Jump to content

Out Of Game Macros


138 replies to this topic

#21 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 29 July 2013 - 09:24 AM

View PostWALD, on 29 July 2013 - 09:05 AM, said:

The effect it has on the target is detrimental, and I'm not referring to damage output. The rounds explode on impact and make it very difficult to maintain visual on a target due to the non-stop explosions. If an AC/2 spammer keeps hitting you center mass you really can't fight back at 100% because your shots now aren't going to hit where you want or at all. To me that is the main issue. I can deal with the damage output against me but the ability to essentially blind me with the higher than normal rate of fire is just too much.


What's so difficult about rhythmically pressing 1234 on the keyboard to get the same effect as a macro?

FYI, when I use one or more AC2s, I specifically use it for it's blinding effect against a heavily armed opponent. So your issue is really with the weapon itself and not macros.

That is also why I sometimes want to stream LRMs/SRMs instead of firing them in big groups. It's called suppressive fire.

#22 KuruptU4Fun

    Member

  • PipPipPipPipPipPipPipPip
  • 1,748 posts
  • LocationLewisville Tx.

Posted 29 July 2013 - 09:25 AM

Ok, first of all, try using a search function before creating a brand new thread that has been that has been talked to death.

Second. PGI has stated categorically that as long as any outside software (IE Macros) do NOT change the server based statistics for weapons or mechs (IE an Aimbot) and only remain on the computer of the person connected to the game. Then they will not stop us from using them.

So despite your feelings which you are certainly entitled to. Your opinion isn't going to change it.

Third, where in the rulebooks has it stated that there is software that will not allow chain firing of weapons?

Edited by KuruptU4Fun, 29 July 2013 - 09:38 AM.


#23 Dracol

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Steadfast
  • The Steadfast
  • 2,539 posts
  • LocationSW Florida

Posted 29 July 2013 - 09:26 AM

The macro only replaces a technique that can be done manually. I run a trip AC/2 dakka dragon and replicate the macro manually thusly:

Fire group 1 has 1 AC/2 and is on the lmb
Fire group 3 has a differant AC/2 and is on the mouse wheel button
Fire group 2 has all three AC/2's and is on the rmb

In quick succession I hit lmb, mouse wheel button, and then hold down the rmb. Due to their refire rates and with no chain fire selected, the rmb will fire each AC/2 as it reloads, creating a dakka dakka dakka firing pattern.

Now, if the macro allowed one the ability to do something beyond what normally can be done, then I'd say Yes ban them. But it does not, it only makes it easier....
it's the same with my throttle controller.... I can turn, adjust speed, target, and change view modes simultaniously. I could do it with a keyboard, but its a pain in the ***.

#24 Tesunie

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Seeker
  • The Seeker
  • 8,653 posts
  • LocationSeraphim HQ: Asuncion

Posted 29 July 2013 - 09:33 AM

View PostKunae, on 29 July 2013 - 08:59 AM, said:

It has no real bonus.

We have asked them for that, and it's yet another of those things that are way too complex to code, for their wee little brains.


So I'm not alone in the feeling that, if it's to be permitted then it should be added into the game? Maybe we should ask them about this again. Maybe ask them why we haven't seen this in game yet, or if it's intended to be in, why have we not heard them say it's going to be added in eventually. Never hurts to just ask and see what they say, right?

View PostDruidika, on 29 July 2013 - 09:00 AM, said:

"Hey guys, some people have a surround system, I only have stereo speakers and I don't want to change (download macro for free).

Disable surround sound!"

Replace sound system with multiple monitors, mice with many buttons, or any other thing that one could perceive to give an advantage.

The macro argument is silly because it's something that everyone can do for free.


People with higher performance computers get better graphics and frame rates than I do. They should be punished...
Not. It isn't their fault I have a low performance computer, so your comparison is... not accurate to the statement.

And as far as downloading the macro, for free, I'd rather not risk my computer to viruses by downloading some unknown program onto my computer. I also shouldn't need to download anything else other than the game to play said game on an even playing field as everyone else. Otherwise... I can download an Aimbot for free too for this game. Does that mean I should be able to? Can I do that and not have any problems with other people, because they can do the same thing.

View PostMystere, on 29 July 2013 - 09:01 AM, said:

I can easily manually chain fire weapons just by using a G13 and mapping keys accordingly. And as a bonus, I can manually change my firing rhythm. There is no need for macros.

And as you have already noted, there is a downside to rapidly chain firing one's weapons.

