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Arachna Pack


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#21 FrDrake

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Posted 29 July 2013 - 11:19 AM

The push for everyone to run lasers is what makes spiders seem so powerful. They have tiny hit boxes and laser damage spreads all over on them. The nerf of high direct fire alphas actually made the spiders so much more powerful since someone has to get lucky LOTS of times now to kill them instead of just once.

#22 Master Q

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Posted 29 July 2013 - 11:39 AM

View PostSiorAlpin Wolf, on 27 July 2013 - 10:54 AM, said:


They do seem very hard to hit and as a spider pilot i kinda feel that they can take alot more damage than any mech i have ever piloted.


That's a currently known bug in the game (pun not intended). Lagshield due to HSR's broken state, and buggy hitboxes on the Spider combine to make a lot of visual "weapon hits" not register as damage correctly.

#23 Tibs

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Posted 29 July 2013 - 01:27 PM

Tons light at you like a flash mob gone bad)

#24 FatBabyThompkins

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Posted 29 July 2013 - 01:40 PM

As I've said in other threads. You can't fix hit box issues without also fixing pin-point alpha. A 35-point shot to one leg strips all armor and deals 7 damage to internals. You're one-two good laser shots from death at that point. There are many good twitch gamers that can easily hit a speedy mech, that frankly, corners about as good as a 18-wheeler. Fix hit box without convergence and you'll push even further into the current alpha meta.

#25 Ecrof

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Posted 29 July 2013 - 06:00 PM

I fought one spider buy my self driving a stalker with 5 srm 6 with and artemis. It road on my stalker for about 30 seconds it was hilarious but after that I hit it with at least 300+ srms and the front of it was light orange in the center and yellow on the limbs. then the enemy team showed up and steam rolled me. It was a machine gun spider with a small or medium laser I cant remember. I had around the same damage spread as the spider color wise. My ping is around 70 and the spider was not lagging.

#26 Joseph Mallan

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Posted 29 July 2013 - 06:02 PM

Pack Names:
Jenners= A Bruce
Ravens= A Murder
Spiders= A Web.
? B)

#27 FupDup

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Posted 29 July 2013 - 06:05 PM

View PostJoseph Mallan, on 29 July 2013 - 06:02 PM, said:

Pack Names:
Jenners= A Bruce
Ravens= A Murder
Spiders= A Web.
? B)

Commandos = A Tropic Thunder.

#28 Joseph Mallan

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Posted 29 July 2013 - 06:10 PM

View PostFupDup, on 29 July 2013 - 06:05 PM, said:

Commandos = A Tropic Thunder. Breeze?
FTFY

#29 jeffsw6

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Posted 29 July 2013 - 06:17 PM

View PostFupDup, on 29 July 2013 - 06:05 PM, said:

Commandos = A Tropic Thunder.

Jagermech = Fifth, or Litre? Does it depend on what time you log on?

View PostMaddMaxx, on 29 July 2013 - 10:13 AM, said:

to BUY a set of their Spiders.

Gottcha.... LOL! LOL! LOL! LOL! LOL! LOL! B)

They are missing out since there is no Hero Spider.

View PostFatBabyThompkins, on 29 July 2013 - 01:40 PM, said:

As I've said in other threads. You can't fix hit box issues without also fixing pin-point alpha.

Posted Image

#30 FatBabyThompkins

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Posted 29 July 2013 - 07:44 PM

View Postjeffsw6, on 29 July 2013 - 06:17 PM, said:



Posted Image


Face palm all you want. The only reason lights are even remotely competitive is due to hit box issues. Take that away and mechs will be one shot in higher ELO. I'm getting one shot pretty regularly now. In a Spider. And you want to make it worse? Sure, let's push even further into the heavy/assaults by making lights not even capable of one shot from a good twitch gamer. Capping has low reward (as it should otherwise CapWarrior Online) or completely frowned upon (Assault), spotting has low reward, and scouting has little necessity past initial engagement. According to you, what is the role of the light mech? The above list? Or are you just a power gamer that wants things to die one click at a time?

#31 wolf74

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Posted 29 July 2013 - 08:49 PM

Guess I'm just the crazy pilot that runs a UrbanSpider. It is what you get when a spider 5k and an UrbanMech mate.

54kph speed
Endo-Steel
std 100 engine
2x jumpjets
AC10 RA
Small Laser CT
10 Std Heat sinks total
2 tons of ammo.

Edited by wolf74, 29 July 2013 - 08:49 PM.


#32 jeffsw6

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Posted 30 July 2013 - 09:37 PM

View PostFatBabyThompkins, on 29 July 2013 - 07:44 PM, said:

According to you, what is the role of the light mech? The above list? Or are you just a power gamer that wants things to die one click at a time?

