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New Map - Terra Therma


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#221 Xandre Blackheart

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Posted 03 August 2013 - 11:10 PM

**** map = **** map.

My mind is made up. Disconnect or turtle is a coin flip.

#222 T Hawk

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Posted 04 August 2013 - 12:06 AM

This map is a bugged piece of trash. You get stuck in a hundred different spots, you can't walk up stairs or cross bridges and there's a thousand invisible walls as well. Also, it is way too big.

Edited by T Hawk, 04 August 2013 - 12:08 AM.


#223 Pastor Priest

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Posted 04 August 2013 - 06:01 AM

I have the same complaints. Very rough terrain, whatch hampers movement. In one match, my Atlas wouldn't go over the lip of the bridge leading to the center. Then, when trying to go around the center, I attempted to cross a lava river, and then became stuck. I would also like to see lava do much mre for heat and/or damage. It's lava. It should have serious consequences. It would also make things more tactical.

I love the concept of the map, but the implementation seems subpar until the terrian issues are fixed.

#224 Mizore

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Posted 04 August 2013 - 08:24 AM

The map is looking very nice but like many others already said... you get stuck nearly everywhere, especially with a light mech.
You can't simply move along with full speed because every few steps you're stuck or heavily slowed down.

#225 HannibalSmith

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Posted 04 August 2013 - 08:58 AM

WORSE MAP! HATE IT. PLEASE REMOVE. Also, It comes up more often then not! Please NO MORE. The map is pointless and to large for a map where everyone runs to the middle!

#226 GenericPilotName

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Posted 04 August 2013 - 09:04 AM

Honest feedback, I agree with most everyone else I've seen.

Visually it's nice.

That's sorta where it ends for me. I spent the first few seconds in training grounds finding lava globs to stand on the see what happened to my heat, and was disappointed. Then I got stuck stutter-walking over open terrain, in several places. It was almost like I tripped on something and never learned how to walk correctly again. ? I went up to the center and walked around there, carefully avoiding the center hole or anything lava because I wanted to save that for the end for a glorious death. I did try to push the awesome off into the pit though. =P He gets stuck on the edge and won't go over. =\ But when I did finally decide it was time to end my session and jump through the hole in the platform and find a fiery lava death... =\ Huh? Who puts an invisible cylinder there? If you aren't paying attention you SHOULD fall in. Sorry, but that's just dumb. And then when I did finally jump into the lava...I was disappointed again. Nothing? Really? I can just stand in this stuff? Eventually I did start taking mild damage, but, it's frickin' lava. I'm sorry, but you don't stand in lava in any other piece of machinery I know of unless you want serious issues, and in a hurry. I expected an expedited death, and instead got a ... meh, my heat is climbing gently ... oh, my legs are ... oh, I guess I'll stroll out of here. I’m not saying take the lava out of play completely, but it should have some serious consequences to make folks weigh the tactical advantage of wading in.

What else? I couldn’t walk across one of the bridges the center area…I think F6 or so, but it was in a game so I wasn't taking detailed notes. It was like another invisible wall…in the middle of a pathway.

Also, I believe in C9…who puts a spawn point directly behind a cluster of containers? You’re too close to see them in anything taller than a light, so at match start you immediately find yourself unable to move forward and you can’t see what’s in your path. Move the spawn point, or move the crap. C’mon. Are you trying to **** people off?

#227 DaStoffel

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Posted 04 August 2013 - 09:24 AM

View PostPastor Priest, on 04 August 2013 - 06:01 AM, said:

I have the same complaints. Very rough terrain, whatch hampers movement. In one match, my Atlas wouldn't go over the lip of the bridge leading to the center. Then, when trying to go around the center, I attempted to cross a lava river, and then became stuck. I would also like to see lava do much mre for heat and/or damage. It's lava. It should have serious consequences. It would also make things more tactical.

I love the concept of the map, but the implementation seems subpar until the terrian issues are fixed.


i have found the same problem, on different mechs now. Last game i played on this map today cost my them a loss. because me and another mech couldn't follow the assault. And by result came way to late to help

#228 TDR3D

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Posted 04 August 2013 - 09:39 AM

When in my jenner, sometimes my speed drops dramatically when descending any downward slope on this map. This is a game breaker for light mechs.

