

Out Of Game Macros
#101
Posted 30 July 2013 - 08:09 AM
You can not fire a single individual ac/2 faster then the 0.5 fire rate of the weapon (0.45(ish?) if you have the mech skill for faster fire)
you can replicate this rapid fire effect without any macros and its actually what i do so i have more flexibility.
put all your ac/2's into group 1
in groups 2 thru 6 put weapons 2 thru 6 (one in each of course)
drum your fingers over numbers 2-6 then hold mouse 1.
chain fire without macro ftw. And if you decide you would rather do group fire then you just use mouse one only.
the current chain fire mechanic in this game is a complete joke. What would be the point of using the in game chain fire at its 0.5 delay when the weapon i am firing has a 0.5 second delay? (less again with the skill)
The chain fire ac/2's is nothing more then a scare tactic and a diversion nothing more if your torso twisting and piloting well it will do far less damage then a single group fire salvo can do. again as others have pointed out 5 ac/2's is 10 damage a salvo with 2 salvos per second for a total of 20 damage a second. That hurts.
#102
Posted 30 July 2013 - 09:12 AM
Tesunie, on 29 July 2013 - 08:29 AM, said:
Tesunie, on 29 July 2013 - 09:06 AM, said:
How about you provide your feelings on the subject, instead of being rude? I'm asking "how does it feel to you?" "What's your opinion on this?" I'm not asking for any changes, nor am I saying it's cheating. I'm stating, as I've asked you and everyone else, what my own feelings are on the subject.
Djeez op did you even read your own original post? If you presented a more transparent non convoluted original post simply asking our opinion on it, I might have approached this subject in a more civilised manner.
But since you're out right lying, contradicting yourself and then accusing me of being a brute for simply showing you how ignorant you are...
I simply figured you're here to QQ how a quad ac2 cataphract/jager made you cry...
As for my 2c on the matter of ac2's and macros. Dakka builds are fun, they exist in battletech and should DEFINITELY exist here. If PGI can't code us a customizable chainfire system then people are more than welcome to use macros. Gamers like their toys, surround sound, gaming keyboards and mouses etc... They can all give the player a slight advantage, but all the gaming gear in the world won't save you if you just outright suck. In the first place, quad ac2 mechs are really hard to play, if you're complaining they're too strong then you just got beat down by a veteran player, which would have likely killed you with any other mech.
#103
Posted 30 July 2013 - 10:26 AM
KuruptU4Fun, on 30 July 2013 - 07:45 AM, said:
One of the bigger reasons why I don't like that idea is that it leaves an opportunity to have a little light on your screen notify you that your Alpha strike is ready automatically since you've timed your chain fire to do that.
Tesunie, Are you using DPS as Damage Per Shot or Damage Per Second?
I'm wondering where you get some "feel" that the example I gave above that as 4 A/C 2 set can fire takes an additional .5 (for a total of 2.5) seconds using chain fire instead of a macro. As opposed to my example of firing 4 A/C 2's at one full cycle 2 seconds using a macro.
So chain fire cycling thru 4 rounds is 2.5 seconds total and my macro only takes 2 seconds. Where is your support to show that chain fire takes that additional time? The normal reload time for an AC2 is .5 seconds.
A Macro can only do what I've stated above that cannot be done in game yet. Maximizing fire with an UA/C to keep lower the chance to jam and keeping TAG running constantly.
You keep forgetting that Chain Fire (just holding down the button to fire a single weapon, one weapon at a time, along the chain, till it gets back to the first weapon in the chain that fired, and then repeating) will shoot 4 AC2 shots in 2 full seconds. However, a Macro will shoot 16 shots, shooting the next AC2 as soon as it's ready to fire. This means that, for a SINGLE press of the fire button, a Macro out preforms the Chain Fire system already in the game.
How I came up with 16 shots in 2 seconds? Each AC2 takes 0.5 (or 0.48 if you have the skill, but I'll ignore that for now) to reload and be ready to fire again. If you have 4 AC2s, and each one shoots exactly 0.125 seconds apart, by the time the last AC2 fires, your first one is off cool down and ready to shoot again.
The Maths:
Macro: 0.125+0.125+0.125+0.1255=0.5 (the total is the reload and cool down time for a single AC2. This means that the first AC2 you fired would be off cool down as you fire the last AC2.)
