Public Test 1.2.16 - 01-Aug-2013 - Feedback
#221
Posted 01 August 2013 - 12:58 PM
Right now there is huge difference between the basic FOV value and a modified one.
Imho i think the 3PV it's not as big deal as some ppl like to claim, in fact i feel it's kinda sluggish and 1Pv it's way better but meh welcome to the internetz!! where everyone it's arguing and they opinion it's the only worthy one.
#222
Posted 01 August 2013 - 12:59 PM
- Which Mech(s) did you use for this test?
- Catphract Highlander Atlas and Jenner
- What improvements would you like to see with 3rd person view?
- I would like to see the map added to the 3rd person view, I was lost with out it and maybe the option to pull the camera back a bit further and maybe lower just enough so that you can see where the Mech's feet are actually going. I also think the zoom function should be disabled, it really only serves a purpose in 1st person view.
- Any additional comments or concerns.
- Frame rate dipped (put still playable) but that's to be expected when you have to render another mech and all those drones, (which is a nice touch. Much better to have something that you can see to explain why you can see the back of your mech rather and putting it down to witchcraft.) Seemed to be quite a bit of rubber banding when I was piloting my Jenner and I think other light pilots had similar issues.
#223
Posted 01 August 2013 - 01:09 PM
Niko Snow, on 31 July 2013 - 01:10 PM, said:
- Which Mech(s) did you use for this test?
- What improvements would you like to see with 3rd person view?
- Any additional comments or concerns.
- CDA-3M, CDA-2B, CPLT-C1, CPLT-A1, CTF-3D, CTF-1X, QKD-5K, QKD-4G, VCT-9K, VCT-9B, STK-5S, STK-3H
- Slower transition between view modes. The transition seemed instantaneous and like it'd be hard to detect players who rapidly switch between view modes. Also a slower response in third person — a smooth but slight lag between player input and camera movement to discourage whipping the camera back and forth to check lanes.
The drone is hard to detect at distance possibly could be brighter or blink.Played a few more matches and the drone actually is pretty easy to see from a distance. - Why not implement third person as a module? It runs its own pros and cons in theory, and would force players to choose between it and other advantages like seismic or sensor range. EDIT: Looked good on all mechs except CPLTs.
Edited by Buff Plankchest, 01 August 2013 - 04:45 PM.
#224
Posted 01 August 2013 - 01:11 PM
- Which Mech(s) did you use for this test? I used the CN9-A. I love how i was able to see where my legs and torso are facing. Felt like it helped me maneuver way better when in those close up brawls.
- What improvements would you like to see with 3rd person view? Aim assist has to go.Felt like there is a Visibility advantagewhen hiding behind an object. The player can see the enemy, but the enemy cant see the player
- Any additional comments or concerns. Most people would disagree, but i actually like the 3rd person view. When custom matches do end up coming out, maybe have a on/off setting for 3rd person view.
#225
Posted 01 August 2013 - 01:17 PM
Edited by Deathlike, 01 August 2013 - 01:17 PM.
#226
Posted 01 August 2013 - 01:20 PM
Quote
No tactical advantage (107 votes [35.67%] - View)
Slight tactical advantage (116 votes [38.67%] - View)
Significant tactical advantage (77 votes [25.67%] - View)
Why is this question being posed? If everyone has 3PV, or access to 3PV, no-one has an advantage. If no-one has 3PV, no-one has an advantage. This question is only relevant if you're expecting 1PV to remain competitive when other players are using 3PV. In other words, this question is only relevant if you, PGI, are expecting to put all players together, so you cannot choose 3PV/mixed or 1PV, but everyone is lumped together.
#227
Posted 01 August 2013 - 01:23 PM
I have no intention of using 3rd person for combat but I was looking forward to it.
Why?
To check out my paint job, take screen shots and admire the graphics.
I have been looking at the screen shots of 3rd person and you can only see the top half of the mech in many cases.
You need to be able to zoom out to see the whole mech as well as have a free cam to admire it from different angles.
In this mode your weapons should shut down for 5 seconds so you can not abuse it in combat.
But we need a way to admire the mech properly.
I have been waiting to buy paints till I can admire my paint job in 3rd person, but at this rate I will be sticking to green
#228
Posted 01 August 2013 - 01:36 PM
Who cares if the minimap/seismic is gone in 3PV if it always comes up briefly?
#230
Posted 01 August 2013 - 01:42 PM
There's then the loss of another useful module(most mechs with 2 module slots until you unlock "master" which takes enough play time for most people to be done with "new player" status) which most players will probably transition to as they unlock better modules, making this a "new player" feature, but one that most people will prefer to outgrow in the long haul.
This might be a way to incorporate it, but not split the community.
Edited by Prezimonto, 01 August 2013 - 01:45 PM.
#231
Posted 01 August 2013 - 01:45 PM
#232
Posted 01 August 2013 - 01:48 PM
Niko Snow, on 31 July 2013 - 01:10 PM, said:
- Which Mech(s) did you use for this test?
- What improvements would you like to see with 3rd person view?
- Any additional comments or concerns.
1. jagermech
2. I want to have usable 3pv. Don't want to feel like "hey! Wanna 3pv? Fine but you're not welcome in our game, so here's your blinking drone and we got no tactical map for ya. Now enjoy it you arcade scum!"
That was honestly a very disapointing experience.
Edited by Dymdr, 01 August 2013 - 01:49 PM.
#233
Posted 01 August 2013 - 01:48 PM
Niko Snow, on 31 July 2013 - 01:10 PM, said:
- Which Mech(s) did you use for this test?
- What improvements would you like to see with 3rd person view?
- Any additional comments or concerns.
1. Atlas, Highlander, Centurion
2. Some kind of indicator of legs position 'cos most of the time you cant see legs in an Assault.
3. I really liked 3pv. It's a nice feature for the guys who like it, but 1st person is still superior, at least for me.
#235
Posted 01 August 2013 - 01:50 PM
Mal, on 01 August 2013 - 10:03 AM, said:
I'm still baffled why they haven't created a "falloff" for glowey lights, and brought back the atlases glowing eyes. Can they not make it so that it's not amplified by Depth of Field, and make it so it doesn't render until about 450m???
I HOPE... that now that this light is in-game again, They'll maybe get the idea to do that, and make Atlases awesome.
#236
Posted 01 August 2013 - 02:04 PM
warner2, on 01 August 2013 - 01:20 PM, said:
Why is this question being posed? If everyone has 3PV, or access to 3PV, no-one has an advantage. If no-one has 3PV, no-one has an advantage. This question is only relevant if you're expecting 1PV to remain competitive when other players are using 3PV. In other words, this question is only relevant if you, PGI, are expecting to put all players together, so you cannot choose 3PV/mixed or 1PV, but everyone is lumped together.
They asked the question so that they can say there is no tactical advantage later (using it and "data" that won't be released) in order to justify not splitting the queues which they can't do anyway due to the small player pool.
#237
Posted 01 August 2013 - 02:09 PM
#238
Posted 01 August 2013 - 02:11 PM
Chazmatron, on 01 August 2013 - 02:09 PM, said:
The server is only online for set times during today. It will be up next in 50 minutes.
#239
Posted 01 August 2013 - 02:22 PM
#240
Posted 01 August 2013 - 02:27 PM
Less view over objects and around corners.
In my opinion to much buff for fast mechs, you cant hit them(in teeth of hrs) and now they moving much better so no chances to hit them.
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