#229 dank08

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Posted 04 August 2013 - 12:02 PM

I dislike the map so far because of movement issues both uphill and downhill and overall largeness. I will reconsider once 12v12 is live. However, I got stuck in some boxes awhile ago and was unable to anything so I took a quick video to show location..



That was the location. hope it helps..

#230 -Muta-

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Posted 04 August 2013 - 12:08 PM

Really needs to be tweaked.

#231 Dashwood Fox

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Posted 04 August 2013 - 12:46 PM

I actually enjoy this map a lot. Some of the bounding boxes need tweaking and that one spawn point where a 'mech sometimes spawns in a box and is stuck needs to be addressed. It's got great atmosphere. I'd make it so the lava does more damage and increases heat more. I don't really get stuck that much here but then again I don't try walking up the side if mountains that are obviously to steep to scale without JJs.

#232 Pearnicious

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Posted 04 August 2013 - 12:58 PM

The sheer amount of bugs and problems with this map are absolutely obnoxious.

This map is a dumb blonde who has no skills, but gosh she sure is pretty. :D

#233 Erbun

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Posted 04 August 2013 - 01:04 PM

I think the movement issue has more to do with one bug, rather than multiple movement or map bugs.

I have had instances, in the same mech, where it's almost like my mech spawns in slightly below the terrain, causing me to get stuck on every little thing that pops up, and even when not stuck, makes it seem like the terrain is more steep than it normally is, giving my mech the constant feeling that it's walking through thick mud.

Most times, however, I spawn in with no problems, and run around with bugs.

#234 RobinSage

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Posted 04 August 2013 - 04:24 PM

Awesome map PGI nice job! Pretty and huge. Love the lava flows.

#235 Eric Generic

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Posted 04 August 2013 - 06:53 PM

It looks really good but it has a major movement bug when you spawn behind the crates in C9 and it's way too big for 8v8 matches.

#236 Triordinant

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Posted 04 August 2013 - 07:04 PM

This map looks good but it's ******* unplayable. It's like there are knee-high invisible blocks everywhere and you have to spend minutes stuck in place trying to get around them. If an enemy mech shows up, you're a sitting duck!

#237 Apnu

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Posted 04 August 2013 - 07:16 PM

Bug report.

While I was in a HBK-4H, and crossing the bridge at the E6-F6 line, I could not cross into the ring. The bridge to enter the ring was acting like there was a wall in front of me. What is really odd is two Atlases were able to cross the bridge there. I then dropped down into the lava and while I was heading down the chute in F7, my mech slowed down as if I was going up hill. For the rest of the match, all downward slopes slowed me down like an uphill slope. This happened once before while I was in a HBK-4J.

Edited by Apnu, 04 August 2013 - 07:18 PM.


#238 Shivaxi

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Posted 04 August 2013 - 09:16 PM

Posted Image

Edited by Shivaxi, 04 August 2013 - 09:17 PM.


#239 Foster Bondroff

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Posted 04 August 2013 - 10:09 PM

Nice visually, buts thats the positive thing about the map.

Gameplay for the majority of games is horrible. Fights are rare, good fights even rarer. Map makes it to easy to run past each other without even noticing and than a stupid cap win/loss afte 7-8 boring minutes of cross country walking

#240 No7

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Posted 04 August 2013 - 10:23 PM

First off the map is way OP. I got 9.00 win on it so you must nerf it.

I like big maps!

The terrain is horrible, you can't implement something like the new terrain movements and then release a map like this where it is an absolute nightmare to walk around.

Many many many bugs where you get stuck or invisible walls or non solid walls etc. You have to test the maps better!

Half the games I've had on this map have been horrible, teams refuse to leave spawn because they know how horrible it will be if they do.

Add more ambient light from the lava and/or make the mountains less black. Dark mechs blend in perfectly with that blackness making them impossible to see.





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