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New Map - Terra Therma


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#141 MechWarrior131925

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Posted 01 August 2013 - 09:22 AM

Too big, too many obstacles to get stuck on, hard to see (especially if ur color blind)...please take this out of rotation until we implement 12v12.

#142 Lugh

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Posted 01 August 2013 - 09:35 AM

There are WAY too many 6inch incline differences that Jagermechs at least can't walk over.

I was on one point of the Star in the middle and could not Enter the middle crater because I got stuck between the two metal grates between where the bridge ends and the new bridge begins.

I had to walk in to a lava tunnel to get out and around. And there were a TON of 6 inch STOP points along that tunnel as well.

I didn't get into the battle until the last 5minutes of the game because I spent ALL the match wish I had JJs to get over 6 inch elevation differences.

As such this map get a B+ for looks and an F for geometric excellence.

View PostMaximum Destruction, on 01 August 2013 - 09:22 AM, said:

Too big, too many obstacles to get stuck on, hard to see (especially if ur color blind)...please take this out of rotation until we implement 12v12.

And don't put it in until you have someone walk every chassis over every inch of traversable terrain to take out the 6 inch wall of stopping.

#143 Hurrey

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Posted 01 August 2013 - 10:07 AM

I agree with the peeps saying it's too dark. I have a not so rare eye condition that makes it almost impossible to see in the dark.

River city night doesn't have the same issue as Terra Therma for me. I would presume that is because River city has a bit more a varied pallet of colours and night vision is pretty well optimised there. It would be nice to see a new vision mode that works a bit better here or perhaps a tweak to the night vision mode to make it less glaring.

Otherwise its a sooper fun map, just a shame I am struggling with the lighting levels.

#144 DEMAX51

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Posted 01 August 2013 - 10:09 AM

I'm reserving my judgement for this map until the (i'm assuming it's a bug) movement issues get fixed. In my Jenner, running down what appeared to be level, normal paths, I kept losing speed (like, couldn't get above 50% speed the entire match) and there were several bridges I couldn't run up at all (had to use JJs to go across them). I even had speed-reduction issues when I was running DOWNHILL.

It seemed like the legs of my 'Mech had sunk into the ground or something. Moving was like pulling a train - very annoying.

Edited by DEMAX51, 01 August 2013 - 10:16 AM.


#145 Jagsmar

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Posted 01 August 2013 - 10:26 AM

Light mechs seem to be affected by random gravity wells, standing on the side of a volcano facing down with a very steep slope, I expected to start sliding down but instead I slid up and into the volcano. After that I could not maneuver at full speed regardless of terrain even if running down hill.

If this is a feature of the map, just come out and say so, I ran into a group of Stalker's firing LRMS with the intent of disrupting them, instead I slowed down into what looked like bullet time and they proceeded to reduce me to slag.

Edited by Jagsmar, 01 August 2013 - 10:27 AM.


#146 Wildstreak

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Posted 01 August 2013 - 10:34 AM

View Postx CRASH x, on 31 July 2013 - 09:32 PM, said:

4) Random Theta locking to one side in Conquest. Whoever gets there first keeps it. The opposing team can't flip it. (I've seen this on other maps.)

That happens on other maps at other points. I sent in a ticket once on it, the response I got basically said it is a known bug happening rarely.

#147 megoblocks

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Posted 01 August 2013 - 11:49 AM

I dont mind the size or the darkness, but the lack of any real lava damage and the paltry heat lava generates--especially in the main pool in the middle--makes me a very sad panda. What's the point of a lava map is its not actually dangerous?

#148 Dart Nimrod

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Posted 01 August 2013 - 12:27 PM

I thought that after Unreal Tournament's Magma and Starcraft's Char there could nothing more hazardous and creepy, but you guys made it. Congratulations. Well I suppose that our next stop on this tour will be exactly in hell, maybe with some nice map name like Infernal Underground, or HIM's Apartment, or something like that... What's the matter with you guys? Are you obsessed with heat and darkness, and overheating in darkness, and all that stuff, or what? ;)

Edited by Dart Nimrod, 01 August 2013 - 12:28 PM.


#149 Dart Nimrod

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Posted 01 August 2013 - 12:36 PM

View Postmegoblocks, on 01 August 2013 - 11:49 AM, said:

I dont mind the size or the darkness, but the lack of any real lava damage and the paltry heat lava generates--especially in the main pool in the middle--makes me a very sad panda. What's the point of a lava map is its not actually dangerous?

