Number One Reason Medium Mechs Are Extinct...
#41
Posted 28 July 2013 - 07:04 AM
#42
Posted 28 July 2013 - 07:05 AM
Thorqemada, on 28 July 2013 - 07:02 AM, said:
Ask yourself what location is not good shielded.
Kill it easy.
It's always a mystery to me why people don't shoot off Centurion legs, they are a huge target.
I can tell right away when I was fighting against good players due to that.
#43
Posted 28 July 2013 - 07:06 AM
#44
Posted 28 July 2013 - 07:12 AM
#45
Posted 28 July 2013 - 07:25 AM
#46
Posted 28 July 2013 - 07:37 AM
#47
Posted 28 July 2013 - 07:47 AM
Seismic sensors were part of battletech and I think they should be in game in some fashion, but for what it does it really does justify it to be a piece of equipment, like BAP or ECM with tonnage and crit space. You could even further adapt it by making it a specific hardpoint like ECM in the head or something and thus a choice. They aren't really op'd, just poorly implemented.
Mediums however i think do need changes and if I am not mistaken PGI is looking into that? Although PGI's goal seems to be to try and create as even matches as possible without restricting what players wants to bring to the match. If that's really all it is ELO and BV would probably accomplish that rather than nerfing or buffing mech by mech, or weapon by weapon etc..
I say probably because I'm not a programmer and I really don't know, but it makes sense.
#48
Posted 28 July 2013 - 08:30 AM
#49
Posted 28 July 2013 - 10:12 AM
Donnie Silveray, on 28 July 2013 - 08:30 AM, said:
That's a very good point, they are incredibly accurate for something that by definition merely detects vibrations in the ground. The more activity there is it should be less specific and less capable of clear pin point detection.
#50
Posted 28 July 2013 - 02:36 PM
stjobe, on 28 July 2013 - 02:13 AM, said:
I apologize for the misunderstanding.
I think that in addition to that, increased rewards for doing stuff other than what heavies and assaults excel at may be a good incentive to get more lights and mediums on the field. It seems from the last few AtD's that the devs are actually thinking about those kind of incentives as well.
Sorry, I was initially less than clear.
No, as far as I'm concerned there's a huge gap between lights and heavies, which mediums aren't really filling properly due to lack of speed and maneuverability, instead trying to be undergunned under-armored heavies.
Edited by One Medic Army, 28 July 2013 - 02:36 PM.
#51
Posted 28 July 2013 - 04:01 PM
One Medic Army, on 28 July 2013 - 02:36 PM, said:
No, as far as I'm concerned there's a huge gap between lights and heavies, which mediums aren't really filling properly due to lack of speed and maneuverability, instead trying to be undergunned under-armored heavies.
another big problem is 1 alpha takes most med down to internals. 35 on 1 panel strips off all of that front armor. hunchy in total only gets 52 to play around between front and back. so even if u put 10 on back, which is kinda low. 42- 35 only leaves u 7 left on front. that last 7 is random dam u take from random laser dam and such. the heat system will stop 2 ppc 1 guass alphas from killing meds.... not change in dam numbers woot maths
#52
Posted 28 July 2013 - 10:35 PM
But when I run up against someone on the other team who knows what he's doing, and aims well, I die.
Without Seismic, In a series of guessing games, and trying to predict angles and where he'll be while he's guessing where I'll be, if I get it "wrong" even twice, I'm gonna lose half of my mech. And by "wrong", I don't mean that he got the drop on me, I mean more like I broke cover to shoot him and we spot each other simultaneously. But I'd have to give him credit for figuring me out.
With Seismic, there's no chance of me getting the drop of him. So.... if every time I shoot him he also hits me back, I'm never gonna win those exchanges.
Edited by YueFei, 28 July 2013 - 10:36 PM.
#53
Posted 28 July 2013 - 11:33 PM
#54
Posted 28 July 2013 - 11:41 PM
Donnie Silveray, on 28 July 2013 - 08:30 AM, said:
The Seismic Sensor should easily be able to tune out your own 'Mechs standard operating vibrations or movement vibrations.
