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Pgi, Turn Off Spiders


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#41 Wolfways

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Posted 04 August 2013 - 02:43 PM

View PostMatta, on 04 August 2013 - 01:38 PM, said:


Dear sir, there can be only 4 things:

1. You exaggerate A LOT (I don't want to say that you're lying but MG Spider standing still in front of you and taking your SRMs off while you shoot at him with those SRMs and AC2s ? C'mmon...)
2. You can't aim at point blank;
3. Spider was actually moving and not standing still;
4. That never happened.



Win button ? Are you f*u*c*k*i*n*g kidding me ?!

I never said Spider doesn't have hitbox issues but what about Jenner, what about Commando ? If you can't hit them too then I suggest aim better and stop telling fairy tales on the forums.

Well i don't care if you believe me or not, it happened.
As for hitting lights, in my Raven i can easily hit them. In fact i'd go 1-on-1 with anything in the Raven. I haven't played the other lights since CB so i don't know what they're like, i just feel almost invincible unless someone gets a lucky shot with a big weapon.
But when a light is circle strafing me in one of my heavies, which are not made for fighting lights, it takes a hell of a lot of hits to damage them and as they are doing constant damage they outdamage and destroy me.
Actually, half the time jenners don't even bother strafing but just sit there firing away directly in front of me. In fact it happened twice today.
That's probably partially why PPC/Gauss builds are so common, it takes a good whack at a light instead of trying to hit them over and over with smaller weapons. If you don't have the speed to keep up with them you need to hit them hard when you do hit.

But believe whatever you like. I know i hate lights for spoiling the majority of matches i'm in, and my wife quit playing because, as she put it "I'm sick of playing lightmech online".

#42 Purlana

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Posted 04 August 2013 - 02:43 PM

View PostMatta, on 04 August 2013 - 01:38 PM, said:


I never said Spider doesn't have hitbox issues but what about Jenner, what about Commando ?
Commando??? Every time I see a hostile commando I smile, because it's a free kill. :P

#43 BookWyrm

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Posted 04 August 2013 - 02:54 PM

View PostWolfways, on 04 August 2013 - 02:43 PM, said:

Well i don't care if you believe me or not, it happened.
As for hitting lights, in my Raven i can easily hit them. In fact i'd go 1-on-1 with anything in the Raven. I haven't played the other lights since CB so i don't know what they're like, i just feel almost invincible unless someone gets a lucky shot with a big weapon.
But when a light is circle strafing me in one of my heavies, which are not made for fighting lights, it takes a hell of a lot of hits to damage them and as they are doing constant damage they outdamage and destroy me.
Actually, half the time jenners don't even bother strafing but just sit there firing away directly in front of me. In fact it happened twice today.
That's probably partially why PPC/Gauss builds are so common, it takes a good whack at a light instead of trying to hit them over and over with smaller weapons. If you don't have the speed to keep up with them you need to hit them hard when you do hit.

But believe whatever you like. I know i hate lights for spoiling the majority of matches i'm in, and my wife quit playing because, as she put it "I'm sick of playing lightmech online".

Are we even playing the same game?

#44 Wolfways

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Posted 04 August 2013 - 03:17 PM

View PostBookWyrm, on 04 August 2013 - 02:54 PM, said:

Are we even playing the same game?

lol when reading the forums i wonder that a lot.

#45 Thorqemada

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Posted 04 August 2013 - 04:10 PM

Well, it is a total common Light Pilot tactic to stop for shooting anything that is not 2+ PPC + Gauss/AC20 and sometimes even then and simply trust the not working hit detection.
Ligths do outdamage heavier Mechs bcs they hit the Big Boys while the Big Boys often miss for whatever reason - its not that hard to aim at a stationary Light but total commong to apply only the lowest dmg.
Spiders are the eptitome of this phenomenon.

Fix Hit Detection - everything else depends on it!

Edited by Thorqemada, 04 August 2013 - 04:11 PM.


#46 Valore

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Posted 04 August 2013 - 05:39 PM

Ahhh, this thread brings back so many nostalgic memories.