Light mechs should have a role. They just don't right now. :/

#33 LordDante

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Posted 30 July 2013 - 09:56 PM

broken hitbox or not ! taking down enemy mechs in a spider takes: fast reflexes, good aim at high speeds, situational awareness, a lot of madness and the knowllege that ur one alpha away from dead. its not so cheesy than u think. but if they fix the hitboxproblem ( i admit that there is one ) the good spiderpilots will still be a pain in the A$$ for shure

#34 FatBabyThompkins

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Posted 31 July 2013 - 04:30 AM

The Spider is definitely not a great ganking mech. It is as its name suggests: a pest. Good hit and run tactics, especially if you can target a weak point on a mech without armor can definitely turn the tide of a battle, but it is fairly hard in the 5D. I run 2ML in the arm and 1 LL in the torso. Decent damage, nothing extravagant. Has some targeting issues with the difference between arms and torso, but not too bad. Good mobile ECM w/ jump jets helps hide you and your fellow lights or decloak that D-DC. The 5D is hands down the best mech for capping (in conquest) IMO. The other variants (why does the 5V only have 2 energy in the CT compared to the 5D which has ECM and 3 energy total?) are lack luster. 4 MG and a MPL in the 5K gets the noobs nervous, but the experienced pilots know to not even swat you and take care of the larger problems.

Overall, the Spider appears to be a great capping mech, but as I outlined before, only in conquest does it really shine and then it is not rewarded, comparatively, to other mechs that are dishing out damage. It can harass, but there are better mechs for the job. It can scout, but at the expense of an Atlas, Stalker, Cataphract, poptart cheese master slot, and then scouting is rarely useful after mid-match. It is clear why people get in this mech, and it is not for damage, but for tanking. It is the Rihanna of mechs, able to take a beating and keep on dancing. A great troll mech, typically the last standing prolonging an already lost battle. I personally do not think I will be piloting one past mastering it. It really doesn't bring much to the table except being a great collector of epeen tears.

#35 Ralgas

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Posted 31 July 2013 - 04:36 AM

Just wait till we get locust swarms and flea infestations!!!

#36 Kaldor

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Posted 31 July 2013 - 04:39 AM

Lights will be much better when and if knockdowns come back. There will be much frothing at the mouth I predict.

So many bad light pilots that run through you and bounce off you like a pinball.

#37 FatBabyThompkins

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Posted 31 July 2013 - 04:49 AM

View PostKaldor, on 31 July 2013 - 04:39 AM, said:

Lights will be much better when and if knockdowns come back. There will be much frothing at the mouth I predict.

So many bad light pilots that run through you and bounce off you like a pinball.

Not from the perspective of the light pilot. Lights will not be much better when knockdown comes back. Killing lights will be much better when knockdown comes back. But sure, let's go ahead and put in a system that essentially guarantees a kill with today's meta anytime a light falls down.

"Sir! Light mech coming in fast!"
"Well, shoot him!"
"We can't sir, he's too fast! Our lasers can't stay on him and our Auto Cannons usually miss!"
<tink>
"Sir! He just tripped on a pebble!"
"Prepare the ****** cannons boys... This one is mine..."

#38 Prezimonto

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Posted 31 July 2013 - 04:50 AM

Check out the second thread link in my sig. I've been on this topic for months now after playing Spiders a lot. As others have noted lasers are weak against spiders, but high alpha weapons make quick work of a spider with just one or two hits.

Edited by Prezimonto, 31 July 2013 - 04:51 AM.


#39 Kaldor

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Posted 31 July 2013 - 05:12 AM

View PostFatBabyThompkins, on 31 July 2013 - 04:49 AM, said:

Not from the perspective of the light pilot. Lights will not be much better when knockdown comes back. Killing lights will be much better when knockdown comes back. But sure, let's go ahead and put in a system that essentially guarantees a kill with today's meta anytime a light falls down.

"Sir! Light mech coming in fast!"
"Well, shoot him!"
"We can't sir, he's too fast! Our lasers can't stay on him and our Auto Cannons usually miss!"
<tink>
"Sir! He just tripped on a pebble!"
"Prepare the ****** cannons boys... This one is mine..."


Do you think the alphas were any smaller in closed beta when we had knockdowns? Nope

People actually had to pilot without running into each other. Bad pilots got dead because they were bad. Facehugging and pinballing was not a valid tactic because you would pretty much die instantly.

#40 Nothing Whatsoever

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Posted 31 July 2013 - 05:16 AM

What about a Raid of Commandos?





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