That's IRL though, because there are many a program that can be installed to "learn" background noises until they're tuned out completely. That means that your 'Mech tromping along won't bother it, but an outside vibration would register cleanly since the sensor doesn't log your own vibrations. It would be as if you weren't moving, but you could still do so.
Edited by Alek Ituin, 28 July 2013 - 11:42 PM.
#55
Posted 28 July 2013 - 11:56 PM
That might seem like a strange question, but I almost always play a medium mech and I see medium mechs all over the place. It's a very rare game that i don't see 3+ medium mechs on the enemy team.
Then I read these forums and there are people who would have you believe that there are no medium mechs and anyone who pilots one is doomed.
My experience and statistics suggest that medium mechs are very common and it is entirely possible to be very successful with them. Perhaps the medium mech simply leaves less margin of error for the pilot? I don't know, but this thread doesn't jive with reality as I've experienced it.
#56
Posted 29 July 2013 - 02:47 AM
#57
Posted 29 July 2013 - 02:48 AM
Atomicoxen, on 28 July 2013 - 11:56 PM, said:
That might seem like a strange question, but I almost always play a medium mech and I see medium mechs all over the place. It's a very rare game that i don't see 3+ medium mechs on the enemy team.
Then I read these forums and there are people who would have you believe that there are no medium mechs and anyone who pilots one is doomed.
My experience and statistics suggest that medium mechs are very common and it is entirely possible to be very successful with them. Perhaps the medium mech simply leaves less margin of error for the pilot? I don't know, but this thread doesn't jive with reality as I've experienced it.
That's overstating it a little. I think on average there is usually 1 medium mech per team per game. Sometimes it may be 2, very rarely 3 often none. Obviously if I am bringing my own medium then this number is going to be potentially higher!
I play all weight classes and in heavies I can easily throw out 400+ damage in an average game without thinking terribly hard. I have to be playing very well to be doing that in a medium that isn't a face huggin SRM boat (which I detest). It is just harder. One of the reasons it is harder is that every time I am in a close fight around buildings with a heavy/assualt it just sits and turns, waiting for me to break cover. It knows where I will come from and you get into the situation of trading alphas that you will inevitably lose. If I want to trade alphas then I should just bring a heavy mech and a bigger alpha!
But I frequently ask myself why I bother bringing my Centurion when Victors can go as fast with more armour and jumpjets (and usually an AC20)
#58
Posted 29 July 2013 - 07:22 AM
I also had many games with over 700 damage in my 9-A zombie...one which I would have got over 900 if I woulda bothered to buy coolshots beforehand. Mediums can still make assaults and heavies bend over pretty easily.
Pretty well every match had a few mediums....more than lights actually.
Oh and 3 Wangs>>1 Wang lol we won that match.
Edited by Murzao, 29 July 2013 - 07:23 AM.
#59
Posted 29 July 2013 - 12:08 PM
Jungle Rhino, on 27 July 2013 - 03:02 PM, said:
It steals away the one last tiny straw that a medium mech may have been able to clutch at - that is mobility and surprise.
You can't play peek-a-boo with an assault in an urban environment - because it knows exactly where you are at all times!
You can't sneak up on anybody - because they see you coming
You can't even run a flank - because again they see you coming
So what do you do? Do what everyone else does and take a heavy with an XL and as much cowbell as you can squeeze in. Fit a seismic sensor and then laugh if a medium trys to 'sneak up on you' to shoot you in your paper thin rear armour.
Incorrect. It is the "gotta run the bigger mechs high alpha builds" crowd that is the demise of medium mechs. I run mediums a lot, and I can tell you it is frustrating being the only medium on the field full of heavy and assault mechs in some games. This was one of the biggest fears back before closed beta talked about on the forums, the arms race where it becomes assault warrior online, the same thing was discussed or brought up in various threads during closed beta as well. Now it is pretty much a reality do in part to a poor matchmaking system.
I remember one game I was running my HBK-4G, I was the ONLY medium mech in the game, there were no lights, 2 heavies, the rest were assault pop-tarts on both sides. Needless to say I was extremely disapointed in the matchup and died relatively fast to pop-tart alphas.
#60
Posted 29 July 2013 - 03:58 PM
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