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Patch Day - July 30Th - LIVE!


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#121 El Papa

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Posted 30 July 2013 - 11:17 AM

Best patch this month. Thanks!

#122 Bront

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Posted 30 July 2013 - 11:18 AM

View PostTuonela, on 30 July 2013 - 10:37 AM, said:

Also the SRMs are now really confusing. If you're going to link all SRMs together, can we make the limit the same on all of them?
The SRM limit is a little odd, but the idea is to limit the number of missiles you can fine. Making it treat all launchers like the largest makes some sense, and in the SRM case, the issue is if you don't do this, you can try to find ways around the 3 SRM (18 missile) limit. So, you're better off with 3 SRM6s than 1 SRM6 and 3 SRM4s (same number of missiles, but the 3 SRM6s had better heat even before you get to the heat scaling), and prevents 2 SRM6s and 2 SRM4s (which bypasses the 18 missile limit) from being a "workaround".

Missile boating has issues anyway. SRM boating has a very short range and one of the slowest firing projectiles. LRM boating has locking issues as well as close range issues. Still, with the current rules, you're encourage to not simply boat them even more, and honestly, very few mechs can (Not many have 4+ missile slots for the SRM boat issue, nor good enough tubes for LRM boating to be effective beyond a third launcher).

As for the PPC/Gauss issue, I worry that any solution to that will hurt the weapons individually. PPCs themselves are ok, the Gauss is ok, but the alpha combo of those is devastating. From listening to what PGI has said, it's a convergance issue as much as anything else, so there may not be an easy answer that doesn't simply make the set of weapons unusable in generall. I don't think anyone is saying "No one should be able to use PPC/Gauss", but that it shouldn't be the general answer to "what should I equip".

That said, I think the meta is too focused on the Alpha, and missing out on some pretty useful gear.

#123 Dawnstealer

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Posted 30 July 2013 - 11:18 AM

Sounds like a great patch. Even as someone with a maxed out Seismic (aren't we all?), it was indeed overpowered, so this is a good fix.

And THANK YOU for fixing the "wall pebbles" on Canyons. I had more than a few games where I'd be running away from something and slam to a complete halt by something I should have easily been able to step over.

Great job, guys: looking forward to this game going gold.

#124 MoonUnitBeta

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Posted 30 July 2013 - 11:21 AM

What?! PPC's didn't get that 1 heat put back into place? They said they were going to do that... Maybe next week I guess.
Not sure why they haven't done that already though. The took 1 heat away back in Feb, which kind of started the whole PPC Meta...

#125 Suri Curume

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Posted 30 July 2013 - 11:24 AM

View PostAlexEss, on 30 July 2013 - 09:01 AM, said:

I like to point out (again) that not everything the devs does end up in our hands. (mostly because it is a very slow way of getting feedback with a very high noise ratio) So just because we do not see any aggressive weapons changes, the devs could have been working their arses off testing different things. In fact seeing how this community reacts to.. anything it is most likley for the best that we only see a select part of the process.


I fully understand that, but we're in beta. I would imagine that players are a really good source of test data, especially for number tweaking (SRM damage, PPC heat). I think that if that stuff got pushed out to us more often, it would free internal test teams to do testing on bigger things like mechanics changes.

#126 Erata

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Posted 30 July 2013 - 11:25 AM

It will still be better to run PPC/Gauss builds, even with +1 PPC heat, even considering adjustments to LPL/LL/ERLLs.
Long live the long range meta.

#127 Caphen

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Posted 30 July 2013 - 11:26 AM

Guessing as it isn't mention, they haven't upped the damage on SSRM ? - they've become a little useless since the recent changes to targetting

#128 Reno Blade

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Posted 30 July 2013 - 11:28 AM

View Postveedubfreak, on 30 July 2013 - 11:22 AM, said:



Just gonna quote this as it pretty much says everything I was going to post. What I find hilarious is that now a dedicated brawler, lets say a stalker that runs 6 srm4 and a couple lasers for backup, will now be incapable of firing all it's missiles without invoking the heat gods. My previously optimally build lrm20 + 3xlrm10 highlander will now invoke the heat of 4 lrm 20s when fired. Are you really this ******** ?

How about using more other weapons?
How about chainfire your Missiles?
Win/win.
You don't need to fire all SRMs /LRMs /LLaser /PPCs together.
You can still do it, but you will have to decide if you want to risk the heat.
That is the thing. No hard restriction on customization, just better options than "take all the best weapons x4".

#129 Xeno Phalcon

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Posted 30 July 2013 - 11:28 AM

Finally seismic wallhack got a kick in the XL, though I'll admit I didnt expect it to be that steep of a chop.

