New Map - Terra Therma
#181
Posted 02 August 2013 - 12:30 PM
The first time I went to the one with the buildings next to it and nothing registered inside the barriers.
The second time I went to the opposite one and it registered and then stopped when I moved. It started again when I was practically underneath the miner in the center. I don't know if I would have to stand so close on the other one to make it register, because I didn't try it
Otherwise I think it looks awesome.
#183
Posted 02 August 2013 - 01:39 PM
But hey, it looks good.
#184
Posted 02 August 2013 - 02:01 PM
New Players seem to get lost the first times and end up being the duck in the duckhunt though.
Time will bring experience and experience will make them better.
The Lava is pretty much no treat, i often use it as shortcut to get out the volcano trap.
Edited by Thorqemada, 02 August 2013 - 03:05 PM.
#185
Posted 02 August 2013 - 02:18 PM
Unbelievably annoying.
#186
Posted 02 August 2013 - 04:14 PM
Dart Nimrod, on 01 August 2013 - 12:36 PM, said:
It's chipping paint off the legs. I did a test for the lava damage and it took a minute and a half straight to kill the trial Commando. It's not dangerous.
#187
Posted 02 August 2013 - 06:07 PM
I started in this spawn on a jenner, and it seemed that I was running on a plane a couple meters below the ground. This had the effect of me getting slowed down on virtually level terrain, getting stuck on things only a 45kph atlas gets stuck on, and taking heat from lava even though I wasn't in it, just running over the "plates" next to the flows.
#188
Posted 02 August 2013 - 07:04 PM
Deathlike, on 01 August 2013 - 11:54 PM, said:
It's a beta and we're the playtesters. Its a great map but it needs a fair bit of fine tuning
#189
Posted 02 August 2013 - 07:40 PM
#190
Posted 02 August 2013 - 07:50 PM
#191
Posted 02 August 2013 - 07:50 PM
river city, forest colony, and caustic, are all too common in the map rotation.
Guess i'll have to wait about 3 weeks before terra therma becomes common in the map rotation :/
#192
Posted 02 August 2013 - 08:21 PM
#193
Posted 02 August 2013 - 08:32 PM
Asmosis, on 02 August 2013 - 07:04 PM, said:
It is 1.5 months before that statement goes by the wayside. Even the other maps PGI debuted did not have this kind of poor quality.
Was it acceptable on the Quickdraw's debut that its purchasing position was all over the place? Was it still acceptable that its JJ animation was missing? No mech prior to this point (and to my knowledge) had similar issues.
You cannot escape the poor attention to detail... which everyone will see AND complain about if it really breaks their experience.
Edited by Deathlike, 02 August 2013 - 08:35 PM.
#194
Posted 02 August 2013 - 08:54 PM
Needless to say, the heat is as bad as tourmaline desert, perhaps some 5% hotter but I was expecting the lava to be more restrictive.
At first, I assumed it wouldn't be that hot of a map and that the focus would be on having 'hotspots' in certain areas (just like the caldera in caustic valley) like the lava flows or calderas.
Also, it seems to be the only map to offer some very interesting and nice lighting effects.
FYI, yes, there are certain small areas, here and there that you seem to get stuck on, I hope they sort them out soon..
Edited by ROJ, 02 August 2013 - 09:30 PM.
#195
Posted 02 August 2013 - 08:55 PM
Kunae, on 02 August 2013 - 06:07 PM, said:
I started in this spawn on a jenner, and it seemed that I was running on a plane a couple meters below the ground. This had the effect of me getting slowed down on virtually level terrain, getting stuck on things only a 45kph atlas gets stuck on, and taking heat from lava even though I wasn't in it, just running over the "plates" next to the flows.
Same here with my Jaegermech. Also spawned at boxes. Then you get stuck on bridges, not able to pass and you slow down downhill to half your speed.
#197
Posted 02 August 2013 - 11:19 PM
Leafia Barrett, on 02 August 2013 - 04:14 PM, said:
I didn't say that lava is lethal, I said it's dangerous. What would happen if a legged mech, with no armor on the remaining leg, will accidentally fall into a lava pool, what would happen then? Sadly, because that is the only bit of realism in this funny farm.
#198
Posted 02 August 2013 - 11:25 PM
Sorry, but I don't like the map at all. There's no room to maneuver.
It's a map consisting of nothing but choke points. Fine for a gimmick or for occasional play, but it is not a good map. It is not a "fun" map.
#199
Posted 03 August 2013 - 02:52 AM
I think I will start rage quitting this map until there are other game modes without base capping.
#200
Posted 03 August 2013 - 04:14 AM
Dart Nimrod, on 02 August 2013 - 11:19 PM, said:
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