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Gameplay Update Feedback - July 30, 2013


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#221 GrizzlyViking

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Posted 03 August 2013 - 07:50 AM

Quote

Seismic Sensor has taken a significant reduction in their effective radius.
Nerfed a little too much. Advanced should be 300.

#222 PoLaR

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Posted 03 August 2013 - 03:14 PM

Sad to hear about Medium and Large Pulse Lasers..

Glad about PPC's.

Okay, whats next then?

#223 Khobai

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Posted 03 August 2013 - 11:18 PM

1) +1 heat on PPCs will not fix them. Heat is not the issue. Projectile speed is. Projectile speed allows PPCs to hit light and medium mechs effortlessly. IMO leave PPC heat alone just reduce the projectile speed... lights and mediums will make a comeback and counter PPC snipers.

2) Get rid of the ******** heat penalties for boating. They do nothing but ruin weapons that werent overpowered. And they steer everyone more towards PPC/Gauss.

3) % crit to internals is entirely pointless. Internals are already destroyed so fast it will make no appreciable difference. It is simply a waste of time. Unless you plan on increasing internals, which would probably be a good thing to tell the players, if thats the case.

#224 ObsidianSpectre

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Posted 04 August 2013 - 12:56 AM

View PostKhobai, on 03 August 2013 - 11:18 PM, said:

1) +1 heat on PPCs will not fix them. Heat is not the issue. Projectile speed is. Projectile speed allows PPCs to hit light and medium mechs effortlessly. IMO leave PPC heat alone just reduce the projectile speed... lights and mediums will make a comeback and counter PPC snipers.

2) Get rid of the ******** heat penalties for boating. They do nothing but ruin weapons that werent overpowered. And they steer everyone more towards PPC/Gauss.

3) % crit to internals is entirely pointless. Internals are already destroyed so fast it will make no appreciable difference. It is simply a waste of time. Unless you plan on increasing internals, which would probably be a good thing to tell the players, if thats the case.

Everything this guy says.

#225 FREDtheDEAD

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Posted 04 August 2013 - 02:26 AM

View PostKhobai, on 03 August 2013 - 11:18 PM, said:

1) +1 heat on PPCs will not fix them. Heat is not the issue. Projectile speed is. Projectile speed allows PPCs to hit light and medium mechs effortlessly. IMO leave PPC heat alone just reduce the projectile speed... lights and mediums will make a comeback and counter PPC snipers.

2) Get rid of the ******** heat penalties for boating. They do nothing but ruin weapons that werent overpowered. And they steer everyone more towards PPC/Gauss.


1) If you can hit them at all, eg aren't affected by serious hit/damage detection issues mentioned in the patch feedback thread these past few months.

2) Heat penalties for boating is so arbitrary it's just plain weird. Probably the worst game mechanic I've ever heard of. What hope do new players have of understanding heat management now there's an extra unadvertised table to look up that has such a fundamental effect on the way you now have to build mechs. What's wrong with 'boating' weapons that don't do one-shot-kill alpha strikes? That's half of playing role-based combat gone right there.

#226 Leafia Barrett

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Posted 04 August 2013 - 04:35 AM

View PostGwaihir, on 31 July 2013 - 08:54 AM, said:

As far as chain fire, I would suspect that, given AC2 rate of fire is .5 seconds between shots, same as the interval for triggering ghost heat, that that would be the problem right there.
It's funny, because no, no it isn't. It's 0.475 seconds. Did you forget the Fast Fire efficiency that decreases cooldown by 5%?

#227 EnkiSan

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Posted 04 August 2013 - 05:55 PM

View PostHammertrial, on 31 July 2013 - 11:32 AM, said:

The result is easy to see. The AC/2 (and likely the small laser and small pulse that with a macro you can also trigger heat penalties for) have a "max alpha" value of 9 (the most hardpoints any mech can have) and a multiplier of 1.


just for info: their max without pen is 3, not 9! :P
problem is, that AC2 chainfired generate WAY more heat than in alpha while delivering less bullets/damage in a given time...

#228 Le Creuset

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Posted 05 August 2013 - 05:20 AM

Let's worry about weapons and internal structure after you all fix the problem of the game crashing every other match or so. I'm starting to wonder why I even came back to this game, or if you even care about making this game how it's advertised: "A thinking person's shooter game."

#229 Dan Nashe

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Posted 05 August 2013 - 11:15 AM

1. I don't understand at all what this means. I just see guesses.

2. Change to pulses Is great. Since cd starts when beam duration ends, this is also a possible raw dps increas, but mostly it makes pulses really feel and function differently, and they're not OP. Dps tweaks probably incoming, but the flavor/feel change is a long term good.

3. Change to er ll is good. The extended range just isn't't worth much given the 1 second beam duration.

4. A good significant but not dumbly drastic change to pppcs. With buffs to a bunch of short range weapons, a little conservatism is good.

5. Pet peeve: while large pulses should have a group limit of two, lls really need a group limit of three. With 1 second beam, their value as an alpha weapon is already pretty low, and there are sooo many large mechs with 3 laser slots in one location. 2 ll and 1 ml is a bad. Keeping larges and er larges linked is important to avoid six clumps.

LPLs group poorly with other larges, so no harm in separating lpl and giving them a limit of two.

6.Final thought: lpls are already pretty good for an average pilot. Way easier to hit lights and specific locations on big mechs than an ac20. Way hotter. Faster dr over 300 meters. 2 lpl v 1 ac20 is a good choice. Lpls too hot to really boat.
Ac20 plus two lpl on a victor or highlander rocks :-). Just needs some ppc nerfs to help it along.

#230 VONDO

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Posted 05 August 2013 - 04:46 PM

Really liking this game so far. Saw the upcoming features announcement, please tell me 3rd person view will be optional.

#231 EvilMilk

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Posted 10 August 2013 - 10:30 AM

amd 955
gtx 660
8 gigs ram
win 7-64bit

getting 50-60 fps before patch running all settings very high

after patch and hotfix I 15-25fps this stays the same for all settings
I dropped every thing to low and still get the same fps

Edited by EvilMilk, 10 August 2013 - 10:31 AM.






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