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Lpl + Ll + Erll Heat Scale Linked?!?


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#1 Jyi

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Posted 30 July 2013 - 02:04 PM

All I have to say is: linking LL, ERLL and especially LPL together in heat scaling calculations is the dumbest, most useless decision the developers have ever made. Not that people were using LPL anyway, but now they certainly won't be using it ever. It's a horrible, horrible weapon that offers absolutely no advantage, only multiple disadvantages. Now there's not even point in using LL and LPL together. LPL is on its way to becoming the most useless weapon in the game.

Yet, the ridicilously overpowered poptarting 2 PPC/ERPPC + Gauss -mechs have not been fixed in any way, thanks to the moronic design of heat scaling. People can still alpha your face with 35 damage for absolutely zero penalty...

#2 Ohgodtherats

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Posted 30 July 2013 - 05:13 PM

I us LPL on some of my mechs cuz of the wubwubwub noise.

#3 Tragos

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Posted 30 July 2013 - 05:14 PM

You didn't read the point about LPLs receiving a buff in one week?

#4 Deacon412

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Posted 30 July 2013 - 05:15 PM

isnt that what LPL were for? making dub step mixes? because thats all i use them for....

#5 Nauht

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Posted 30 July 2013 - 05:18 PM

Think you missed the announcement that LPL/MPL are going to have their beam durations shortened even more.

This will be very interesting as I've always liked the shorter beams, especially against light.

But yeah, don't alpha them. Chainfire or fire 2 then the last or another 2

#6 Corvus Antaka

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Posted 30 July 2013 - 05:18 PM

if it doesnt affect you why complain about it?

if it does..well, your pinpoint alphas took a nurf. wai

#7 Jyi

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Posted 31 July 2013 - 05:22 AM

View PostColonel Pada Vinson, on 30 July 2013 - 05:18 PM, said:

if it doesnt affect you why complain about it?

if it does..well, your pinpoint alphas took a nurf. wai

What?

Lasers do not equal pinpoint alphas. Lasers were fine without heat scaling.

I don't boat lasers myself, but a LL + LPL -hybrid seems like a rather balanced and interesting idea. You couldn't even boat more than 2 of each anyway, and their alpha is far from being a pinpoint smash in the face. Now that idea is useless, though.

And don't give me that crap about their beam duration being shortened, that's not going to fix the ridicilous heat they produce. They produce 0,5 more heat than a damn PPC, and with shorter beam (hence shorter recycle), you won't even be able to use 2 of them effectively.

#8 AvatarofWhat

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Posted 31 July 2013 - 05:34 AM

linking them was dumb. Large laser didnt need to be capped at 2, but now your gonna add the same penalty to ERLL and LPL... combined? wtf?

Who was complaining about 3 LL boats? Is it the same guy who was compaining about 3 LPL boats? because that dude is mentally challenged.

Cap the whole thing at 4, remove the link, or better yet just do away with the dumb heat penalties for weapons people never complained about anyways.

Community: "ummm... PPCs are broken"
PGI: " No worries we will nerf Large Pulse Laser some more"

#9 MaxStr

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Posted 31 July 2013 - 05:37 AM

The guy who balances pulse lasers should really introduce himself to the guy who balances ppcs so they can compare notes :)

#10 BlackJackRaider

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Posted 31 July 2013 - 08:02 AM

At this point we all know that PGI can't balance anything worth a damn, but this is one of the more boneheaded balance decisions they've made lately.

I'm fine with Er and regular LL being combined, but the LPL is simply idiotic. Also, the limit should be four and not two. I've seen good pilots do well with 4 LL builds, but I've seen mediocre ones flame out with them as well. No one has ever complained that a 4 LL Cat K2 or 'phract 1x was overpowered, but they nerfed the **** out of them anyway.

#11 SiriusBeef

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Posted 31 July 2013 - 09:16 AM

View PostTragos, on 30 July 2013 - 05:14 PM, said:

You didn't read the point about LPLs receiving a buff in one week?


Where is that point. I missed it...

#12 Mechwarrior28611

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Posted 31 July 2013 - 09:31 AM

Quote

Next patch, you will see the following:
  • Large and medium pulse lasers are going to have their beam durations reduced.


posted here

Edited by Amy Stryke, 31 July 2013 - 09:32 AM.


#13 Kay Oss

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Posted 31 July 2013 - 09:44 AM

A cap at 3 or 4 for the LL/LPL/ERLL would make much more sense. At 4 it wouldn't even matter if they kept them all combined. And I don't care one bit about 2PPC + Gauss (and 2ERPPC + Gauss), now we are going to complain about every effective build?

So will this keep going until everyone is stuck running around with rediculous mishmashed builds?
Something like 1 SRM6, 1 LRM 10,1 ac2, a med laser and a PPC? Boom Boom Dakka Pew Pew!

#14 cheapcamper

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Posted 31 July 2013 - 09:56 AM

jesus christ the heat cap is not only confusing but also annoying as hell! let me remind u that lrms and one time weapons like ppc is how people with suboptimal connection and pc performance manage to hit, this is just stupid man, just not what i am paying for. if u gonna nerf the lasers then why not nerf the ultra ac5 to 2 also, this is way too much man, how the hell do energy only hardpoints mech fight againest mixed hardpoint mech? the limit for lasers and ppc are too dam annoying, i'd say 3 is more balance

u try chain fire at a single digit framerate you try it! jesus christ patches are just horriable

#15 CG Oglethorpe Kerensky

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Posted 31 July 2013 - 12:34 PM

View PostTragos, on 30 July 2013 - 05:14 PM, said:

You didn't read the point about LPLs receiving a buff in one week?


So wow, beam duration decrease...
So it's a little bit more like a crappy version of the PPC, half the range and more heat.

This changes everything.

#16 Jyi

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Posted 02 August 2013 - 09:02 AM

View PostCG Oglethorpe Kerensky, on 31 July 2013 - 12:34 PM, said:

So wow, beam duration decrease...
So it's a little bit more like a crappy version of the PPC, half the range and more heat.

This changes everything.

Exactly the reasons why I'm wondering what the heck is going on with these heat scale implementations.

#17 Asmosis

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Posted 02 August 2013 - 05:14 PM

Putting all 3 (and any future large lasers) into the same group is the correct thing to do.

Now what they also need to do is completely remove that category from heat penalties as YOU CAN'T ALPHA WITH LAZORS.

alpha is the reason penalties were introduced (not boating) so anything that isnt alpha strike capable (lasers, machine guns, probably ac2's) should be exempt, theres nothing wrong with 60 points of large laser fire being spread all over the show. Its when that 60 points can be reliably placed into a specific location that its a problem.

Shorter beam duration means nothing when you can suddenly only use 1/3 of the amount of lasers, effectively dealing LESS damage to a specific section. LPL's were heavily nerfed overall with the recent duration reduction + heat penalty.

You're still better off to use 2 ER PPCS (or 4) than LPL's just to get the precision hits.

Edited by Asmosis, 02 August 2013 - 05:25 PM.






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