Finally, PGI allows macros. That should be the end of the story.


You saying having each weapon on it's own button? I'm guessing here. Anyway, I can't press the buttons as fast as a Macro does, so I can't manually duplicate this effect. Maybe you have special magic fingers, but I can't seem to do it. And I'm not saying a macro is needed, just saying I feel it's giving others an artificial edge over most players. Does this make them better for it? Not necessarily. Though having the AC5 shoot as fast as it can go without a chance of jamming is very helpful I would imagine.

I'm not asking in this thread for them to change their minds. I'm asking, what is your personally opinion on the matter. I feel it can give players using a properly set up macro an edge they probably shouldn't have. I'm not going to fight PGI's decision, as it's there game and they are trying to decide what is best for it. They also probably would have the problem of how to stop it if they did decide you couldn't use macros. Ban everyone? Permitting it was the easiest course of action on something probably considered very minor of a problem as macros.

However, that doesn't mean you can't feel that it might be slightly unfair either. Or, you might feel it's completely fair game and doesn't provide any benefits. I'm only asking what you feel on the subject. So, what do you feel on the subject?

I made that note so people would hopefully understand that, I do realize that the Macros are not all that. I do realize that there is a drawback to using such a program. I just wanted to state how it felt when it was being used against me. Is it probably a lot of fun on the other side? Who wouldn't like super fast banging sounds coming from your mech! I'm sure it's a blast, but being on the receiving end, it didn't feel very fair to me. But then again, I've already mention my feelings on the matter.

View PostWALD, on 29 July 2013 - 09:05 AM, said:

The effect it has on the target is detrimental, and I'm not referring to damage output. The rounds explode on impact and make it very difficult to maintain visual on a target due to the non-stop explosions. If an AC/2 spammer keeps hitting you center mass you really can't fight back at 100% because your shots now aren't going to hit where you want or at all. To me that is the main issue. I can deal with the damage output against me but the ability to essentially blind me with the higher than normal rate of fire is just too much.


I found that to be a problem when fighting against this in my slower/heavier mechs. In my fast mechs, I was receiving more damage as they could track into me like a laser that causes 2 damage per tick instead of 0.something of a laser. To be honest, if they had group fired them, they probably would have missed with most of their shots. If they had normal chain fired them (even at max manual speed a human is capable of), less of their shots would have probably hit. With the macro, they could lead their line of lead (depleted uranium tipped slugs technically) into me and chase me with it.

The macro also seems to cloak them in puffs of smoke caused from them shooting as well. It masks their outline slightly (not much). It wasn't really a hindrance, but I could see that also making it a bit more annoying if you are being rocked and blinded yourself from the ammo exploding on your mech...

#25 Hexenhammer

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,729 posts
  • LocationKAETETôã

Posted 29 July 2013 - 09:33 AM

View PostTesunie, on 29 July 2013 - 08:29 AM, said:

I feel that out of game macros should be considered bad for the game. I've been seeing more and more of these 3rd party programs in the game as of late, particularly in the instances of 4-5 AC2 Jagermechs. I don't feel it's right when they get to shoot faster than the sound card can create the sounds of their gun shooting. They are spamming shots faster than the game normally permits in chain fire mode, and I can't even begin to replicate it with my old mouse and finger pushing.

For those who don't know what I'm talking about, I'm referring to the rapid fire issue with chain fired AC2s in some quantity that have been happening on some mechs. 5 AC2s shouldn't strip the armor off my mech with a glance because the person has an out of game program making a single button press of his mouse be repeated x number of times a second. They should be left to manual speeds or with the same refire rate as chain fire, like the rest of us.

The bigger problem I see is that PGI has stated that they intend to let this continue. It breaks the intent of the game, even the lore of the game. AC2s, though fast reloading, wasn't meant to be a chain fired machine gun of death. With the macro they are shooting faster than is humanly possible to even try to replicate and when used against you it just feels unfair and feels like the other person is cheating.

I feel that 3rd party programs that can control some portion of the game outside of human interaction should not be permitted. Voice comms is fine and not in any way related to this.

Mostly, I'm posting this asking, what are your feelings on this subject? If you know what I'm talking about, how do you feel it is in the game?

As a side note, I do know they pay for it in high heat generation and ammo consumption, but fighting against someone using this macro still doesn't seem right. Same applies to the Macro to help time your UAC5 shots so they never (rarely?) jam.



TL;DR

So in short you don't like it so it should be banned.
And exactly how is that to be done?