Chain Fire: 0.5+0.5+0.5+0.5=2.0 (4 shots, one fore each AC2 if you have 4 of them. Well past the standard cool down time of an AC2.)
Group Fire: Well... all shots fire and reload at the same time. 0.5 seconds. (Or whatever the cool down of the weapon happens to be.)
With Chain Fire, it will shoot a single shot every 0.5 second. Or a Macro shots a shot every 0.125 second. A shot every 0.125 second or a shot every 0.5 second? Which one has more DPS (Damage Per Second)? A Macro will chain fire your AC2s at almost (there is some initial delay) the same DPS as group fired AC2s, which will shoot all 4 (in this example) AC2s every 0.5 seconds into the same location.
However, the underlining advantage of a Macro fired AC2 over a Group Fired or Chain Fired AC2 is it's ability to:
- Shake it's target (an abillity that was reduced, and is now possibly being exploited, but I don't think that's much of a problem)
- Smoke the target's visuals (which can be a problem, as no other caliber of AC does this, even though they are bigger)
- Provide the AC2 to be able to trace (lead into, track, slowly be adjusted to hit) a target, especially faster targets.
- Provides better "damage tick" than a standard laser (Every hit is 2 damage, compared to a laser where every splash hit is... a lot less.)
I'm not comparing Damage Per Shot, as a single hit (shot) is going to do the same amount of damage. All I'm saying is, a Macro does just a little less DPS than a group fire shot will do (or in the span of a full 0.5 second, the same DPS), with less convergence, but will provide other advantages over normal chain fire from in game and group fire. It shoots faster for a single click than chain fire. It permits you to trace and track your shots unlike group fire. And the only DPS you are loosing is in the first 3 shots of a Macro shooting when compared to group fire (presuming you can stay on target for the whole of the duration).
According to my Spreadsheetwarrior math, doing just the math and excluding such things as dodging and missing, a Macro causes the same max DPS as group fire does, and a lot less than standard chain fire. It gains benefits of the laser, which better tick damage than a laser, worse heat, and ammo constraints. A Macro also does what the gimmick version does, but better and more perfectly time, with less effort and less concentration. A Macro looses the convergence (everything damages one pin point location) over Group Fire, while keeping the same DPS. (It also can save more ammo, as (in this theory a standing still target) you can stop shooting as soon as your target is down, instead of group firing possibly more shots than you need. Can also waste ammo too.)
Thus, unless you can prove otherwise, excluding such factors that can't be reliably calculated as dodging, missing and the like, I'll still stand by my math. So far, you keep saying things, and I'm not seeing much of your math. Now, at the same time, I do realize my own math could be wrong, and if so, inform me where my math is incorrect. (I'm also comparing ease of use. A single, held down button. What similar effects can you get with a single button click that you click and hold. That least you with three options. Group Fire. Chain Fire. Macro. They are all the same "difficulty" to use.)
(I also recall a hiccup or delay between last and first weapons in the cycle when I last was using chain fire for AC shots. Don't know if they fixed that, but it was a huge complaint back when the Jagermech first came out. If that delay is
Ph30nix, on 30 July 2013 - 08:09 AM, said:
You can not fire a single individual ac/2 faster then the 0.5 fire rate of the weapon (0.45(ish?) if you have the mech skill for faster fire)
you can replicate this rapid fire effect without any macros and its actually what i do so i have more flexibility.
put all your ac/2's into group 1
in groups 2 thru 6 put weapons 2 thru 6 (one in each of course)
drum your fingers over numbers 2-6 then hold mouse 1.
chain fire without macro ftw. And if you decide you would rather do group fire then you just use mouse one only.
the current chain fire mechanic in this game is a complete joke. What would be the point of using the in game chain fire at its 0.5 delay when the weapon i am firing has a 0.5 second delay? (less again with the skill)
The chain fire ac/2's is nothing more then a scare tactic and a diversion nothing more if your torso twisting and piloting well it will do far less damage then a single group fire salvo can do. again as others have pointed out 5 ac/2's is 10 damage a salvo with 2 salvos per second for a total of 20 damage a second. That hurts.
