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Amd + Avast! = Stuck On Please Wait


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#161 Krist Smith

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Posted 02 October 2013 - 11:06 AM

View PostAtaboy, on 02 October 2013 - 08:45 AM, said:

I have Avast but do NOT have an AMD processor. My processor/chipset is intel. The last 2 patches (17th and Oct 1) the DL speed has been excruciatingly SLOW. I mean slow to the point that it would take days to complete if I left it running. My inet DL is 6Meg. Speedtest shows all is good. Tracert shows no problem getting to patcher.mwomercs.com. All pings in tracert between 10 and 30ms. So today(wed oct 2nd) I decided to uninstall and reinstall. Started this at 7am eastern. The 1st 2gig came down as expected less than 1 hour and then it slowed to a vitual halt. So I did tests again ----> Speedtest shows all is good. Tracert shows no problem getting to patcher.mwomercs.com. All pings in tracert between 10 and 30ms. All appears that the patcher server is slowing down to an almost standstill with my patcher. I have: 1. Uninstalled reinstalled avast and rebooted - rerun patcher - same problem it has been 40 minutes now and I am at stuck at 2.35MB / 2956MB with the PLEASE WAIT. 2. I have unchecked "Enable hardware-assisted virtualization" and rebooted -- same problem 3. Following a suggestion from Avast I have excluded the Piranha Games folder and all sub folder 4. I have tried using the repair tool to get the files down. Rebooted after each and none of these have provided any change. This issue has been outstanding for some time. Could someone from PGI please post in this thread whether or not it is actively being worked on so those of us that are effected can stop wasting our time. Thank you


Well, this is kinda unrelated to the original intent of this thread, but, sure, I'll respond. First of all, I highly doubt it has anything to do with Avast. It's certainly not related to the problem with the game discussed in this thread. This is almost certainly a toss-up between peak times (ie. many other users downloading at the same time) and slow/unpopulated nodes. Very roughly, the way the CDN works is to distribute the files being downloaded to nodes that are closer to you (the person downloading the given file). If you are the first person to download via that node, then the node itself has to receive the file from either the origin or the next nearest node. If, on the other hand, the node already has this file then you're in luck and the transfer will go through much more quickly.

So, what's most likely is that you tried getting the patch when two conditions were met: first, the node didn't have the patch file; second, the origin (or next nearest node) were under a heavy load, slowing down the transfer to your local node.

As to whether or not this is actively being worked on, well, to a certain extent it's out of our hands. We're constantly working on ways to improve the overall experience and efficiency of the patching process. Unfortunately there's nothing we can really do to speed up the CDN, so we have to focus on our utilization of the CDN. But the truth is simply that new patches will take time to spread across the nodes. You're more likely to get a good speed later in the day on patch days than immediately after the patch is released. But someone will have to take the hit with a slow download as the node is being populated. It's just the way a CDN works. Like I said, this is out of our hands - it's the way the technology works.

If you would like to continue discussing this, please either start a new thread or just PM me. This thread is specifically to discuss the Avast/AMD "Please Wait" crash issue, which you don't seem to be having. I'm not opposed to discussing this issue (as time allows), but let's do it in the proper channels.

Thanks,
Krist

#162 Rose Scented Love Puff

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Posted 04 October 2013 - 12:03 AM

I am one of the few who are experiencing the same issue as those running AMD and Avast ( please wait hang ) but am running Intel and just for the moment, no antivirus until a solution is found.

I've a support ticket lodged with support and we've tried a whole lot of avenues ( incl. MWO repair tool ) however, the game still isn't working and now, after clicking 'Play' on the patcher screen, after a brief glimpse of the black window, the game just completely drops back to desktop without the please wait thing going on any more.

Support is being helpful but I thought I could perhaps probe the minds of some ( obviously ) very clever people on the forums incase we are missing something.

I've copied my last Omicron log on here and currently the game isn't generating a proper crash.dmp ( crash dump file ) within the USER folder so I am unable to attach that and send it to support. The crash.dmp is being generated but is a 0 byte file.

