

Congratulations - Seismic Now Virtually Ruined As A Recon Tool
#241
Posted 24 September 2013 - 09:01 AM
#242
Posted 24 September 2013 - 09:04 AM
#243
Posted 24 September 2013 - 09:35 AM
In the CB, very many players were outraged there was no built in Active/Passive Radar system, or a f'ing rear view camera. They were all running around BLIND according to them. Boo Dev.
The appeasement came in the form of Seismic Sensor. It was already only running at HALF the range of the other Mech games range of 1000m. Yaah Dev.
Then the whining turned again. Better than radar, better than rear view and way to much Range @450m. The new whine was, can't sneak around, can't blind side those BIG Fatlas's like they liked to... blah blah blah.
The appeasement came in the form of Nerf Seismic Sensor. It was already only running at HALF the range of the other Mech games range of 1000m and now was down to 250m. Yaah Dev.
And now this. Put it in! Take it out! Nerf it. Buff it!
FFS would this Community please make up its F*ing mind already.

#244
Posted 24 September 2013 - 09:47 AM
Viktor Drake, on 02 August 2013 - 12:15 PM, said:
I do use seimic but not to recon but for protection, i have it on my LRM boat in case someone would have the brilliant idea of sneaking on me. I m stationnary so i dont create vibrations bothering the seismic sensor ( ok maybe when firing).
I'm not for the range nerf, at 400 meters it was fine but you have to be still for it too work.
Also scouting is supposed to be a dangerous role to play with risk of being shot at. Its one of the features that make this game stupid easy, third person view, seismic, UAV. What happened to" i turn the corner and OH ****!!!!!!! The whole team is there"..?
#245
Posted 24 September 2013 - 09:59 AM
#246
Posted 24 September 2013 - 10:02 AM
#247
Posted 24 September 2013 - 10:03 AM
#250
Posted 24 September 2013 - 03:42 PM
MaddMaxx, on 24 September 2013 - 09:35 AM, said:
So wait, explain to me again why seismic is the better solution instead of Active and Passive radar? How does this make for a better to tactical game with information warfare and active player skill being involved with finding the enemy?
#251
Posted 24 September 2013 - 06:10 PM
#252
Posted 24 September 2013 - 08:17 PM
#253
Posted 25 September 2013 - 08:49 AM
Prezimonto, on 24 September 2013 - 03:42 PM, said:
I was not trying to explain better or not, just that without some form of knowing where the enemy was, especially behind, besides doing so visually, many folks thought MWO sucked balls because it was "HARD". So instead of a 1000m red dot radar system, they intro'd the Seismic module.
Some love it and some apparently hate it. When the vote is apparently even close to 50/50 (and not based on any vote taking in this disaster) it just gets tweaked to 250m (advanced) and stays in.
#254
Posted 25 September 2013 - 09:40 AM
MaddMaxx, on 24 September 2013 - 09:35 AM, said:
In the CB, very many players were outraged there was no built in Active/Passive Radar system, or a f'ing rear view camera. They were all running around BLIND according to them. Boo Dev.
Sure they can win. Implement an Active/Passive Radar system and a f'in rear view camera. "You ordered a cake, and I gave you a burger, and you're not happy. There's just no way to win with you!"
Edited by MuKen, 25 September 2013 - 09:42 AM.
#255
Posted 25 September 2013 - 11:10 AM
MuKen, on 25 September 2013 - 09:40 AM, said:
Sure they can win. Implement an Active/Passive Radar system and a f'in rear view camera. "You ordered a cake, and I gave you a burger, and you're not happy. There's just no way to win with you!"
That is what Seismic provides foo. And apparently no one likes it.

#256
Posted 26 September 2013 - 10:16 PM
Almond Brown, on 25 September 2013 - 11:10 AM, said:
That is what Seismic provides foo. And apparently no one likes it.

That's a silly thing to say, people don't dislike it because it failed to touch those issues. People dislike it because it broke other game mechanics while doing so.
It's like if I said "I need more money" and you broke my leg by dropping a golden boulder on it, then said "hey, that's worth money, you got what you wanted". People don't want a rear view camera provided that comes with a game-breaking wall-hack, they just want a freakin rear-view camera. You can and should do one without the other.
Seismic tells you where people are behind walls, that's the problem. Why is this so hard to understand? Why do you guys keep acting like because people wanted rear-view, they should be ok with x-ray?
Edited by MuKen, 26 September 2013 - 10:19 PM.
#257
Posted 26 September 2013 - 11:35 PM
#258
Posted 27 September 2013 - 09:38 AM
Max range 500M, detects activity based on (tonnage/10) x KPH. For example, 100 tons at 50kph is detected at 500m. 100/10 = 10 x KPH50 = 500.
Make sense?
So a hunchback at 50 tons traveling at 80 KPH would be detected by a stationary mech with seismic at 400M. If he slowed down however the range to detect him drops to 200M at 40KPH.
Add to this self-generated static. Turning, the shuffling of your own mechs feet, reduces that range by your tonnage/10 as a %. So a hunchback who's turning in place but not moving is going to have his detection range reduced by 5%. When you move it's your tonnage + your speed/10 as a percentage. So a hunchback traveling at 50KPH would reduce his detection range by 55% while an Atlas traveling at any speed isn't going to detect anything until he stops.
What does this mean?
It means a Spider at 25 tons traveling at 20 KPH could get to within 50m of a stationary mech undetected. When he kicks the speed up though he's going to give away his location. It means smaller mechs can move faster while generating less 'static', giving an optimal buffer to them when being chased - larger mechs generate more 'static' and reduce their range more when they're moving.
It means that having a smaller mech and moving slowly would let you scout effectively against anything but a completely stationary opponent and moving very slowly in a small mech will still let you sneak to within backstabbing range if you're good and careful.
That would be ideal for me.
#259
Posted 27 September 2013 - 11:11 AM
MuKen, on 26 September 2013 - 10:16 PM, said:
That's a silly thing to say, people don't dislike it because it failed to touch those issues. People dislike it because it broke other game mechanics while doing so.
It's like if I said "I need more money" and you broke my leg by dropping a golden boulder on it, then said "hey, that's worth money, you got what you wanted". People don't want a rear view camera provided that comes with a game-breaking wall-hack, they just want a freakin rear-view camera. You can and should do one without the other.
Seismic tells you where people are behind walls, that's the problem. Why is this so hard to understand? Why do you guys keep acting like because people wanted rear-view, they should be ok with x-ray?
The previous Mech game version was a wall-hack as well. Getting pings from Active radar from an unseen enemy 1000m away, hello. Sure go passive, go active, whatever. either way at some point it was on and you got your Ping data.
The Dev mentioned the rear view was an Engine issue but are looking into it. In the meantime, you can know when an enemy is behind you. No need for people to be all irate it isn't a fracking actual camera, it provides the data required.
Edited by Almond Brown, 27 September 2013 - 11:11 AM.
#260
Posted 27 September 2013 - 11:13 AM
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