On a side note I have sat down and ran tests with AC/2s with and without macros. I know the numbers and I know that people are intimidate more by the look and sound than actual damage; which is funny because I thought AC/20s were supposed to scare people, not AC/2s.

Edited by Hexenhammer, 29 July 2013 - 09:45 AM.


#26 Tesunie

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Seeker
  • The Seeker
  • 8,653 posts
  • LocationSeraphim HQ: Asuncion

Posted 29 July 2013 - 10:08 AM

View PostFupDup, on 29 July 2013 - 09:09 AM, said:

Ultimate solution: add in an extra firing mode that is a variation of chain-fire, but without the 0.5 second delay. Or, maybe even allow the player to set the firing delay themselves from the mechlab.


I could agree with that. It would create the same kind of effect as the macro, but completely in the game. It would solve the problem and debate (and feelings) so that anyone can do it too. Without resorting to loading up their whole weapon bar to specifically create the macro in a long, difficult manner, like this quote:

View PostDracol, on 29 July 2013 - 09:26 AM, said:

The macro only replaces a technique that can be done manually. I run a trip AC/2 dakka dragon and replicate the macro manually thusly: Fire group 1 has 1 AC/2 and is on the lmb Fire group 3 has a differant AC/2 and is on the mouse wheel button Fire group 2 has all three AC/2's and is on the rmb In quick succession I hit lmb, mouse wheel button, and then hold down the rmb. Due to their refire rates and with no chain fire selected, the rmb will fire each AC/2 as it reloads, creating a dakka dakka dakka firing pattern. Now, if the macro allowed one the ability to do something beyond what normally can be done, then I'd say Yes ban them. But it does not, it only makes it easier.... it's the same with my throttle controller.... I can turn, adjust speed, target, and change view modes simultaniously. I could do it with a keyboard, but its a pain in the ***.


Macros do that, with only taking one weapon group and no run around gimics to achieve the desired effect. But do you have a trick to get an UAC5 to fire rapid fire without having a chance of jamming because you slow it down from chain fire (or just as soon as it is ready to fire again) timing? Don't know about you, but I tried UAC5. Sometimes I'll get 5 shots before a jam, most times I jam after the first shot and don't even get a second till it unjams. A macro could/would be programed to only permit you to shoot the UAC5 when it is safe and can't jam, while retaining as much of it's rapid fire abilities as possible.

As far as what your user interface is capable of over a more standard interface, it still requires you to move buttons and know how the system works. The joystick doesn't take your state of view and auto change it to look at the nearest threat. It just places the buttons to change your view and other abilities into a more convenient location. If you wished, you could do that manually with a keyboard instead of working with the default configuration. The game has that built right on in.

View PostAgent 0 Fortune, on 29 July 2013 - 09:15 AM, said:

Chain fring AC2s isn't the issue. The issue is being hit with 16-20 DPS. Every second you are being shot you are taking 20 damage (in the case of 5x AC2). If you want to figure out how powerful that is, get on smurfy's and start stacking weapons and see what it takes to get to 20 DPS. (hint: it is a lot more than 9 medium lasers, more than 6 PPCs, and double 2x AC20) I'm not suggesting there is anything wrong with AC2, I am just pointing out that the reason they wrecks mechs has nothing to do with a 3rd party macro.


I've felt that DPS, and a Macro makes it hurt more than a group fired or normal chain fire of the weapons. A normal chain fire will slow down the DPS (unless you preform the work around mentioned by someone else). A burst fire will cause the DPS to stay the same, while causing 10 damage (for x5 like your example) to one place if you hit. The Macro lets you chain fire quickly while at the same time letting you lead your target, blind slower targets with smoke (that's a lot of smoke that doesn't let up) among other advantages.

And I recall some people complaining about LRM hits blinding one with too much smoke. AC2s seem to be getting this, but not when used in group fire or normal chain fire modes.

View PostKuruptU4Fun, on 29 July 2013 - 09:25 AM, said:

Ok, first of all, try using a search function before creating a brand new thread that has been that has been talked to death. Second. PGI has stated categorically that as long as any outside software (IE Macros) do NOT change the server based statistics for weapons or mechs (IE an Aimbot) and only remain on the computer of the person connected to the game. Then they will not stop us from using them. So despite your feelings which you are certainly entitled to. Your opinion isn't going to change it. Third, where in the rulebooks has it stated that they do not have software that can or cannot allow chain firing of weapons?


