arghmace, on 30 July 2013 - 10:59 AM, said:
No, I'm quite aware of that. But your post above really gave the impression that lowering the beam time would be a nerf when in fact it's a buff.
All I was suggesting was that it didn't really address more of the core problems of the weapon itself. I can kinda imagine it being in a different niche of a hit and run weapon, but the range and heat makes the PPC equally viable for the same task.
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So do not throw away hope, it may be their heat is looked at later on. Anyway increasing the heat on PPC and lowering the beam time on LPL is not something to frown upon. It will certainly make the game more balanced.
The difference in the projected changes looks like this:
LPL
7 tons, 2 slots
10.6 damage
3.25s cooldown
.5s duration (best guestimate)
8.6 heat
300m optimal
PPC
7 tons, 3 slots
10 damage
4s cooldown
9 heat
540m optimal, 90m min
If you take a look at the base numbers and the projected usage, the PPC is still a better choice than the LPL at doing the same thing, despite the slight heat increase and slot usage.
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Stop complaining so much even when the news are good, ffs.
The changes are mediocre at best.
Edit: Fixed the cooldown on the LPL.
Edited by Deathlike, 30 July 2013 - 11:22 AM.