Back then:

World of Jenner.

Non-light pilots: There's something wrong, lights take a lot more to kill than they should.

Light pilots: LOL NOOB L2P YOU ARE BAD BECAUSE YOUR AIM IS BAD AND I AM PRO PILOT

Then HSR.

Non-light pilots: Oh, the game seems to work better now.

Light pilots: WTF BUFF LIGHT ARMOUR NERF LASERS/GAUSS/EVERY WEAPON WE CAN'T CARRY QQ QQ QQ

If PGI ever gets the hitreg fixed, I'm sure we'll have the exact same situation.

Edited by Valore, 04 August 2013 - 05:40 PM.


#47 BookWyrm

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Posted 04 August 2013 - 07:06 PM

View PostThorqemada, on 04 August 2013 - 04:10 PM, said:

Well, it is a total common Light Pilot tactic to stop for shooting anything that is not 2+ PPC + Gauss/AC20 and sometimes even then and simply trust the not working hit detection.
Ligths do outdamage heavier Mechs bcs they hit the Big Boys while the Big Boys often miss for whatever reason - its not that hard to aim at a stationary Light but total commong to apply only the lowest dmg.
Spiders are the eptitome of this phenomenon.

Fix Hit Detection - everything else depends on it!

Common light tactic to stop? COMMON LIGHT TACTIC TO STOP!? GAAAAAHHHH, get me out of the frickin' twilight zone. What game are you people playing? Please send me to the training wheels games, I want free kills too.

Or at least tell me that was sarcasm, please, before I have an aneurysm.

Edited by BookWyrm, 04 August 2013 - 07:08 PM.


#48 DegeneratePervert

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Posted 04 August 2013 - 07:25 PM

You people stop while you pilot light mechs? I mean, in my Jenner F I slow down sometimes to re-position myself, but I never fully stop...

Spiders are quite tough atm, seems like their hitboxes are way off.

#49 Thorqemada

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Posted 04 August 2013 - 07:30 PM

View PostBookWyrm, on 04 August 2013 - 07:06 PM, said:

Common light tactic to stop? COMMON LIGHT TACTIC TO STOP!? GAAAAAHHHH, get me out of the frickin' twilight zone. What game are you people playing? Please send me to the training wheels games, I want free kills too.

Or at least tell me that was sarcasm, please, before I have an aneurysm.


No - its a reality of gameplay, they know they dont get hit serious by a few ML and SRM and stop right in front of you as soon they expect not being hit by one of the Multi-PPC + Gauss/AC20 Mechs.
Especially if they expect to be able to exploit the geometry to "desynch"...

Edited by Thorqemada, 04 August 2013 - 07:30 PM.


#50 Mcgral18

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Posted 04 August 2013 - 07:33 PM

View PostThorqemada, on 04 August 2013 - 07:30 PM, said:


No - its a reality of gameplay, they know they dont get hit serious by a few ML and SRM and stop right in front of you as soon they expect not being hit by one of the Multi-PPC + Gauss/AC20 Mechs.
Especially if they expect to be able to exploit the geometry to "desynch"...


Only the SRMs are broken against lights, everything else hits fine (exception being the spider, on occasion).

Hitscan is normally a better anti-light weapon, but PPCs and ACs can take them out fine if you can get the lead correctly, and HSR doesn't get screwy.

#51 KHETTI

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Posted 04 August 2013 - 07:35 PM

Played a game earlier tonight, on river city, we took lower, spider starts capping base, me in a cataphract(2 erppc 1 gauss) and a dual AC20 jager move to chase him off.
Spider blazing away with large lasers, over heats and shuts down right in front of us, i alpha straight into his leg, Jager give him an alpha to same leg, no damage, spider powers back up and runs off!.

Serious problem with that mech, and common sense thing to do is either sort hit detection on it quickly or restrict it until its sorted, none of the other lights exhibit this problem.