So, I could respond to a thread that's been dead for months, instead of creating a freash thread in a forum website that has plenty of room for more threads as needed or desired? I can't bring a different approach to the subject? I'm not suppose to ask others their opinion on the subject, just because someone else did months ago? If not even older than that? And how many "ECM is bad" threads did we see? All at once?

So, I understand that. There is a reason I'm asking what others think on the subject. If we have enough people with a shared opinion on the matter, we could approach PGI and ask politely if they have/could or are considering an in game approach to duplicate the same abilities as these out of game, 3rd party macro programs. I feel if they are going to allow it, then they should try (eventually/have it in the works/be considering it) to place it into the game. That way, no one needs to get an untrusted program to gain the benefits of other players.

If you want to take a lore approach to it, they (from what I read in novels, as my knowledge of TT is limited) typically made a lot of small weapon groupings. ACs also typically stippled a target with a small burst of fire. They never mention in the novels that there was non-stop AC fire from a single mech. (ACs also tended to have more of a burst fire than a single shot, but that depended upon the AC itself. Some did a burst of fire, others did a single shot. It was then rated into class by damage it caused in x amount of time and range.)

View PostMystere, on 29 July 2013 - 09:24 AM, said:

What's so difficult about rhythmically pressing 1234 on the keyboard to get the same effect as a macro? FYI, when I use one or more AC2s, I specifically use it for it's blinding effect against a heavily armed opponent. So your issue is really with the weapon itself and not macros. That is also why I sometimes want to stream LRMs/SRMs instead of firing them in big groups. It's called suppressive fire.


If I'm moving fast and dodging, I can't press 1234 and move at the same time. But I do understand what you are saying. It's like having 1234 on a 4 button mouse. However, you still can't shoot as fast as that Macro can. It just isn't manually humanly possible. Maybe if it can be done with a combo of different chain fire groups... or the gimic like the Dragon pilot above... But not having it base in game while others have access to it by a macro that is never intended to be in the game, just seems like it's not quite right.

A single AC2 doesn't produce enough blinding smoke to be of a problem. It's the macro speed of several AC2s that produce a shake like how the AC2s used to, combined with intense smoke. I've been completely unable to see or aim against such a mech in my Quickdraw before. I couldn't even fight back, and was too slow to run. I might have been able to handle it better, but with that match, it just wasn't working for me.

I've chain fired my LRMs often to cause a nice rain of fire upon my foes. It's not for smoke, but for suppression fire. Once the warnings go off, people tend to want to hide. I understand the suppression fire. I've used AC2s to force someone into hiding, because they saw themselves taking damage and couldn't understand where it was coming from.



Apparently, for a "dead" topic that I could have "searched" for a preexisting thread, it's getting a lot of attention here. Maybe a new thread was needed?

#27 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 29 July 2013 - 10:19 AM

View PostTesunie, on 29 July 2013 - 09:33 AM, said:

You saying having each weapon on it's own button? I'm guessing here. Anyway, I can't press the buttons as fast as a Macro does, so I can't manually duplicate this effect. Maybe you have special magic fingers, but I can't seem to do it.


Yes, each weapon is assigned to it's own button/group. And just in case you do not know what a G13 is, it looks like this:

Posted Image

It is an advantage owning one. :)

And no, magic fingers are not required.

#28 Kunae

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,303 posts

Posted 29 July 2013 - 10:22 AM

View PostTesunie, on 29 July 2013 - 09:06 AM, said:

However, what are your feelings on this subject? Do you feel they aren't a problem? What, despite what PGI has said, do you think about this? Do you feel Macros give no benefit that couldn't be gained through a manual way already programed in the game (or intended to be added into the game)?

Nope, I don't feel they are a problem. The only benefit that can't be gained by just manually firing them is the steady "dakka". Dps is the same, or better, firing manually.

As I said before, they do need to put in adjustable timing on chain-fire. I just don't see them doing it, because Balance.

#29 Tesunie

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Seeker
  • The Seeker
  • 8,653 posts
  • LocationSeraphim HQ: Asuncion

Posted 29 July 2013 - 10:22 AM

View PostHexenhammer, on 29 July 2013 - 09:33 AM, said:

TL;DR

So in short you don't like it so it should be banned.
And exactly how is that to be done?



On a side note I have sat down and ran tests with AC/2s with and without macros. I know the numbers and I know that people are intimidate more by the look and sound than actual damage; which is funny because I thought AC/20s were supposed to scare people, not AC/2s.


