Edited by Lord of All, 30 July 2013 - 07:51 AM.


Making Shs Viable Without Making Them Op Or Equal To Dhs, Can It Be Done?
Started by Team Leader, Jul 29 2013 08:06 AM
66 replies to this topic
#61
Posted 30 July 2013 - 07:50 AM
How about DHS takes 3X more space in the engine like it does in HP's? Then it could be raised from 1.4
#62
Posted 30 July 2013 - 08:15 AM
Just wait for Clan tech. Clan DHS are only 2 criticals and 30 DHS is not that strange on a Clan energy loadout. The latest round of nerfs have gutted Inner Sphere mechs and will have only minor effects on Clan tech. That's just my opinion, but I have been building Mechs in Mechlab for 15 years and it's what I see ahead under the current restrictions.
#63
Posted 30 July 2013 - 09:00 AM
I really think that changing the capacity boost to 1.0 for DHS and 2.0 for SHS is a simple, elegant solution that would be easy to test and implement. It would give a minor benefit to SHS for long range assaults (really the only mechs in TT that would ever prefer SHS anyway) and give them at least situational viability. As it is, there is literally no reason ever (other than cost) to stick with SHS's.
However, I don't know if two values in a spreadsheet are within this balancing teams technical capabilities...
"Aggressive balancing" my ***.
However, I don't know if two values in a spreadsheet are within this balancing teams technical capabilities...
"Aggressive balancing" my ***.
#64
Posted 30 July 2013 - 02:35 PM
MisterFiveSeven, on 30 July 2013 - 09:00 AM, said:
I really think that changing the capacity boost to 1.0 for DHS and 2.0 for SHS is a simple, elegant solution that would be easy to test and implement. It would give a minor benefit to SHS for long range assaults (really the only mechs in TT that would ever prefer SHS anyway) and give them at least situational viability. As it is, there is literally no reason ever (other than cost) to stick with SHS's.
However, I don't know if two values in a spreadsheet are within this balancing teams technical capabilities...
"Aggressive balancing" my ***.
However, I don't know if two values in a spreadsheet are within this balancing teams technical capabilities...
"Aggressive balancing" my ***.
The reason to use SHS is crit slots. but unless the dhs gets nerfed in engine mounts it's not apparent.
#65
Posted 30 July 2013 - 03:14 PM
Lord of All, on 30 July 2013 - 02:35 PM, said:
The reason to use SHS is crit slots. but unless the dhs gets nerfed in engine mounts it's not apparent.
No I understand, I've been playing TT since I was 8.
But they changed the heat mechanics, so there really is absolutely no reason to use SHS ever in MWO. Period. DHS is always better. The "more crits" is never worth it because a mech can't effectively mount enough weapons to use all that space and not cook itself.
Hopefully that's a little clearer.
#66
Posted 30 July 2013 - 03:23 PM
MisterFiveSeven, on 30 July 2013 - 03:14 PM, said:
No I understand, I've been playing TT since I was 8.
But they changed the heat mechanics, so there really is absolutely no reason to use SHS ever in MWO. Period. DHS is always better. The "more crits" is never worth it because a mech can't effectively mount enough weapons to use all that space and not cook itself.
Hopefully that's a little clearer.
Yup, I'm with you here. Now if we cut the engine limit by the sink size. Then less DHS in engine would force more in crit slots which would also help with the boating issue.
Funny how taking one aspect of balance and throwing it off will cascade to an entire system of balance. who woulda ever guessed.

#67
Posted 30 July 2013 - 06:55 PM
Lord of All, on 30 July 2013 - 03:23 PM, said:
Yup, I'm with you here. Now if we cut the engine limit by the sink size. Then less DHS in engine would force more in crit slots which would also help with the boating issue.
Funny how taking one aspect of balance and throwing it off will cascade to an entire system of balance. who woulda ever guessed.

I think that would hurt mediums more than assaults or heavies tbh
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