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Critical hit scoring and identification


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Poll: Critical hits (120 member(s) have cast votes)

Should you be informed when you score a critical hit?

  1. Yes, my battle computer/sensors should tell me. ("Critical Hit!") (39 votes [32.50%] - View)

    Percentage of vote: 32.50%

  2. Yes, a floating damage indicator should be visible. (Red text: Critical Hit) (4 votes [3.33%] - View)

    Percentage of vote: 3.33%

  3. No. But I should be able to see the damage. (ie Drooping arm for a shoulder actuator) (68 votes [56.67%] - View)

    Percentage of vote: 56.67%

  4. No, there should be no indication. (6 votes [5.00%] - View)

    Percentage of vote: 5.00%

  5. Other (describe in post) (3 votes [2.50%] - View)

    Percentage of vote: 2.50%

(If you answered Yes above) Should you be informed what critical was scored?

  1. Yes (39 votes [32.50%] - View)

    Percentage of vote: 32.50%

  2. No (20 votes [16.67%] - View)

    Percentage of vote: 16.67%

  3. Other (describe in post) (4 votes [3.33%] - View)

    Percentage of vote: 3.33%

  4. I voted no (57 votes [47.50%] - View)

    Percentage of vote: 47.50%

Should critical hits be randomly assigned within a location?

  1. Yes, once internal damage is scored a randomly assigned critical should have a chance to be scored (39 votes [32.50%] - View)

    Percentage of vote: 32.50%

  2. No, criticals should correlate to precise hit location. (ie if your laser hits his laser, his laser should have a critical chance, not everything in the location.) (77 votes [64.17%] - View)

    Percentage of vote: 64.17%

  3. No, criticals should not be scored. (3 votes [2.50%] - View)

    Percentage of vote: 2.50%

  4. Other (describe in post) (1 votes [0.83%] - View)

    Percentage of vote: 0.83%

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#1 Johannes Falkner

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Posted 28 April 2012 - 09:08 PM

Should players be informed when they score critical hits? How much information about critical hits should they get? Should aim point/damage location directly influence critical chances by determining which crit can be hit? (Aiming for the shoulder to damage the shoulder actuator, weapon to crit the weapon, etc.) Basically how much information about critical hits should players get and how much control should they have over the infliction of them?

Edited by Johannes Falkner, 28 April 2012 - 09:09 PM.


#2 Aelos03

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Posted 28 April 2012 - 11:16 PM

i don't want to know because its unrealistic for my sensors and stuff to detect every screw in enemy mech and i don't them to know that either.

#3 Kargush

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Posted 28 April 2012 - 11:33 PM

"Left arm, critical" goes the computer. "Weapon destroyed" goes the computer.

Yes, I'd like to keep it that way. Or at the very least be notified that I got a critical hit and have the indicators let me know that yes, I just lost that large laser.

#4 EDMW CSN

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Posted 28 April 2012 - 11:36 PM

Critical hit ! Leg !
Jumpjet exhaust ports !

Critical hit ! Internal ammo explosion detected !
Ejecting !

#5 Aelos03

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Posted 28 April 2012 - 11:41 PM

well i don't mind computer tell me about where my mech is damaged but i don't want to here about damage on enemy mech.

#6 William Petersen

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Posted 28 April 2012 - 11:53 PM

I would like it for the computer to inform me when I score a critical hit and what I damage. However, the phrasing or voice would have to be different than when informing me what equipment of my own gets critically hit. Oh oh oh! If they used a female voice for the Mech Status and a Male voice for the targeting computer. That'd be awesome!

The critical hit should be randomized by location per the TT, not just because it's part of the TT but because it's just much easier to program than to fiddle with all these little hit boxes which might be over or under-sized, in the end, yes, it adds more mech variety, but it's also one step closer to a more-closed meta-game. "Well the Centurion is nice, but the AC'* *** box is too big, so the Dragon is better." (for the sake of example, only, don't get caught up in the detail)

#7 Player One

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Posted 28 April 2012 - 11:56 PM

I would only want to see that I have scored a critical, I dont think you need to be told you have scored a critical hit or an arcade game style -1500 float off the enemy mech. If you score a critical you should see this in the way the enemy mech moves i.e. critical hit on leg then mech limps for a few seconds due to hydraulic faliure etc...

#8 Motionless

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Posted 29 April 2012 - 12:00 AM

Either silence of hit conformation sounds, give crit hits a diff sound.

edit:
and if anyone doesn't know what I mean by hit conformation sound, just think of quake. And for that I voted 'other.'

Edited by Motionless, 29 April 2012 - 12:19 AM.


#9 ChalybsUmbra

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Posted 29 April 2012 - 12:03 AM

View Postkargush, on 28 April 2012 - 11:33 PM, said:

"Left arm, critical" goes the computer. "Weapon destroyed" goes the computer.