Actually, I don't necessarily want it removed from the game. If they want to permit their use, I would rather have it included into the game itself, instead of through a 3rd party program. Even just an announcement (similar to 3rd person view or voice chat) saying it'll make it's way in, but it's a low priority item, wouldn't be too bad. If they intend for it to happen, then include it. Give us a chain fire option that doesn't have the 0.5 firing delay. Make it so we can control the delay of chain fire in the options menu maybe. They don't have to ban it and try to block/remove it. They could try to add it in if they feel it's okay.

However, I'm asking for people's opinions on the matter. What do you think about macros and their effects in the game? Do you think it doesn't change anything? Do you feel it's fine? Do you even agree with PGI's decision, even if we know we aren't going to change it, about their policy on 3rd party programs? What would you like to see done about it, if anything?

AC2s without the macro doesn't scare me. As a fast mech, I can typically dodge most of the shots. As a heavier mech, I normally out gun an AC2 mech. With the Macro, it's a lot of fire coming at me, that out DPS (as someone else mentioned) a quad AC20, and it shakes and blinds me. Makes it a little more worrisome. It also permits one to track with the weapon like a beam weapon, with better damage per tick compared to lasers.

With a fast mech, I'd rather fight a PPC mech, or a dual AC20 mech, than a mech with a macro AC2. I always find I get more damage from the macro AC2 than the other weapons.

I'm only feeling that, if they want it in the game, then they should include it. I'd rather it not be in, but if it's to be permitted anyway or can't be stopped, then just add it into the game and make it available to everyone without needing to get an add on program. These are just my feelings, and have no other reason than to see what other people think as well. I'm not trying to change the game.

#30 Tesunie

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Seeker
  • The Seeker
  • 8,653 posts
  • LocationSeraphim HQ: Asuncion

Posted 29 July 2013 - 10:28 AM

View PostMystere, on 29 July 2013 - 10:19 AM, said:

Yes, each weapon is assigned to it's own button/group. And just in case you do not know what a G13 is, it looks like this: Posted Image It is an advantage owning one. :) And no, magic fingers are not required.


No magic fingers? Really? But... I was really hoping you had magic... :P

But yeah, I didn't know what you where really talking about. It looks odd... Makes me wonder how it works. Never seen one before. Looks like it could be handy.

View PostKunae, on 29 July 2013 - 10:22 AM, said:

Nope, I don't feel they are a problem. The only benefit that can't be gained by just manually firing them is the steady "dakka". Dps is the same, or better, firing manually. As I said before, they do need to put in adjustable timing on chain-fire. I just don't see them doing it, because Balance.


If it's a "balance" issue as to why it can't be added directly into the game, then why is it permitted by a 3rd party program? Just my own question if that was the reason for not adding in adjustable chain fire modes. It's be like saying, it not okay for you to do it, but if you do it this way then it's okay. But don't do it. Would make no sense to permit it, and then say it's a balance issue.


So far, a lot of people seem to agree that a time slider for chain fire would be good. But that the macro isn't a problem overall. Seems to be the feeling I'm getting from responses to this thread.

#31 Dracol

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Steadfast
  • The Steadfast
  • 2,539 posts
  • LocationSW Florida

Posted 29 July 2013 - 10:40 AM

You don't continuously press 1,2,3,4 to create the effect. The 4th key has all the weapons assigned to it.

You press 1,2,3 then hold down 4. The reload times of the AC/2s will then do the work for you. As each one comes off cool down, it will auto fire while you hold 4.

#32 Kunae

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,303 posts

Posted 29 July 2013 - 10:41 AM

View PostTesunie, on 29 July 2013 - 10:28 AM, said:


No magic fingers? Really? But... I was really hoping you had magic... :)

But yeah, I didn't know what you where really talking about. It looks odd... Makes me wonder how it works. Never seen one before. Looks like it could be handy.



If it's a "balance" issue as to why it can't be added directly into the game, then why is it permitted by a 3rd party program? Just my own question if that was the reason for not adding in adjustable chain fire modes. It's be like saying, it not okay for you to do it, but if you do it this way then it's okay. But don't do it. Would make no sense to permit it, and then say it's a balance issue.


So far, a lot of people seem to agree that a time slider for chain fire would be good. But that the macro isn't a problem overall. Seems to be the feeling I'm getting from responses to this thread.

I used "because Balance" as play on that meme. I could have just as easily said, "because Science". It's parody of when people try to justify something absurd by citing some irrelevant "authority", typically a concept.