No. You can't fire a SINGLE AC2 faster than it's cool down. However, you can, with a Macro, fire a set of AC2s so that they are timed to have the last one fire as the first one just gets off cool down. Giving you just as good of DPS as group fire. Oh, and Macros can do it with a single click, not a gimmick that requires time and concentration to preform. Oh, and your gimmick still wont be perfectly timed to fire each AC as fast as possible, giving a continuous stream of fire, while at the same time having the last shot be when your first is cooled off perfectly. It might be closer, leaving a gap in your shooting (which wouldn't be bad for DPS) or you might have too great of a delay, resulting in less DPS than a Macro. Got to consider human imperfection when you consider this.
If the Chain Fire mechanic in game is so bad... why not suggest to PGI some changes? Give them some ideas maybe to help improve the game? It doesn't hurt to suggest something to improve the game. Present the facts in a clear way, explain why you would like to see a feature enter into the game, and see what they say.
#104
Posted 30 July 2013 - 10:31 AM
left click 4 times real fast and hold right mouse button. even easier and saves you on weapon groups in case you have something else.... literly nice and quick lm click, click, click, click, hold rm
As for TAG PGI stated about 2 or 3 months back they are working on a toggle switch for tag so that is coming and people are just finding ways around it to make it happen sooner...(should have never been released without the toggle in first place)
#105
Posted 30 July 2013 - 10:47 AM
Agent 0 Fortune, on 29 July 2013 - 09:15 AM, said:
Most weapons have around 2,5 to 4 times the damage they have in tt.
We have the small lasers and ac5, uac5 with around 10 times the tt damage and then there is the ac2.
MWO AC2 40 damage in 10 seconds, thats 20 times the original damage.
2 times armor is not that much against 2,5-4 times the damage without randomhitlocations.
But 20 times the damage against 2x armor without randomhitlocations is to much.
And thats the reason why your mech plop against multiple AC2s that fast.
Edited by Galenit, 30 July 2013 - 10:55 AM.
#106
Posted 30 July 2013 - 11:09 AM
Also the only weapon it really screws over is the AC/2's every other weapon people are okay with the current delay since it helps manage their heat.
Also the smoke/shake isnt the fault of macros or the AC/2's which as annoying and debilitating as those are there is nothing wrong with them either. You should have seen MW4 online..... now that game had a horrifying level of shake/smoke.
oh and just wait until they implement the Mauler or another mech capable of handling even more and larger AC's. Just wait till you experience a viable 4 AC/5/UAC/5 chain fire or a 6 ac/2 build that has zero draw backs over that mechs other possible builds. (jagers suffer horribly to be able to carry more then 4 ac/2's at the moment)
Edited by Ph30nix, 30 July 2013 - 11:17 AM.
#107
Posted 30 July 2013 - 11:17 AM
#108
Posted 30 July 2013 - 11:30 AM
Quote
Oh Tesuine I would love to see how you can prove (or get info from PGI showing this) that a software macro to alter my keyboard commands can go into their servers and alter the cool down rate from .5 seconds to .125. Which if you can, I'd be more than happy to submit my name for hacking PGI's servers and breaking the ToS's I had to sign before playing the game.
Edited by KuruptU4Fun, 30 July 2013 - 11:31 AM.
#109
Posted 30 July 2013 - 11:36 AM
Of course you could do the same thing with your own hand, just "roll" your fingers over the fire buttons and hold them down, the same effect would happen. This complaint isn't about a problem, it's about the fact that mommies widdle precious got killed and heard a scawy noise when it happened so that person is cheating.
Edited by Barfing Gopher, 30 July 2013 - 11:38 AM.
#110
Posted 30 July 2013 - 11:38 AM
PanzerMagier, on 30 July 2013 - 09:12 AM, said:
But since you're out right lying, contradicting yourself and then accusing me of being a brute for simply showing you how ignorant you are...
I simply figured you're here to QQ how a quad ac2 cataphract/jager made you cry...
As for my 2c on the matter of ac2's and macros. Dakka builds are fun, they exist in battletech and should DEFINITELY exist here. If PGI can't code us a customizable chainfire system then people are more than welcome to use macros. Gamers like their toys, surround sound, gaming keyboards and mouses etc... They can all give the player a slight advantage, but all the gaming gear in the world won't save you if you just outright suck. In the first place, quad ac2 mechs are really hard to play, if you're complaining they're too strong then you just got beat down by a veteran player, which would have likely killed you with any other mech.
