Edited by Johannes Falkner, 28 April 2012 - 09:09 PM.


Critical hit scoring and identification
#1
Posted 28 April 2012 - 09:08 PM
#2
Posted 28 April 2012 - 11:16 PM
#3
Posted 28 April 2012 - 11:33 PM
Yes, I'd like to keep it that way. Or at the very least be notified that I got a critical hit and have the indicators let me know that yes, I just lost that large laser.
#4
Posted 28 April 2012 - 11:36 PM
Jumpjet exhaust ports !
Critical hit ! Internal ammo explosion detected !
Ejecting !
#5
Posted 28 April 2012 - 11:41 PM
#6
Posted 28 April 2012 - 11:53 PM
The critical hit should be randomized by location per the TT, not just because it's part of the TT but because it's just much easier to program than to fiddle with all these little hit boxes which might be over or under-sized, in the end, yes, it adds more mech variety, but it's also one step closer to a more-closed meta-game. "Well the Centurion is nice, but the AC'* *** box is too big, so the Dragon is better." (for the sake of example, only, don't get caught up in the detail)
#7
Posted 28 April 2012 - 11:56 PM
#8
Posted 29 April 2012 - 12:00 AM
edit:
and if anyone doesn't know what I mean by hit conformation sound, just think of quake. And for that I voted 'other.'
Edited by Motionless, 29 April 2012 - 12:19 AM.
#9
Posted 29 April 2012 - 12:03 AM
kargush, on 28 April 2012 - 11:33 PM, said:
Yes, I'd like to keep it that way. Or at the very least be notified that I got a critical hit and have the indicators let me know that yes, I just lost that large laser.
OP is talking about if you should be notified that your opponent has taken critical damage i.e. their drooping arm, not if your ammo is exploding and if your computer should tell you that.
#10
Posted 29 April 2012 - 12:13 AM
and reason is not that i need it but for the feeling. having both will be too much.
#11
Posted 29 April 2012 - 12:18 AM
#12
Posted 29 April 2012 - 04:53 AM
Other: I voted this because I think this could be a great way to add in more depth to Information Warfare. Certain 'Mech modules or equipment should be able to tell pilots more information on whether or not crits were scored, as well as pass that info on to other lancemates. That, and/or keeping your sights on a target for a longer time before actually scoring the crit should affect how much info you get ON said hit. Popping in and out of alleyways mugging other 'Mechs should not be exceptional for gathering this kind of information, unless you had the gear that can cut through the melee and look at that information for you.
#13
Posted 29 April 2012 - 05:30 AM
my point is the "random" crits reflect those issues
#14
Posted 29 April 2012 - 05:51 AM
#15
Posted 29 April 2012 - 06:09 AM
That information is more important to me than whether or not I scored a crit on my enemy. If I did, I'll figure it out soon enough because my focus will be on him/her, and if he's no longer firing his large laser at me, then I can do the maths. Also the game isn't an rpg where hits and crits appear above the enemy's head.
Although an overlay module could be a possibility.
I'll be ignoring my current situation and would like to have my mech report this information for me, except when my mech takes crits to sensors and other systems and circuitry leaving me without a voice to guide me, this I would like to see implemented.
#16
Posted 29 April 2012 - 06:27 AM
#17
Posted 29 April 2012 - 07:21 AM
Perhaps with some different modules with your 'Mech your sensors would be able to detect critical hits in the target's damage display on your HUD, but there should never be any floating text in this game -- ever.
Edited by DocBach, 29 April 2012 - 07:23 AM.
#18
Posted 29 April 2012 - 07:42 AM
#19
Posted 29 April 2012 - 08:03 AM
#20
Posted 29 April 2012 - 08:16 AM
ChalybsUmbra, on 29 April 2012 - 12:03 AM, said:
I stand corrected.
That'll teach me to read the OP more carefully.
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