#33 Royalewithcheese

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,342 posts

Posted 29 July 2013 - 10:42 AM

I'm all for configurable in-game macros and weapon grouping systems through the mechbay. To my knowledge, macroing currently has a handful of uses with actual game impact, mostly related to timing UAC/5 shots and dealing with ghost heat without messing around with chainfire workarounds.

#34 KuruptU4Fun

    Member

  • PipPipPipPipPipPipPipPip
  • 1,748 posts
  • LocationLewisville Tx.

Posted 29 July 2013 - 10:43 AM

Tesunie, your perspective isn't new though, by any stretch of the imagination. And since PGI has made that call back in the beginning of CB, until they change their minds it's their standing policy.

Since it's a software based program outside of the PGI servers how can you prove that it's a macro doing this job or someone with a metronome hitting the keys with precise timing or someone who's learned it over the skill they play at? You can't, hence their position on macros.

As to the shared opinion, go back and count how many people tell you it's not an issue for various reasons than supporting your belief that macros are the problem for your concerns.

Burst fire is used on a single weapon either built into the weapon (M-16) or manually used as a tactic on things like an M-60 or SAW, by definition chain fire involves multiple weapons shot in sequence.

If PGI can re-create it in game then I'm all for it, though it does not provide any advantage whatsoever in gameplay. In game macros is something that's a low priority on the list. If it's being considered at all.


As you know lore is not a rulebook, since chain firing weapons all the way back to the invention of the bow and arrow has been a tactic every military force has used, then why is that not a consideration in your line of thinking? Understand Sarna.net isn't a rulebook either, but since every MW:O player doesn't have a copy that's the best source of information we have to go by.

#35 Ransack

    Member

  • PipPipPipPipPipPipPipPip
  • 1,175 posts

Posted 29 July 2013 - 10:44 AM

Why does no one complain about TAG. Last time I checked it wasn't a toggle. must be using "something" to keep it on all the time right?

Anyway, Macros don't do anything that you cannot do without them. They do not change the rules of the game, nor do they break the rules of the game.

#36 KuruptU4Fun

    Member

  • PipPipPipPipPipPipPipPip
  • 1,748 posts
  • LocationLewisville Tx.

Posted 29 July 2013 - 10:50 AM

View PostRansack, on 29 July 2013 - 10:44 AM, said:

Why does no one complain about TAG. Last time I checked it wasn't a toggle. must be using "something" to keep it on all the time right?

Anyway, Macros don't do anything that you cannot do without them. They do not change the rules of the game, nor do they break the rules of the game.



Actually, keeping TAG running constantly is one of the only macros I use that doesn't seem capable of being recreated in game. While I do believe it should be toggled to off and only. It's not a game breaking mechanic. You can simply hold it down for a couple of seconds before firing missiles.

#37 MaddMaxx

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 5,911 posts
  • LocationNova Scotia, Canada

Posted 29 July 2013 - 10:59 AM

A sliding Group Fire could never be set below .5 seconds anyways. That would then allow the CD's to be tampered with. Why do you think the GF is set at .5 seconds to start ffs? Do you want a longer GF setting to be allowed? Really!

Other than the MG, which does not have a CD, only the AC2 recycles at .5 seconds. As noted for the millionth time. A macro does not defeat the CD. How to make your own in game "AC2 macro" has been explained. What more can one ask for... :)

#38 KuruptU4Fun

    Member

  • PipPipPipPipPipPipPipPip
  • 1,748 posts
  • LocationLewisville Tx.

Posted 29 July 2013 - 11:04 AM

View PostMaddMaxx, on 29 July 2013 - 10:59 AM, said:

What more can one ask for... :)

Posted Image

#39 Kunae

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,303 posts

Posted 29 July 2013 - 11:08 AM

View PostMaddMaxx, on 29 July 2013 - 10:59 AM, said:

A sliding Group Fire could never be set below .5 seconds anyways. That would then allow the CD's to be tampered with. Why do you think the GF is set at .5 seconds to start ffs? Do you want a longer GF setting to be allowed? Really!

Other than the MG, which does not have a CD, only the AC2 recycles at .5 seconds. As noted for the millionth time. A macro does not defeat the CD. How to make your own in game "AC2 macro" has been explained. What more can one ask for... :)

He's talking about a chain-fire timing slider, not group-fire.

#40 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 29 July 2013 - 11:09 AM

View PostMaddMaxx, on 29 July 2013 - 10:59 AM, said:

What more can one ask for... :)


View PostKuruptU4Fun, on 29 July 2013 - 11:04 AM, said:

Posted Image


That's small potatoes.

Posted Image





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users