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Gameplay Update Feedback - July 30, 2013


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#1 Kyle Polulak

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Posted 30 July 2013 - 10:34 AM

Tell us what you think of the latest Command Chair update on Weapon Balance
http://mwomercs.com/...94#entry2605094


Spoiler


#2 Flying Blind

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Posted 30 July 2013 - 10:40 AM

can we have an example of:
  • A % of critical damage done to the internals of a component will be applied directly to the inner structure of that component

I'm not sure I really understand what you mean

#3 ove bababoke

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Posted 30 July 2013 - 10:40 AM

That`s what I`m thinking.

Posted Image

Edited by ove bababoke, 30 July 2013 - 10:40 AM.


#4 JohnnyWayne

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Posted 30 July 2013 - 10:40 AM

Yeah so now what. More damage from MGs? And was the heat scaling for PPCs/ERPPCs touched? I hope not :3..

Edited by JohnnyWayne, 30 July 2013 - 10:40 AM.


#5 FupDup

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Posted 30 July 2013 - 10:40 AM

It's about damn time that you guys put an end to those mixed LL + LPL cheese builds!

Edited by FupDup, 30 July 2013 - 10:41 AM.


#6 zizi05105

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Posted 30 July 2013 - 10:41 AM

what about the seismic sensor range? i heard it will be greatly reduced

#7 Thorqemada

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Posted 30 July 2013 - 10:41 AM

"A % of critical damage done to the internals of a component will be applied directly to the inner structure of that component."

Scratches Head and looks confused...

#8 Allen Wren

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Posted 30 July 2013 - 10:41 AM

So, wait, basically instead of the internal structure buff we need, we're getting a mechanic that makes our internals blow out even quicker? Is the game not short enough now?

#9 FupDup

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Posted 30 July 2013 - 10:41 AM

View Postzizi05105, on 30 July 2013 - 10:41 AM, said:

what about the seismic sensor range? i heard it will be greatly reduced

It's 250m now, but still just as wallhacky as it ever was.

#10 zizi05105

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Posted 30 July 2013 - 10:42 AM

View PostFlying Blind, on 30 July 2013 - 10:40 AM, said:

can we have an example of:
  • A % of critical damage done to the internals of a component will be applied directly to the inner structure of that component
I'm not sure I really understand what you mean


means your internal structure can be damaged even you still have armor on

#11 Deathlike

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Posted 30 July 2013 - 10:45 AM

View Postzizi05105, on 30 July 2013 - 10:42 AM, said:

means your internal structure can be damaged even you still have armor on


Oh goody... high alpha strikes benefit.

So... what Paul has come down to is... LPL and MPLs have its beam duration lowered?

Did someone miss the memo that both weapons are just NOT AS GOOD AS THEIR LASER COUNTERPARTS?

This combined with the LPL being merged with LL and ERLL in terms of the heat penalty is... just another reason to take the PPC.

Edited by Deathlike, 30 July 2013 - 10:46 AM.


#12 JadeRaven

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Posted 30 July 2013 - 10:48 AM

I always thought this game needed more unintuitive gameplay mechanics. Thanks Paul Inouye!

Posted Image

Edited by JadeRaven, 30 July 2013 - 01:02 PM.


#13 arghmace

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Posted 30 July 2013 - 10:49 AM

View PostDeathlike, on 30 July 2013 - 10:45 AM, said:

So... what Paul has come down to is... LPL and MPLs have its beam duration lowered?

Did someone miss the memo that both weapons are just NOT AS GOOD AS THEIR LASER COUNTERPARTS?


Erm... yes and now they are made better so what exactly was your point?

The first item on Paul's list requires some further info but I really like all of those listed changes. What comes to the first item, no longer will critting an engine be a moot point, which is good.

#14 Skadi

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Posted 30 July 2013 - 10:49 AM

These weapon balance changes don't seem very... Aggressive. Especially because you didn't bump the heat on ppc's today as advertised previously.

#15 Humble Sea Bass

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Posted 30 July 2013 - 10:50 AM

ON THE PREVIOUS EPISODE OF MECHWARRIOR ONLINE...
Posted Image


ON THE NEXT EPISODE OF MECHWARRIOR ONLINE,
PAUL INOUYE DELIVERS!

#16 One Medic Army

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Posted 30 July 2013 - 10:50 AM

View PostDeathlike, on 30 July 2013 - 10:45 AM, said:


Oh goody... high alpha strikes benefit.

So... what Paul has come down to is... LPL and MPLs have its beam duration lowered?

Did someone miss the memo that both weapons are just NOT AS GOOD AS THEIR LASER COUNTERPARTS?

This combined with the LPL being merged with LL and ERLL in terms of the heat penalty is... just another reason to take the PPC.

First point: no we're not getting through-armor damage.
Second point: lower beam duration is a buff. Lower beam duration means less time required on-target, more concentrated damage, and shorter recycle.
Third point: Well currently, yeah, but these are coming at the same time as a heat increase on the PPCs, which will hopefully give LL it's place again.

#17 Deathlike

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Posted 30 July 2013 - 10:52 AM

View Postarghmace, on 30 July 2013 - 10:49 AM, said:

Erm... yes and now they are made better so what exactly was your point?


You missed the part where LPL got a major nerf prior to the patch, making PPCs more favorable because of the heat generated and range... despite the slight damage increase to the LPL.

LPLs were fun for me before that nerf, now it's not even a consideration for any build, especially with the heat penalty linkage.

#18 Koniving

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Posted 30 July 2013 - 10:54 AM

*Scratches head.*

Not so sure on some of the heat reductions. PPCs are pretty low heat as it is, too, even with a 1 point upgrade to each.

But that said on the component damage resulting in a % of internal damage...
My victims already complain about MGs being overpowered when I shred their weapons and leave them as weaponless hulks to toy with as I please. Can't wait to hear them cry even louder!

Edit: Clarified the PPC comment.

Edited by Koniving, 30 July 2013 - 11:46 AM.


#19 Monky

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Posted 30 July 2013 - 10:54 AM

Pulse laser buffs are well needed, heat nerfs on PPC's also well needed. Not sure I understand the ER Large laser change as it seemed about right but who can say *shrug*

I can only guess the crit damage to internal structure is meant to help crit seeking weapons like LBX, MG, etc. but until we have concrete numbers it's hard to say if it will be noticable.

Edited by Monky, 30 July 2013 - 10:56 AM.


#20 Tezcatli

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Posted 30 July 2013 - 10:55 AM

I'm not sure that the reducing the duration on pulse laser beams is a good idea. Isn't that promoting more pin-point alpha striking? And you're still having to deal with an extra ton/2tons as well as the extra heat. I was honestly hoping that one of those things would get reduced. This really isn't the buff I thought it would be. On the one hand it's easier to deliver damage to one spot. On the other you're still weighing the bonus versus the extra heat and the extra weight.





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