Let me show you the second to LAST paragraph of my original post:
Tesunie, on 29 July 2013 - 08:29 AM, said:
Sounds like I'm asking for your opinion on the subject from the start. Doesn't it? When I read that paragraph, and many other statements I've mentioned, it sounds like I'm asking what your feelings are about the subject. Isn't that what I wrote? Don't see no lies there.
Oh, and your statement you last mentioned in this thread?
PanzerMagier, on 29 July 2013 - 08:55 AM, said:
B.) Macro chain fire CANNOT "make" your ac 2's fire "faster" than it possible ingame.
C.) you can replicate this effect by placing all your ac2's in 2 fire groups, pressing the buttons at 0.4 second interval, holding them down and then hold the alpha strike button. Your ac2's will fire in a rhythmic pattern. Just not as mathematically perfect as macro's.
D.)The macros can be downloaded online for free, you don't need any extra hardware to use it.
E.) play a quad ac2 jager/cataphract your self. They're extremely difficult to use, ac2's weigh a lot, consume ammo too fast and generate ridiculous amounts of heat.
Now please, shut up OP and stop mongering your ignorance on others.
1. Did I say is isn't permitted? I believe I mentioned that I already know PGI's ruling on the matter. And, I could search and comment into a thread that could be dead and months old. And then, I'd have you probably yelling at me to leave a dead thread alone.
2. Did I say it fired faster than the ingame cool down of the weapon? I believe I compared it to the chain fire mechanic in game, and how a Macro can shoot your weapons faster than the chain fire mechanic does. Am I wrong? For a SINGLE CLICK OF A BUTTON, a Macro can shoot your weapon faster (or slower) than the chain fire mechanic. That, is my comparison. What else can you do with a single click of a button? Group fire? Read my other posts on this and the last page, where I start to spreadsheetwarrior this.
3. And that's the problem. A Macro will be precise in it's timing. This increases the amount of fire you can do a lot easier. Now if the chain fire mechanic could replicate this macro with a single click with as much timing...
4. And, how do I know it doesn't have a virus? What if it doesn't work with my software or hardware I own? Should I have to go out of my way to download a 3rd party program just to be able to play the game (exaggerating a bit there).
5. I have. It is. Especially when Chain Fire back when I did use it was not working as intended and had a hiccup/delay when it went to restart the cycle. I'm presuming they fixed that? Or is it still there when you hold the button down with chain fire?
Now, on to the "lieing and changing my story" part. My original response to your original post in this thread (so we have the whole story out in the open):
Tesunie, on 29 July 2013 - 09:06 AM, said:
Shall I put you down as "It's okay because PGI said it's okay"? Or do you have any personal feelings on the matter that might be counter to what PGI says, even if you know it wont change?
And yes, I know it's been discussed before. Guess what I mentioned that I know PGI has said it's okay in my original post? I'm asking for opinions is all. Not for things to be regurgitated from another thread back at me about what PGI said on the matter.
Personally, telling me to "Shut up" seemed kinda rude to me. Reasonable, no? Restating my original statement in my original post, again, I'm looking for your opinion on Macros in the game. For the most part, I've been hearing that people would like chain fire to be more customizable, or something on that lines, so we can emulate the Macro completely in game.
Saying it feels like cheating and saying it IS cheating, are two different things. I'm saying, it doesn't feel right, and it feels like a cheat. However, I'm not going to call it cheating, as there are some imperfect ways in the game to reproduce a similar effect. Also, PGI said it's not cheating, so it isn't cheating then. However, I'm still, once more going to say it, asking for opinions on the subject matter. How do you feel about Macros? Do you think this is a feature that should/could be included into the game? Would you like to see it maybe in the game?
I feel, if they want to permit it into the game, then they should make plans to place it into the game so everyone can equally use such a feature. Just how my feelings are on the subject matter now. (Some people here have changed my mind a little on the matter, so yes, my opinion changed slightly. It's called convincing someone of something.)