Yes, I'd like to keep it that way. Or at the very least be notified that I got a critical hit and have the indicators let me know that yes, I just lost that large laser.

OP is talking about if you should be notified that your opponent has taken critical damage i.e. their drooping arm, not if your ammo is exploding and if your computer should tell you that.

#10 Aelos03

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Posted 29 April 2012 - 12:13 AM

Like one said i think we dont need that at all you can see that visually and you can see it on targeting, i only want when my mech is damaged
and reason is not that i need it but for the feeling. having both will be too much.

#11 ChalybsUmbra

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Posted 29 April 2012 - 12:18 AM

Sounds interesting, but I voted no, show visual confirmation, and no random criticals. I think that the visual confirmation, if done right, should be more than adequate and the computer telling you would simply detract from the experience than supplement. Seeing your opponent's ammo exploding or their limbs going limp is satisfying and obvious. Don't need a voice to tell me that. And do away with this random stuff. As inspired as this is from TT, this game is about the skill and simulation of being a MechWarrior, not a person throwing dice. If the Cryengine has the capability of calculating precise hit locations, we should take advantage of it for the sake of realism and the experience. To not do so would be continuing, not improving the previous MechWarrior formulas.

#12 Youngblood

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Posted 29 April 2012 - 04:53 AM

Should you be informed what critical was scored?

Other: I voted this because I think this could be a great way to add in more depth to Information Warfare. Certain 'Mech modules or equipment should be able to tell pilots more information on whether or not crits were scored, as well as pass that info on to other lancemates. That, and/or keeping your sights on a target for a longer time before actually scoring the crit should affect how much info you get ON said hit. Popping in and out of alleyways mugging other 'Mechs should not be exceptional for gathering this kind of information, unless you had the gear that can cut through the melee and look at that information for you.

#13 guardiandashi

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Posted 29 April 2012 - 05:30 AM

re the random crits retaining this makes a LOT of sense to me because I see I see it as reflecting the reality that we are not going to know what exact effect the hit is going to have internally on the target, even if I "know" that the ammo bin for the atlas's lrm 20 is above and to the left of the launcher, and how am I going to know that the hit I just scored, did "1 crit" or did "3 crits" and the 3rd crit damaged the ammo feed, or chopped through the support framing for the srm launcher, or cut the power feeds for the arm laser so even though the laser itself is undamaged it is no longer getting power and so is offline.

my point is the "random" crits reflect those issues

#14 Gun Bear

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Posted 29 April 2012 - 05:51 AM

On an enemy 'mech I want to see the critical damage that has been dealt, I want billowing smoke and charred pieces of metal, I want to see sparks and shredded actuators! If I'm informed I score a crit though I don't want an audible voice or tone and I don't want text flashing around the screen and ruining my game immersion - since there is already a layout that shows the enemy armor status just make critical damage a darker shade of red, maybe make that portion of the 'mech flash when it is critically hit but nothing more than that.

#15 Alan Grant

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Posted 29 April 2012 - 06:09 AM

I'm all for having my mech tell me when my mech takes critical damage like in previous mech games. When my leg takes a crit, or weapons system I'd like to know. And the crit message should be seperated from the "location/weapon" destroyed message.

That information is more important to me than whether or not I scored a crit on my enemy. If I did, I'll figure it out soon enough because my focus will be on him/her, and if he's no longer firing his large laser at me, then I can do the maths. Also the game isn't an rpg where hits and crits appear above the enemy's head.

Although an overlay module could be a possibility.

I'll be ignoring my current situation and would like to have my mech report this information for me, except when my mech takes crits to sensors and other systems and circuitry leaving me without a voice to guide me, this I would like to see implemented.

#16 Serpentine

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Posted 29 April 2012 - 06:27 AM

Remember the MW3 Computer? "Critical Hit. Critical Hit. LRMs. LRMs."

#17 DocBach

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Posted 29 April 2012 - 07:21 AM

I'd say a satisfying internalized explosion animation with smoke pouring out of the location would be a good indicator of a critical hit.

Perhaps with some different modules with your 'Mech your sensors would be able to detect critical hits in the target's damage display on your HUD, but there should never be any floating text in this game -- ever.

Edited by DocBach, 29 April 2012 - 07:23 AM.


#18 Caballo

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Posted 29 April 2012 - 07:42 AM

If ******** Betty goes "Critical hit" when i score one on the NME, ¿What will she say when i get a critical hit?

#19 DaBlackhawk

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Posted 29 April 2012 - 08:03 AM

if you recived a crit hit or arm,leg ect is destroyed it should tell you about item been distroyed or disable

#20 Kargush

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Posted 29 April 2012 - 08:16 AM

View PostChalybsUmbra, on 29 April 2012 - 12:03 AM, said:

OP is talking about if you should be notified that your opponent has taken critical damage i.e. their drooping arm, not if your ammo is exploding and if your computer should tell you that.

I stand corrected.

That'll teach me to read the OP more carefully.





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