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Public Test 1.2.16 - 01-Aug-2013 - Feedback


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Poll: Public Test 1.2.16 - 01-Aug-2013 - Feedback (463 member(s) have cast votes)

Did 3rd person activate for you when pressing F4?

  1. Yes (455 votes [99.13%] - View)

    Percentage of vote: 99.13%

  2. No (4 votes [0.87%] - View)

    Percentage of vote: 0.87%

What are your thoughts on tactical viability of this implementation of 3rd person view?

  1. No tactical advantage (153 votes [33.33%] - View)

    Percentage of vote: 33.33%

  2. Slight tactical advantage (182 votes [39.65%] - View)

    Percentage of vote: 39.65%

  3. Significant tactical advantage (124 votes [27.02%] - View)

    Percentage of vote: 27.02%

Did it help with visual awareness as to the position of your torso to your legs?

  1. Yes (125 votes [27.23%] - View)

    Percentage of vote: 27.23%

  2. No (196 votes [42.70%] - View)

    Percentage of vote: 42.70%

  3. A little (138 votes [30.07%] - View)

    Percentage of vote: 30.07%

Keeping in mind that we intend to have 3rd person view be restricted in terms of what is displayed on the HUD, how did you feel about what was displayed on the HUD?

  1. Not enough information (73 votes [15.90%] - View)

    Percentage of vote: 15.90%

  2. Few minor items missing (44 votes [9.59%] - View)

    Percentage of vote: 9.59%

  3. Just right (197 votes [42.92%] - View)

    Percentage of vote: 42.92%

  4. Too much displayed (145 votes [31.59%] - View)

    Percentage of vote: 31.59%

There is a hovering camera drone above a Mech using 3rd person view. This helps with situations where “you can see him if he can see you”.

  1. Didn’t notice it (63 votes [13.73%] - View)

    Percentage of vote: 13.73%

  2. Helps identify nearby Mechs using 3rd person (278 votes [60.57%] - View)

    Percentage of vote: 60.57%

  3. Saw it but didn’t really make any kind of game impact (118 votes [25.71%] - View)

    Percentage of vote: 25.71%

Was the movement of the camera smooth?

  1. Yes (168 votes [36.60%] - View)

    Percentage of vote: 36.60%

  2. No (68 votes [14.81%] - View)

    Percentage of vote: 14.81%

  3. Few minor lag issues (173 votes [37.69%] - View)

    Percentage of vote: 37.69%

  4. Major lag issues (50 votes [10.89%] - View)

    Percentage of vote: 10.89%

Did you have any problems where the camera clipped through objects?

  1. Yes (77 votes [16.78%] - View)

    Percentage of vote: 16.78%

  2. No (263 votes [57.30%] - View)

    Percentage of vote: 57.30%

  3. Only in a few spots (119 votes [25.93%] - View)

    Percentage of vote: 25.93%

Vote

#221 Lord Perversor

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Posted 01 August 2013 - 12:58 PM

Matt Newman said in one of the early matches that they need to set up a fixed FOV for the 3PV camera.

Right now there is huge difference between the basic FOV value and a modified one.

Imho i think the 3PV it's not as big deal as some ppl like to claim, in fact i feel it's kinda sluggish and 1Pv it's way better but meh welcome to the internetz!! where everyone it's arguing and they opinion it's the only worthy one.

#222 Shadow Beast

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Posted 01 August 2013 - 12:59 PM

  • Which Mech(s) did you use for this test?
  • Catphract Highlander Atlas and Jenner
  • What improvements would you like to see with 3rd person view?
  • I would like to see the map added to the 3rd person view, I was lost with out it and maybe the option to pull the camera back a bit further and maybe lower just enough so that you can see where the Mech's feet are actually going. I also think the zoom function should be disabled, it really only serves a purpose in 1st person view.
  • Any additional comments or concerns.
  • Frame rate dipped (put still playable) but that's to be expected when you have to render another mech and all those drones, (which is a nice touch. Much better to have something that you can see to explain why you can see the back of your mech rather and putting it down to witchcraft.) Seemed to be quite a bit of rubber banding when I was piloting my Jenner and I think other light pilots had similar issues.