This is my Omicron Log below...

BackupNameAttachment=" Build(4418) 04 Oct 13 (20 21 50)" -- used by backup system
Log Started at 10/04/13 20:21:50
Running 32 bit version
Executable: C:\Program Files\Piranha Games\MechWarrior Online\Bin32\MWOClient.exe
FileVersion: 3.4.1.4418
ProductVersion: 3.4.1.4418
Using STLport C++ Standard Library implementation
Added MOD directory <engine> to CryPak
Executable Command Line: "C:\Program Files\Piranha Games\MechWarrior Online\Bin32\MWOClient.exe" flowthru

Total number of logical processors: 2
Number of available logical processors: 2
Total number of system cores: 2
Number of cores available to process: 2

Processor 0:
CPU: Intel Intel® Core™2 Duo CPU E7500 @ 2.93GHz
Family: 6, Model: 7, Stepping: 10
FPU: On-Chip
CPU Speed (estimated): 2933.3 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled

Processor 1:
CPU: Intel Intel® Core™2 Duo CPU E7500 @ 2.93GHz
Family: 6, Model: 7, Stepping: 10
FPU: On-Chip
CPU Speed (estimated): 2933.3 MHz
MMX: not present
SSE: present
3DNow!: not present
Serial number not present or disabled

[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureLodRatio' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureLodRatio' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureStreamingPoolItemsNum' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'sys_spec_Quality' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_environment' key 'e_TerrainTextureStreamingPoolItemsNum' is not missing in default
[Error] Error: ConsoleVariableGroup 'sys_spec_postprocessing' key 'r_UseEdgeAA' is not missing in default
Windows XP 32 bit SP 3 (build 5.1.2600)
System language: English
Windows Directory: "C:\WINDOWS"
Prerequisites...
* Installation of KB940105 hotfix required: no! (either not needed or already installed)
Local time is 20:21:50 10/04/13, system running for 74 minutes
3071MB physical memory installed, 2505MB available, 2047MB virtual memory installed, 18 percent of memory in use
PageFile usage: 29MB, Working Set: 17MB, Peak PageFile usage: 29MB,
Current display mode is 1360x768x32, VGA
IBM enhanced (101/102-key) keyboard and 16+ button mouse installed
--------------------------------------------------------------------------------
Stream Engine Initialization
GameName: MechWarrior Online
BuildTime: Oct 2 2013 00:46:46
Windows Error Reporting is enabled setting exception handler
Font initialization
Physics initialization
Sound initialization
<Sound> Initializing AudioDevice now!
<Sound> Initialize FMOD with dynamic memory callbacks
<Sound> Starting to initialize DirectSound output!
<Sound> Drivers found: 3
<Sound> Available drivers:
1. Sound Blaster Audigy
2. Realtek HD Audio output
3. Afterglow Universal Wireless Gaming Headset
<Sound> FmodEx-AudioDevice: Now running on driver: Sound Blaster Audigy
<Sound> Using speaker mode: FMOD_SPEAKERMODE_5POINT1
<Sound> Initializing FMOD-EX now!
<Sound> Initialized FMOD-EX
<Sound> Available record drivers: 0 Afterglow Universal Wireless Gaming Headset !
<Sound> Available record drivers: 1 Realtek HD Digital input !
<Sound> Available record drivers: 2 Realtek HD Audio Input !
<Sound> Available record drivers: 3 Sound Blaster Audigy !
<Sound> Record config is set to autodetect using record driver 0
<Sound> Using FMOD version: 00044004 and internal 00044004!
<Sound> Initializing SoundSystem now!
Renderer initialization
[Error] NVAPI: Unable to get SLI state (-113)
used GeomInstancingThreshold is 8
Localized language content(english) not available or modified from the original installation.
Localized language content(english) not available or modified from the original installation.
Network initialization
[net] using iocp socket io management
network hostname: glasgows
ip:192.168.1.2
[Network Version]: RELEASE PURE CLIENT
MovieSystem initialization
Console initialization
Time initialization
Input initialization
WER: Running CryEngine Exception Handler
WER: Creating Crash Dump
WER: Attempting to load DBGHELP.DLL
WER: DBGHELP.DLL Located
WER: Creating Crash Dump File
WER: Crash Dump File Created writing dump data