Doomstryke, on 30 July 2013 - 10:31 AM, said:
left click 4 times real fast and hold right mouse button. even easier and saves you on weapon groups in case you have something else.... literly nice and quick lm click, click, click, click, hold rm
As for TAG PGI stated about 2 or 3 months back they are working on a toggle switch for tag so that is coming and people are just finding ways around it to make it happen sooner...(should have never been released without the toggle in first place)
I know about that trick. Use it with my LRMs all the time.. But that takes more effort and concentration than just pressing and holding a single button a macro achieves. Even that run around gimmick wouldn't give you the mathimatical perfection of a Macro, espesually when used with UACs in mind as well.
As for TAG, it's announced, then I feel it's okay to emulate an intended future feature through other means. It's not like it's never going to be in the game. My standing (now) on the subject is, if they are going to let it be done by a 3rd party program, you might as well announce it as a planned feature, just like the TAG toggle.
#111
Posted 30 July 2013 - 11:46 AM
Tesunie, on 29 July 2013 - 08:29 AM, said:
I heard that macroers can write a virus to infect your PC if you get hit by a macro'd bullet.
True story.
P.S.
You better run a virus check.
#112
Posted 30 July 2013 - 11:54 AM

#113
Posted 30 July 2013 - 12:03 PM
Barfing Gopher, on 30 July 2013 - 11:17 AM, said:
Actually... it can improve their accuracy, causing at least some damage compared to possibly none, especially against faster targets. It can also possibly cause more damage to a stationary target than group fired, depending upon how long they are stationary... (AKA: Mech stands still for 0.8 seconds. Group fire, that would be one group and then he's on the move. With Macro, if say you have the 4 AC2s, that could be 6(ish) shots instead before the target starts to move again. That's an extra 4 damage that a group fire might have missed against the moving target. This is very minor and nitpicky, but is possible.)
You make some good points, but rolling your fingers over the numbers is more fingers dedicated to shooting fast, and less to movement and dodging. Macros make it very simple to preform the given same task, as it requires only one press and hold of a button.
I've been beaten, and I've won, against the said build. I'm not scared of it. I was just thinking, with that rate of fire, something seemed odd. I wanted to know what others thought of the issue, if they even considered is as an issue. I wanted to know why they considered it an issue or not, and if they feel it is an issue, what could be done as ideas to make it into a non-issue. No QQ (I wasn't demanding they be removed, merely mentioned my own thoughts and opinions on the subject).
KuruptU4Fun, on 30 July 2013 - 11:30 AM, said:
Oh Tesuine I would love to see how you can prove (or get info from PGI showing this) that a software macro to alter my keyboard commands can go into their servers and alter the cool down rate from .5 seconds to .125. Which if you can, I'd be more than happy to submit my name for hacking PGI's servers and breaking the ToS's I had to sign before playing the game.
Um... you keep mentioning cool down and breaking it. I'm mentioning shooting enough weapons to time it so that they shoot faster than the 0.5 wait time of chain fire, while still having the first weapon be off cool down when it comes to fire that weapon again. Think in sets, not in individual weapons. Yes, one weapon takes 0.5 seconds to cool down. But how many other weapons can you shoot while that one cools down? It's a matter of timing.
Gopher got what I'm saying:
Barfing Gopher, on 30 July 2013 - 11:36 AM, said:
Of course you could do the same thing with your own hand, just "roll" your fingers over the fire buttons and hold them down, the same effect would happen. This complaint isn't about a problem, it's about the fact that mommies widdle precious got killed and heard a scawy noise when it happened so that person is cheating.
And I would have liked his post, if he didn't add in that last sentence... As I'm not worried about these mechs, and I'm not QQing and wanting it removed or anything. I'm asking for opinions, thoughts and feelings about them. If I got upset for every thing that killed me, I'd, well... probably never be playing this game after the 4 match of playing. I'm asking for opinions. What do you think about Macros? Especially in comparison to Chain Fire? Should/could something be changed or added in so anyone who plays this game can have access to this same mechanic as those with a 3rd party program? What do YOU think about it?
A QQ thread would probably sound more like this, erhum, "I got creamed by this over powered 6 PPC mech! He one shot me! I wanted PPCs (or that mech, insert whichever) nerfed!" I'm not asking for nerfing. I'm not even complaining that people are using it. I'm just asking what others feel about it. To me, it still kinda feels like it isn't right and should either be made available to everyone in the game, or no one should have it. PGI already said it's okay, so lets work off that. If PGI says it's okay, then the only other thing we can suggest is for them to consider creating a function similar in game or change an existing function and improve it's abilities.