Actually it is dangerous, just try it again and you'll see. After 50% heat your mech will start losing armor on its legs.

#150 JDH4mm3r

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Posted 01 August 2013 - 12:41 PM

so when is the fix

#151 Mokyu

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Posted 01 August 2013 - 01:43 PM

Worst map yet, not that fun.

Need to fix the hill "improvement". Assaults should not get caught up on road curbs, small cars, little statues and twigs.

#152 Calica

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Posted 01 August 2013 - 02:28 PM

Sometimes spawning inside a couple of containers. This also leads to my Cicada behaving like a Assault Mech, every little niche drops my speed to half, leading to a mostly unplayable experience cause it takes forever to get anywhere. Barely able to reach the TopSpeed of 144.8 kph cause i get stuck on every little obstacle.

Also, there seems to be a "out of bounce area" within one of the Lava Streams (c3 or something, edge of the map, but still within bounds)... while passing through you get the message.

#153 LCRacerX

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Posted 01 August 2013 - 02:53 PM

> Too dark. I turn on NV just have some depth perception, making all the atmosphere pointless.
> Obnoxious to move around.
> Mountains almost nullify LRMs.
> Did you test this with more than a light mech? Nightmare to walk around on in a Catapult.
> People are now trying to speed-cap just to move onto the next match & hopefully a different map.
> Remove it from the rotation.

#154 Roheryn

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Posted 01 August 2013 - 02:57 PM

Way too big, way too dark. without jumpjets it is nearly impossible to get around to perform any flanking or manuevers.

Lava damage is crazy sporadic. I can stand in the lava pit in the middle and have it take 10 mins to kill me sometimes...sometimes it does damage more quickly. Sometimes the lava heats me up, sometimes it has no effect. For the record I want lava to be brutally penalizing...it is currently weaksauce.

There are tons of problems with invisible textures blocking shots. For example standing outside the central volcano where the lava pours down the mountain shooting up to the catwalks inside the volcano. All of my shots were being blocked by an invisible wall in front of the mechs I could plainly see. Also inside the volcano the Giant steel girders seem like they are wrapped in a couple feet of invisible bullet proof bubble wrap.

All in all this map is a Really good looking map that presents poor playability and is just boring and frustrating. I dread seeing it when I drop.

Edited by Roheryn, 01 August 2013 - 02:58 PM.


#155 BR0WN_H0RN3T

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Posted 01 August 2013 - 03:45 PM

Pls disable Assault mode on Terra Therma. It's a crap map. Major cap-fest and you're forced to use night vision. Make the whole dame thing green cause all the detail you put into it is pointless.

#156 Mofwangana Bogogono

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Posted 01 August 2013 - 04:11 PM

View PostAlex Warden, on 30 July 2013 - 12:37 PM, said:

btw...i got stuck on the platform in the centre cave...felt like i was sinking in a few inches and couldnt move anymore...

Posted Image

I had the same problem. I know this sounds weird, but I was running with my Jenner and the entire map seemed like the 'mech was running through quicksand. I was constantly slowing down on every "bump" in the road, even when I tried to plot a course over smooth terrain. I "fell through" a bridge. It was almost like the ankles of the 'mech were below the level of the terrain. A number of times, I got caught up on terrain that wasn't there (like in the quote). I don't see this on any other map.

Having said that, I love the style of the new map. You've done a great job with it.

Update: I ran the map in a different Jenner and didn't have any problems. The new Jenner did not have speed tweak and was limited to 138 kph. Maybe going faster than 138 is what causes problems?

Edited by Mofwangana Bogogono, 02 August 2013 - 11:08 AM.


#157 h0wl

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Posted 01 August 2013 - 04:21 PM

FYI, there's a bug, I was unable to enter the center section in an Atlas. It wouldn't let me walk up the tiny ramp after the bridge onto the circular area.

#158 BR0WN_H0RN3T

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Posted 01 August 2013 - 04:30 PM

I have a great idea to boost sales. Make map deletion a consumable, which u activate in mechlab. I think I would actually use it to turn off this stupid map before I drop.

#159 Ridersofdoom

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Posted 01 August 2013 - 04:46 PM

confirmed the mountains are not for mechs.

#160 White Bear 84

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Posted 01 August 2013 - 05:18 PM

View PostDart Nimrod, on 01 August 2013 - 12:36 PM, said:

Actually it is dangerous, just try it again and you'll see. After 50% heat your mech will start losing armor on its legs.


Yup, just the legs, so what about the rest of the mech when you are standing in rivers/pools of hot lava?





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