Apologies for the speel but if a solution is found by a collective think tank, then maybe not just myself but those few others with the same problem might be able to jump back into the cockpit and enjoy the game again :D

#163 Shamous13

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Posted 04 October 2013 - 03:25 AM

What version of .net are you running? Their was a note from Niko for win XP users to ensue the .net 4.0 was installed, just don't remember where it was. http://www.microsoft...s.aspx?id=17851

#164 Rose Scented Love Puff

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Posted 04 October 2013 - 04:14 AM

View PostShamous13, on 04 October 2013 - 03:25 AM, said:

What version of .net are you running? Their was a note from Niko for win XP users to ensue the .net 4.0 was installed, just don't remember where it was. http://www.microsoft...s.aspx?id=17851


Yes, I updated to .Net 4.0 and ensured C++, Directx, and my video card drivers are all upto date.

#165 Shamous13

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Posted 04 October 2013 - 04:26 AM

Can you start a new post and post up your DXdag and omicrone log

#166 Justin979271

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Posted 05 October 2013 - 02:42 AM

Back in August I went ahead and disabled the Avast! Sandbox feature that someone mentioned to do as a temporary work around. Since then, I have left it disabled and Mech Warrior Online has been working like a charm. After reading newer posts, I couldn't find the answer to my question so I will just ask. Has this issue been fixed yet? It has been bothering me a little for the past two months that my computer is left slightly compromised.

#167 Gary5393

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Posted 06 October 2013 - 06:14 PM

View PostJustin979271, on 05 October 2013 - 02:42 AM, said:

Back in August I went ahead and disabled the Avast! Sandbox feature that someone mentioned to do as a temporary work around. Since then, I have left it disabled and Mech Warrior Online has been working like a charm. After reading newer posts, I couldn't find the answer to my question so I will just ask. Has this issue been fixed yet? It has been bothering me a little for the past two months that my computer is left slightly compromised.


The newest patch notes says:
[color=#EEEEEE]Bug Fixes[/color]

- Fixed an issue with CPU detection in CryEngine where AMD processors weren't being correctly identified while running Avast! virtualization.
- Fixed an issue where the flamer particles were on an angle when firing from the weapon.

So i would assume it is repaired. However i have not tried it yet

http://mwomercs.com/game/patch-notes

#168 Sh4dow78

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Posted 08 October 2013 - 03:23 PM

i got them BOTH and no p[roblems with game.... are u sure its bcoz AMD or Avast ?

#169 Justin979271

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Posted 08 October 2013 - 03:31 PM

View PostGary5393, on 06 October 2013 - 06:14 PM, said:


The newest patch notes says:
[color=#EEEEEE]Bug Fixes[/color]

- Fixed an issue with CPU detection in CryEngine where AMD processors weren't being correctly identified while running Avast! virtualization.
- Fixed an issue where the flamer particles were on an angle when firing from the weapon.

So i would assume it is repaired. However i have not tried it yet

http://mwomercs.com/game/patch-notes


Thank you. I'll try it later this week and post my reply.

#170 Weedge

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Posted 23 October 2013 - 06:38 PM

Well Avast just had an update and now the[color="#959595"] [/color][color=#959595]Enable hardware-assisted virtualization work around is no longer working. Program is now being blocked by the Avast firewall and I have tried making it excluded but that does not work. When I disabled the firewall the game launched. But, I cannot enable windows firewall because of Avast and Avast will not tell you how to do that because they do not want to get blamed if something happens to your computer. Any new ideas??[/color]

#171 Longstride

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Posted 30 October 2013 - 01:39 PM

No Avast, No AMD ... still stuck at "Please Wait" screen... Now what? :/





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