#223 Buff Plankchest

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Posted 01 August 2013 - 01:09 PM

View PostNiko Snow, on 31 July 2013 - 01:10 PM, said:

Please comment below with the following:
  • Which Mech(s) did you use for this test?
  • What improvements would you like to see with 3rd person view?
  • Any additional comments or concerns.





  • CDA-3M, CDA-2B, CPLT-C1, CPLT-A1, CTF-3D, CTF-1X, QKD-5K, QKD-4G, VCT-9K, VCT-9B, STK-5S, STK-3H
  • Slower transition between view modes. The transition seemed instantaneous and like it'd be hard to detect players who rapidly switch between view modes. Also a slower response in third person — a smooth but slight lag between player input and camera movement to discourage whipping the camera back and forth to check lanes. The drone is hard to detect at distance possibly could be brighter or blink. Played a few more matches and the drone actually is pretty easy to see from a distance.
  • Why not implement third person as a module? It runs its own pros and cons in theory, and would force players to choose between it and other advantages like seismic or sensor range. EDIT: Looked good on all mechs except CPLTs.

Edited by Buff Plankchest, 01 August 2013 - 04:45 PM.


#224 WARMACHINE760

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Posted 01 August 2013 - 01:11 PM

  • Which Mech(s) did you use for this test? I used the CN9-A. I love how i was able to see where my legs and torso are facing. Felt like it helped me maneuver way better when in those close up brawls.
  • What improvements would you like to see with 3rd person view? Aim assist has to go.Felt like there is a Visibility advantagewhen hiding behind an object. The player can see the enemy, but the enemy cant see the player
  • Any additional comments or concerns. Most people would disagree, but i actually like the 3rd person view. When custom matches do end up coming out, maybe have a on/off setting for 3rd person view.


#225 Deathlike

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Posted 01 August 2013 - 01:17 PM

BTW, my main gripe of the entire system... there is no equivalent MWO Repair Tool version for the Public Test Server. It needs to be integrated to the frontend/patcher ASAP. This should reduce problems that are specific to a badly mangled download (specifically with Objects.pak).

Edited by Deathlike, 01 August 2013 - 01:17 PM.


#226 warner2

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Posted 01 August 2013 - 01:20 PM

Quote

What are your thoughts on tactical viability of this implementation of 3rd person view?
No tactical advantage (107 votes [35.67%] - View)
Slight tactical advantage (116 votes [38.67%] - View)
Significant tactical advantage (77 votes [25.67%] - View)


Why is this question being posed? If everyone has 3PV, or access to 3PV, no-one has an advantage. If no-one has 3PV, no-one has an advantage. This question is only relevant if you're expecting 1PV to remain competitive when other players are using 3PV. In other words, this question is only relevant if you, PGI, are expecting to put all players together, so you cannot choose 3PV/mixed or 1PV, but everyone is lumped together.

#227 Jabilo

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Posted 01 August 2013 - 01:23 PM

Ok,

I have no intention of using 3rd person for combat but I was looking forward to it.

Why?

To check out my paint job, take screen shots and admire the graphics.

I have been looking at the screen shots of 3rd person and you can only see the top half of the mech in many cases.

You need to be able to zoom out to see the whole mech as well as have a free cam to admire it from different angles.

In this mode your weapons should shut down for 5 seconds so you can not abuse it in combat.

But we need a way to admire the mech properly.

I have been waiting to buy paints till I can admire my paint job in 3rd person, but at this rate I will be sticking to green ;)

#228 Tenpin

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Posted 01 August 2013 - 01:36 PM

Imagine firing off a macro that switches you back and forth every 2 seconds for just a few milliseconds.

Who cares if the minimap/seismic is gone in 3PV if it always comes up briefly?

#229 Krivvan

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Posted 01 August 2013 - 01:42 PM

View PostTenpin, on 01 August 2013 - 01:36 PM, said:

Imagine firing off a macro that switches you back and forth every 2 seconds for just a few milliseconds.



I would like to see you trying to play that way with the constant camera changes and reticule movements.

#230 Prezimonto

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Posted 01 August 2013 - 01:42 PM

I would love to see the camera for 3PV added as a free module that can be shot down. New players can use it for a while to help figure out the game and movements, and you can use it tactically, but also lose it then(perhaps un-target able on new accounts, but becomes target able after a month or two of game play).