#52 ShinVector

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Posted 04 August 2013 - 07:36 PM

View PostEleshod, on 03 August 2013 - 12:57 PM, said:

Me and my brother ran a few tests he on his spider and me on my raven. It seems the spiders hitbox sits lower on the mech then it should. I was shooting at the upper leg of the spider and hitting shoulders. As well as completely missing with a PPC while we did a circle strafe test. This got even worse when he pumped his jump jets. shooting just slightly below the feet on a JJ caused his chest to take damage.

While playing in a match I used these shot adjustments to actually leg a spider. He shut down after an overheat ((Running 2 medium lasers and a LL on tourlmine I shot his other foot point blank with me PPC while he was shut down and watched his shoulder flicker.


If he is already legged on the foot your shooting... That is damaged transferring to the side torso.

#53 Thorqemada

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Posted 04 August 2013 - 07:46 PM

No, AC20, Gauss and PPC and everything that is a "Big Hit" pinpoint Weapon is good on Lights.

Pulse Lasers are slightly ok but i simply can not afford the weight in my Medium.
Beam Lasers are crap against Lights even you see the beam for the full duration on the Target, this is only a visual.

Both - Pulse and Beam Lasers - seem to suffer a serious damage reduction against small moving Targets and even stationary Lights that somehow "desynch" from the visual position my client shows me.

Recently i switched to a Cicada and the 1 ERPPC i use is better to fight them than 3 ML i also have.
Atm my W/L is up to 1,5 from 1,2 in my Centurion A and my down to 1,0 AL since my Lasers dont hurt anything anymore...

Edited by Thorqemada, 04 August 2013 - 07:49 PM.


#54 Corvus Antaka

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Posted 05 August 2013 - 12:15 AM

i had 1 noreg on a spider today, ac/20, he wasnt moving. reticule turned red, but no damage.

i also killed 5 spiders, 3 jenners, and 4 ravens, and had no hitreg issues at all.

spider hitbox might be a touch off, but overall it seems fine.

#55 FatBabyThompkins

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Posted 05 August 2013 - 03:04 AM

I'm wondering how he noticed the spiders shoulder flicker on a leg shot on a shutdown mech. Unless he's taking BAP, which no respecting PPC would when it costs a DHS or another ton of Gauss ammo...

#56 LordDante

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Posted 05 August 2013 - 03:04 AM

the best thing about the spider is all the hate i creates so im even more capable of distracting the heavies for my team.
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#57 Percimes

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Posted 05 August 2013 - 05:54 AM

View PostBookWyrm, on 04 August 2013 - 01:21 PM, said:

Sure thing, I'll tell you right now that I can duplicate that in a Jenner, Raven, Centurion, Hunchback, Cataphract, Jaegermech, and maybe a few others.
The misconception seems to be that Spider pilots only use Spiders because they're so overpowered, which is silly.


Agreed, I've done the same "feat" piloting a RVN-4X, a slower and bigger mech than any Spider.

#58 Purlana

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Posted 05 August 2013 - 05:55 AM

View PostLordDante, on 05 August 2013 - 03:04 AM, said:

the best thing about the spider is all the hate i creates so im even more capable of distracting the heavies for my team.


Never ever target the spider first, it's just a waste of time. I only turn to a spider if they are trying to core my back.

Edited by Purlana, 05 August 2013 - 05:57 AM.


#59 codynyc

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Posted 05 August 2013 - 07:02 AM

Easy way to tell a mech is broken. .. all the noobs start using it. Just like the 3l before ecm fixes.

Op I totally agree with you. Try to play assault only youll see less of the mech running around.

For the boneheads That say learn to aim pgi has stated there is a issue. Learn to pilot a mech that isnt broken.
And since im on the subject remove base caps from assault mode!

#60 Redwood Elf

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Posted 05 August 2013 - 12:44 PM

Believe it or not, when I'm in spectator mode (usually because some unhittable spider cored me from behind in my Atlas) I'll often see light mechs that have throttle decay turned on...that's right, their mech stops whenever they take their finger off the W key.

Of course my best guess is that they're noobs who haven't figured out how to turn throttle decay off yet, since in a small mech, speed is life. You keep moving or you're Gauss bait.





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