prezimonto, 31 July 2013 - 04:51 AM.
#39
Posted 31 July 2013 - 05:12 AM
FatBabyThompkins, on 31 July 2013 - 04:49 AM, said:
"Sir! Light mech coming in fast!"
"Well, shoot him!"
"We can't sir, he's too fast! Our lasers can't stay on him and our Auto Cannons usually miss!"
<tink>
"Sir! He just tripped on a pebble!"
"Prepare the ****** cannons boys... This one is mine..."
Do you think the alphas were any smaller in closed beta when we had knockdowns? Nope
People actually had to pilot without running into each other. Bad pilots got dead because they were bad. Facehugging and pinballing was not a valid tactic because you would pretty much die instantly.
#40
Posted 31 July 2013 - 05:16 AM
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