Kunae, on 01 August 2013 - 12:15 PM, said:
None of that is any excuse for PGI's behavior over the last 10 months.
The "signal to noise" ratio went up at OB in large part to them stopping real communication and saying and doing some really stupid things.
Communication here stopped well after the typical forum wars about every change started. I'm not saying things couldn't have been handled differently, but if you've been in any beta, for any game, you've seen the same thing happen there. It's not unique to PGI. Turbine has some of the best, most interactive devs I'd ever had the pleasure of interacting with... by the end of closed beta for AC2, all the friendly faces from AC beta were gunshy and wouldn't participate in open forums. Note - there were, and probably still are, non-public forums for Turbine games (ie, LOTRO) where the participation never dropped off. I was a behind the scenes tester for most of their games (DDO excepted) well into the second year of LOTRO. Even when they're running a "closed" beta of a new expansion, there are testers that have been working on new content that no other players have seen. It's a controlled environment, on a closed server. They will, and have, removed people for being jerks... note, I don't mean for disagreeing, or protesting a change - lord knows I did, for a few - I mean for the sort of rants and behaviour that are commonplace here... and in the LOTRO forums, or the WOW forums... etc.
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Example1: They went Open Beta, when it still should have been CB for another 6 months, at least.
I disagree. And a ton of people in closed beta would too. For a couple reasons - the game as it stood was feature complete. The mechanics were all in place... and still are. What major game elements have been added since open beta started? None. Everything that's changed since then is window dressing... new mechs, new skins, and performance tweaks, either to the engine or to the game balance. There is a major game element missing - Community Warfare - but we knew in closed beta that it was going to be delayed. Another reason is economics - developers, like you and me, like to do things like get paid... eat... have homes. They're funny that way. Finally - scale. This is a company working on its first "massive" online game. There is a learning curve to what you can do when the game has to scale to manage the number of simultaneous connections this one has... so... open beta is the thing.
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Example2: Russ's dismissive letter to the CB testers, at the end of CB, explaining in condescending tones how the testers were burned out on testing, when they had never really allowed, or given anyone the tools to adequately test with, at least since they let in the first "Founders" into CB.
Don't recall the letter, so I won't comment.
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Example3: Paul's removal of knockdowns right before OB. This should have been fixed within a month, and still hasn't. It really shouldn't have been removed unless a proper fix was already ready.
Knockdowns were broken. I like the mechanic, and I think it should eventually make its way back into the game... but there is no way on earth that a Jenner should be able to knock an Atlas on its butt. That should have been like colliding with a mountain.
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This last example was the start of a whole chain of stupid, and easily preventable, events which continue to this day. These laughable "anti-boating" and "anti-poptart" measures are only the most recent examples.
If you're referring to the heat scale and the shaking cursor thing... I actually like both changes. The heat scale thing is something that's been coming since closed beta, btw. I was personally involved in a conversation with Paul on TS back then, where a number of us were discussing it. I wasn't at all surprised to see it now. And now my favorite 'mech is heat neutral, again.
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PGI and IGP created the "toxic environment" on these boards, and to eschew them using this as a justification is disingenuous, at best.
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Did they create the same environment on the WOW forums, the AC forums, the AC2 forums, the DDO forums, the Earth and Beyond forums... the Wish forums.... okay, that last one I have to cop responsibility for... I made no bones about how i felt about their idiotic point and click to move system... and the game never made it out of alpha...
My point is, every forum for every online game I've ever tested, right back to MUDS I used to code for... have the exact same posts. The exact same complaints. Everyone one of them. The common element here is not PGI, it's players.
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On a side note, I tested AC2, with you. I think I was going by the name Ansrengar or Gartharan back then... or maybe this handle... I honestly don't remember.
Gartharan sounds vaguely familiar, but, you know, that was a long time ago. :-) But, you then know what I mean.Think of the vitriol in the forums for AC2 when they started letting people in in the last stages of closed beta, and through open beta. How many hundred of posts were there explaining why the game sucked totally and wasn't asheron's call? I can remember so many people that expected that AC2 was going to be the most awesome thing! Imagine! AC with improved graphics! But that's *not* what the game was. It was a new game, set in the same world... but *everything* was different. The world itself changed and was no longer familiar. The mechanics changed. Races that were the enemy became playable. There was no skill based progression. The magic system was nothing like it was in AC... etc, etc. The forums went up in flames, people attacked the game outside of the forums, etc. And the game failed. Not because it was a bad game - it was an excellent game... with some flaws, but still an excellent game. What it was *not* was what every player in AC at the time *thought* it would be.
The game would probably still be running if they'd called it something like "New Dereth" and kept the name "Asheron" out of it.