#130 Tsula

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Posted 30 July 2013 - 11:33 AM

View PostSirLagsalot, on 30 July 2013 - 08:18 AM, said:

Ok, I'm confused. This is not the same as the lumping PPCs together because the PPCs all share the same max alpha limit.
SRM6 max alpha limit is 3, SRM4 max alpha limit is 4. If I have 3x SRM4 and 1x SRM6 and alpha, do I incur the heat penalty or not?
They share the max alpha limit now, so does it count as me firing 4x SRM4 and no heat penalty or does it count as me firing 4x SRM6 and incurring the wrath of the heat gods?

Drop in testing ground and try it find out. Easy as that.

#131 Mad Magnus

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Posted 30 July 2013 - 11:33 AM

View PostSirLagsalot, on 30 July 2013 - 08:18 AM, said:

Ok, I'm confused. This is not the same as the lumping PPCs together because the PPCs all share the same max alpha limit.
SRM6 max alpha limit is 3, SRM4 max alpha limit is 4. If I have 3x SRM4 and 1x SRM6 and alpha, do I incur the heat penalty or not?
They share the max alpha limit now, so does it count as me firing 4x SRM4 and no heat penalty or does it count as me firing 4x SRM6 and incurring the wrath of the heat gods?


Real question here is.... who builds 3 x SRM4 and 1 x SRM6 builds? really? Shoot 4 x srm4 sync or 4 x SRM6 and alternate fire 2 x 2. 3 and 1 is such a bad build since they have different cooldown timers anyways you will end up losing DPS trying to fire all 4 together by either waiting for the SRM6 or firing the 3 SRM4's and not firing the SRM6 on cooldown The fix isn't understanding the heat issues the fix is building a mech properly.
If you are using a catapult, jager or any 2+2 symmetrical torso fired missile variant you should be firing each chest/arm pod separately anwyways for the tightest grouping and most effective aim. Sync firing from 2 extremely separated hard points will create a X pattern fire which means you'll only get a tight grouping on perfect aim where as firing them separately will give you a /\ pattern which is much more forgiving and better heat management. Just remember to give .5 second between firing each pod to ensure you don't get the ghost heat penalty.

Mag

#132 New Day

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Posted 30 July 2013 - 11:35 AM

View PostReno Blade, on 30 July 2013 - 11:28 AM, said:

How about using more other weapons?
How about chainfire your Missiles?
Win/win.
You don't need to fire all SRMs /LRMs /LLaser /PPCs together.
You can still do it, but you will have to decide if you want to risk the heat.
That is the thing. No hard restriction on customization, just better options than "take all the best weapons x4".

Agreed. You don't need to fire all your missiles together. You have to give the enemies AMS a chance. Maybe if you're a sniper you should aim at an arm sometimes instead of a torso to give them a chance, maybe miss a few time completely.

#133 warp103

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Posted 30 July 2013 - 11:35 AM

View PostXeno Phalcon, on 30 July 2013 - 11:28 AM, said:

Finally seismic wallhack got a kick in the XL, though I'll admit I didnt expect it to be that steep of a chop.

more like a ac/20 to the head give me your GXP. then you get shot anyway

Edited by warp103, 30 July 2013 - 11:36 AM.


#134 Lonestar1771

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Posted 30 July 2013 - 11:35 AM

View PostNamesAreStupid, on 30 July 2013 - 11:35 AM, said:

Agreed. You don't need to fire all your missiles together. You have to give the enemies AMS a chance. Maybe if you're a sniper you should aim at an arm sometimes instead of a torso to give them a chance, maybe miss a few time completely.


Warning shots FTW!!

#135 Tsula

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Posted 30 July 2013 - 11:36 AM

View PostMoonUnitBeta, on 30 July 2013 - 11:21 AM, said:

What?! PPC's didn't get that 1 heat put back into place? They said they were going to do that... Maybe next week I guess.
Not sure why they haven't done that already though. The took 1 heat away back in Feb, which kind of started the whole PPC Meta...

Read here please http://mwomercs.com/...94#entry2605094

#136 YthaQ

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Posted 30 July 2013 - 11:37 AM

Seems like a nice patch (new map ;)! )

But nerfing LL/ ERLL/ LPL to death? Are they so overpowered and overused?
You should actually ENCOURAGE people to use these weapons imho.

#137 Stoicblitzer

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Posted 30 July 2013 - 11:37 AM

patch up. running repair tool now.

Edited by Stoicblitzer, 30 July 2013 - 11:37 AM.


#138 New Day

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Posted 30 July 2013 - 11:40 AM

View Posttsula, on 30 July 2013 - 11:36 AM, said:


And why wasn't it implemented today?

#139 Mobius245

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Posted 30 July 2013 - 11:41 AM

View Postwarp103, on 30 July 2013 - 10:50 AM, said:

lol that is my line Battlenerf


[REDACTED IMAGE]


Battlemaster BLR-1G will be 7 PPC

I like to said
Posted Image

Edited by Destined, 30 July 2013 - 12:27 PM.
Pony Rule


#140 deadendoregon

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Posted 30 July 2013 - 11:41 AM

Keep up the good work. Patch in progress. ;)





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