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#1 Xiomburg

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Posted 30 July 2013 - 06:03 PM

My missiles bounced off a 'Mech at 190 meters!!!!!

#2 Coralld

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Posted 30 July 2013 - 06:06 PM

was it 190m or 180m? Were you drinking? Did you have your glasses/contacts on? Or did you simply mistaken that 8 for a 9?

I'm not an LRM guy but I did have an LRM boat before and when I had that I only lobbed missiles at people who were at least 200+m out.

#3 Xiomburg

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Posted 30 July 2013 - 06:09 PM

No mistake, it was 190 Meters out. I was waiting for them to come over the ridge to kill them. I fired when they were 200 out and I was in reverse. They hit him...when he was 190 out.

Edited by TB Xiomburg, 30 July 2013 - 06:11 PM.


#4 Ohgodtherats

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Posted 30 July 2013 - 06:17 PM

can you replicate on the testing grounds? otherwise it's likely they didn't have the full 180 meter to arm. distance is messured from your mech not from the point you fired them.

#5 ChargerIIC

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Posted 30 July 2013 - 06:23 PM

Blasted a 2LL raven at 180 today with full damage.I'd try it out in training grounds and see if you can reproduce the issues

#6 Gremlich Johns

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Posted 30 July 2013 - 06:25 PM

It tells me to wait after I patched.

sorry, not waiting once the time hits 2 minutes.

A match taking time, no problem, but waiting for some other BS, nope.

#7 GoochyMama

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Posted 30 July 2013 - 06:28 PM

View PostGremlich Johns, on 30 July 2013 - 06:25 PM, said:

It tells me to wait after I patched.

sorry, not waiting once the time hits 2 minutes.

A match taking time, no problem, but waiting for some other BS, nope.


3 hours and counting on the "Please Wait" button. GL with that. Oh btw I have a ticket waiting to be answered on that.

#8 Tragos

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Posted 30 July 2013 - 06:29 PM

View PostGremlich Johns, on 30 July 2013 - 06:25 PM, said:

It tells me to wait after I patched.

sorry, not waiting once the time hits 2 minutes.

A match taking time, no problem, but waiting for some other BS, nope.


What the hell are you talking about?

#9 Sasha Volkova

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Posted 30 July 2013 - 06:47 PM

View PostTB Xiomburg, on 30 July 2013 - 06:09 PM, said:

No mistake, it was 190 Meters out. I was waiting for them to come over the ridge to kill them. I fired when they were 200 out and I was in reverse. They hit him...when he was 190 out.

you pretty much answered your own question there...

This is how it went.

You ( Mech A ) was in reverse, backing away from the approaching ( Mech B )

Mech B was 200 meters away from you and moving towards you when you firred your missiles ( The point you firred is now called Point X )

Mech A (you) then continued to back away from Point X where you shot your missiles, while Mech B was still closing in on you and also at the same time moving closer to Point X (which was were you firred your missiles)

This ended up in Mech A (you) still being 190m away from Mech B when the missiles you firred at Point X hit him.
However since Mech B was still closing in on you he was effectively under 180m away from point X which was where you firred the missiles, ending up in Mech B being under the minimum range even though the effective range at that point was 190m for you on your screen since you were backing away. However since the missiles are using Point X to judge the distance for arming they never became armed.

This paint thing should explain it if the above confused you - Blue is you, red is the enemy and purple is point X where you firred your missiles.
Posted Image
Yes I do have 1337 paint skills... I know :b
Edit: updated image to show missiles hitting.

Edited by 0okami, 30 July 2013 - 06:58 PM.


#10 Coralld

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Posted 30 July 2013 - 07:19 PM

View Post0okami, on 30 July 2013 - 06:47 PM, said:

Posted Image

Such beautiful art. :)

Teasing aside, Ookami is correct.

#11 QuaxDerBruchpilot

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Posted 31 July 2013 - 02:19 AM

View Post0okami, on 30 July 2013 - 06:47 PM, said:


Posted Image
Yes I do have 1337 paint skills... I know :b



Darn pretty drawing. :)

Sign it, cut off you ear and sell the drawing. You might get rich eventually :( :unsure:

#12 Sasha Volkova

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Posted 31 July 2013 - 04:54 AM

View PostQuax1102, on 31 July 2013 - 02:19 AM, said:


Darn pretty drawing. :)

Sign it, cut off you ear and sell the drawing. You might get rich eventually :( :unsure:

STAHP!!! dont tempt me xD

#13 Xiomburg

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Posted 31 July 2013 - 05:12 AM



#14 Sasha Volkova

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Posted 31 July 2013 - 05:27 AM

View PostTB Xiomburg, on 31 July 2013 - 05:12 AM, said:



Nice vid, greatly shows that HSR or atleast the entire hit coding is borked for LRMs :b
Though its training grounds and most ppl always seem to think that TG and a real game have nothing to do with eachother, this atleast shows that the game has issues with the code of missiles..

Still the OP had issues at the range between 190-200 due to my previously explained ¨super art segment¨ ;b
But again, GREAT FIND! Now PGI just needs to look into it.

Edited by 0okami, 31 July 2013 - 05:29 AM.






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