There's then the loss of another useful module(most mechs with 2 module slots until you unlock "master" which takes enough play time for most people to be done with "new player" status) which most players will probably transition to as they unlock better modules, making this a "new player" feature, but one that most people will prefer to outgrow in the long haul.

This might be a way to incorporate it, but not split the community.

Edited by Prezimonto, 01 August 2013 - 01:45 PM.


#231 Skadi

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Posted 01 August 2013 - 01:45 PM

I'm sorry, but didn't they say we would not have a HUD in Third Person when they first announced it?

#232 Nema Nabojiv

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Posted 01 August 2013 - 01:48 PM

View PostNiko Snow, on 31 July 2013 - 01:10 PM, said:

Please comment below with the following:
  • Which Mech(s) did you use for this test?
  • What improvements would you like to see with 3rd person view?
  • Any additional comments or concerns.


1. jagermech

2. I want to have usable 3pv. Don't want to feel like "hey! Wanna 3pv? Fine but you're not welcome in our game, so here's your blinking drone and we got no tactical map for ya. Now enjoy it you arcade scum!"

That was honestly a very disapointing experience.

Edited by Dymdr, 01 August 2013 - 01:49 PM.


#233 PraetorRUS

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Posted 01 August 2013 - 01:48 PM

View PostNiko Snow, on 31 July 2013 - 01:10 PM, said:

Please comment below with the following:
  • Which Mech(s) did you use for this test?
  • What improvements would you like to see with 3rd person view?
  • Any additional comments or concerns.


1. Atlas, Highlander, Centurion
2. Some kind of indicator of legs position 'cos most of the time you cant see legs in an Assault.
3. I really liked 3pv. It's a nice feature for the guys who like it, but 1st person is still superior, at least for me.

#234 Krivvan

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Posted 01 August 2013 - 01:50 PM

View PostSkadi, on 01 August 2013 - 01:45 PM, said:

I'm sorry, but didn't they say we would not have a HUD in Third Person when they first announced it?


They said it would have reduced HUD elements.

#235 MoonUnitBeta

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Posted 01 August 2013 - 01:50 PM

View PostMal, on 01 August 2013 - 10:03 AM, said:

The floating camera's blinky lights..are a throwback to being able to target Atlases from across the map due to the red eyes on the skull (for maps that it's easy to make out the lights from a distance on).

I'm still baffled why they haven't created a "falloff" for glowey lights, and brought back the atlases glowing eyes. Can they not make it so that it's not amplified by Depth of Field, and make it so it doesn't render until about 450m???

I HOPE... that now that this light is in-game again, They'll maybe get the idea to do that, and make Atlases awesome.

#236 MechFrog1

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Posted 01 August 2013 - 02:04 PM

View Postwarner2, on 01 August 2013 - 01:20 PM, said:


Why is this question being posed? If everyone has 3PV, or access to 3PV, no-one has an advantage. If no-one has 3PV, no-one has an advantage. This question is only relevant if you're expecting 1PV to remain competitive when other players are using 3PV. In other words, this question is only relevant if you, PGI, are expecting to put all players together, so you cannot choose 3PV/mixed or 1PV, but everyone is lumped together.

They asked the question so that they can say there is no tactical advantage later (using it and "data" that won't be released) in order to justify not splitting the queues which they can't do anyway due to the small player pool.

#237 Chazmatron

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Posted 01 August 2013 - 02:09 PM

I can't even log onto the test server. It says my account is not authorised. This error is not covered in the FAQ as far as I can find.

#238 Krivvan

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Posted 01 August 2013 - 02:11 PM

View PostChazmatron, on 01 August 2013 - 02:09 PM, said:

I can't even log onto the test server. It says my account is not authorised. This error is not covered in the FAQ as far as I can find.


The server is only online for set times during today. It will be up next in 50 minutes.

#239 Chazmatron

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Posted 01 August 2013 - 02:22 PM

Seems I got my timezones mixed up.... wonky americans ;)

#240 JD R

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Posted 01 August 2013 - 02:27 PM

Jenner, Blackjack, Stalker, Jagermech, Cataphract, Victor and Centurion.

Less view over objects and around corners.

In my opinion to much buff for fast mechs, you cant hit them(in teeth of hrs) and now they moving much better so no chances to hit them.





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