KuruptU4Fun, on 29 July 2013 - 04:00 PM, said:
The damage a round does is 5 per shot (this cannot be changed by a macro)
The cool down rate is 1.1 seconds
If you fire the weapon again before it cools down there is a percentage rate for it to jam. Now macros can optimize that so once the cool down time reaches .75s seconds the weapon will not jam if fired again. Chain fire cannot do that, but people can learn how to fire the weapon without jamming based on their own skill. I've also heard people have used an internet based metronome to bypass the jamming as well.
An A/C 2 cool down rate is 0.5 seconds. A macro cannot make that weapon fire any faster or do more damage than the assigned 2 dmg per shot. A macro can only do the exact same thing that chain fire can do when all the A/c 2's can do when put into the same weapon group. Fire each one in a cycle (example of 4) rounds at 2 seconds from the time to the first one is fired until it goes back to the first AC to fire again.
This is an assumption, if you choose to look at the in game weapon information I've pulled the numbers from. You'd see that it's accurate.
The only thing a macro can do thus far is this:
Maximize the opportunity to bypass the jam rate percentage of a UA/C so that the weapon fires every .75 seconds and stops the likelyhood of the weapon jamming.
Allowing TAG to run all the time and not having to hold the button down continuously.
Okay. Chain fire will shoot the next weapon in 0.5 seconds. An AC2 shoots and cools down/reloads in 0.5 seconds. 2 AC2s should thus fire without pause when chain fired. Correct? When I had a dual AC2 Cicada, I had it on chain fire and it would pause before shooting again. It would shoot twice, pause and shoot twice again.
Also, 4 AC2 on chain fire alone (just using Chain Fire mechanic, as it's closest to the single press of a button to get a continuous stream of fire) would take 2 full seconds to go around in a cycle. Correct?
However, with a Macro (or me being hyperactive with my fire button pressing, but a Macro is a single press and hold of the button, compared to constant mashing of the button) can fire said same AC2s at 4 shots in 0.5 seconds. This means that, between a macro and standard chain fire mechanic with a single button press (and no other gimmicks) a Macro will produce 16 shots in the same amount of time a chain fired AC2 will get 4 on a single held button press. Also, this is maximized to literally be either a flood of constant clicks, or literally a click every 0.124 seconds to maximize DPS.
4 shots in 2 seconds, or 16 shots in 2 seconds based just on the chain fire, single press and hold of the fire button for your weapon group. Which does more DPS? Macro does for the same effort. Thus, a Macro can and does increase DPS of a weapon set to chain fire. And that's excluding the hiccup I was experiencing back when I was using these weapons myself on chain fire. Did they ever fix that by the way? Or does it still delay between full cycles of the same weapon in chain fire mode? If the delay is still there, then it's even slower than the macro, again.
This is, of course, going off the information that chain fire shoots the next available weapon off cool down in 0.5 seconds of the previous weapon. If I am incorrect on this information, then please understand I am working with incorrect data and would kindly love to have correct data presented to me to reconfigure my math accordingly. Also, videos anyone has on the training grounds showing the difference between Macro fire, Basic Chain Fire and a gimmick pseudo Macro fire would be great for this topic. Anyone has any?
(Fixed some grammar.)
Edited by Tesunie, 29 July 2013 - 04:21 PM.