#114
Posted 30 July 2013 - 12:19 PM
Desdain, on 30 July 2013 - 11:46 AM, said:
True story.
P.S.
You better run a virus check.
Tru' 'dat!
Every time I shoot someone with my macro AC/2s I infect them with e-rage! Symptoms include contradictory statements, defensive posts, and a need to call players that use macros useless no talent hacks that need to learn how to play the game 'correctly'.
And that is why macros are op. they make players rage!!!
Edited by Hexenhammer, 30 July 2013 - 12:21 PM.
#115
Posted 30 July 2013 - 01:32 PM
I am tired of reading the same thing every other thread.
#116
Posted 30 July 2013 - 07:29 PM
Sounds like the heat system is working.
Alpha strikes with 4 AC/2s doesn't trigger a heat penalty but chain firing the same AC2s in two different groups does.
Edited by Hexenhammer, 30 July 2013 - 07:31 PM.
#117
Posted 30 July 2013 - 07:54 PM
Hexenhammer, on 30 July 2013 - 07:29 PM, said:
Sounds like the heat system is working.
Alpha strikes with 4 AC/2s doesn't trigger a heat penalty but chain firing the same AC2s in two different groups does.
Well... I guess that solved that.
Wait? They placed a heat penalty on AC2s as well? Really? Didn't see that one coming, but I guess they might as well. They did to everything else. I wonder how many AC2s you can fire before the heat penalty kicks in?
Sad part is, I didn't mind the Macro that much, I just wanted it in the game if they intended to permit it...
#118
Posted 30 July 2013 - 09:39 PM
Tesunie, on 30 July 2013 - 07:54 PM, said:
Well... I guess that solved that.
Wait? They placed a heat penalty on AC2s as well? Really? Didn't see that one coming, but I guess they might as well. They did to everything else. I wonder how many AC2s you can fire before the heat penalty kicks in?
Sad part is, I didn't mind the Macro that much, I just wanted it in the game if they intended to permit it...
To answer your last question. The answer is sort of kinda maybe yes. PGI said they had no problems with macros when players used macros to defeat the UAC/5's unjamming mechanic; Make a macro and the jam is cleared in milliseconds and anyone not using the mechanic is penalized and that's why I didn't use UAC/5s.
So this where does this leave us? Not sure but I ran some tests on m AC/2 jager and here are the results.
Quote
235 XL
15 DHS
Forest Colony
4 AC/2s Alpha strike till overheated. 80 rounds fired.
4 AC/2s one AC set up on 3,4,5,6. alpha strike set up on button 1. started the cycle with 3,4,5,6, kept fire rate up with button 1. 19 rounds fired. No macro used.
4ac/2s fired on a macro. 19 rounds fired before shut down.
4 AC/2s one AC set up on 3,4,5,6. alpha strike set up on button 1. started the cycle with 3,4,5. Kept fire rate up with button 1. 18 rounds fired. No macro used.
4 AC/2s , 2 AC/2s groups of 2 staggered chain fire. 19 rounds fired. No macro needed
3 AC/2 one AC set up on 4,5,6. alpha strike set up on button 1. started the cycle with 4,5,6 maintained fire rate with button 1. 19 rounds fired no macro used.
3 AC/2s fired on a macro. 20 rounds fired before shut down.
A bit messy but there we go.
If a person chain fires 3 or 4 AC/2s too fast they over heat after 19-20 rounds but if the same person alpha strikes with 4 AC/2s they can get 80 rounds off before overheating.
#119
Posted 31 July 2013 - 02:39 AM
Hexenhammer, on 30 July 2013 - 07:29 PM, said:
Sounds like the heat system is working.
Alpha strikes with 4 AC/2s doesn't trigger a heat penalty but chain firing the same AC2s in two different groups does.
Wait, that doesn't seem to make sense - group-firing AC/2s produce no extra heat, but chain-firing does? Or macro-firing? Since when is this intended?
#120
Posted 31 July 2013 - 05:24 AM
MustrumRidcully, on 31 July 2013 - 02:39 AM, said:
That's my point. Something is borked.
It started last patch and this patch made it even worse.
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