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What happens in battle when you die?


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#21 Zerstorer Stallin

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Posted 12 June 2012 - 01:45 AM

View PostWoodstock, on 12 June 2012 - 01:29 AM, said:

The answer to this has not been given ... but given thier comments of liking how certain other games do things I would assume you have 2 options on death:

1) Loiter on the battlefield as a ghost ... I'd prefer a 3rd person view for this. To really contrast the feel of it.

2) To return to the mechbay and join another match. (It has yet to be confirmed also if your mech will be locked until the end of the battle ala WoT or if you can just join a new fight.)

Rik


Hopefully option 2, who wants to set around and wait unless its your Unit, everynow and then you'll pug it.

#22 LackofCertainty

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Posted 12 June 2012 - 01:46 AM

The less of my time gets wasted the better.  Give me the option to specate a match if I want, but if I leave the match, I should be able to repair my mech up, and then instantly join another match with that same mech.   Also, as a side-note: I'd make spectating all be done in first person, so that you don't have the issue of "ghosting" where a player dies, spectates in a third person camera and tells his allies whats around the corner. (Usually via vent or skype)

WoT's style of locking one tank till the battle it was in is finished is annoying, and doesn't make me be a better player in any way.  All it does is punish me for making a mistake.  Admit it, no matter how good you are, you're bound to have an off game every now and then.  Do you really want to sit there for 10+ minutes while the game rubs your nose in it, or would you rather hop out and start a new game?  Personally, I'd rather get into a new game.

Edited by LackofCertainty, 12 June 2012 - 01:50 AM.


#23 Shadowscythe

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Posted 12 June 2012 - 01:47 AM

View PostLethalMezzle, on 12 June 2012 - 01:42 AM, said:

My guess is that you have to sit there and think about what you've done.

As far as I can recall, I remember the developers saying that there were two modes they were experimenting with: one where you have only one life and one where you have three mechs and when you die you can hotdrop a new mech down to the battlefield (I honestly can't remember the source for this, so don't quote me on that). My hope is that matches won't take too long or this might be an issue.

Bring a book and put it next to your PC, and then read it when you die. It's what I'll do if I can't just quit and join a new game.


It is video interview http://mwomercs.com/...deo/LbC7w9SN3oE
4:33 in

Found that video while looking for info on my earlier reply in this post lol

Edited by Shadowscythe, 12 June 2012 - 01:49 AM.


#24 Fides

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Posted 12 June 2012 - 01:49 AM

I think it would be nice if you had mech insurance, insurance being what it is, if your mech is destroyed it should only cover part of the cost of a new mech while always covering the minimum cost of the cheapest mech.

#25 oohawkoo

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Posted 12 June 2012 - 01:49 AM

View PostLethalMezzle, on 12 June 2012 - 01:42 AM, said:

My guess is that you have to sit there and think about what you've done.

As far as I can recall, I remember the developers saying that there were two modes they were experimenting with: one where you have only one life and one where you have three mechs and when you die you can hotdrop a new mech down to the battlefield (I honestly can't remember the source for this, so don't quote me on that). My hope is that matches won't take too long or this might be an issue.

Bring a book and put it next to your PC, and then read it when you die. It's what I'll do if I can't just quit and join a new game.


i think that was refering to a specfic type of game mode =X but i cant rember where i read it eaiter =3 still youll prolly get to watch the battle in 3rd person mode or soemthing ... kinda boring if ur stuck iin ur dead mech till battle resolved .... might also help you learn a bit too =3 from observeing others style =3...... ... would be nice if they did the wot way and let you go start another match with any extra mech you got =3

#26 Agent KI7KO

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Posted 12 June 2012 - 01:52 AM

Unfortunately for the most of you, players who die early will be allowed to go back into the hangar straight away, because waiting 10 minutes will just drive potential customers away.

#27 LackofCertainty

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Posted 12 June 2012 - 01:53 AM

The dropship mode the devs mentioned early on, and have since stated that the only mode available at launch will be the default: 1 life, capture the enemy base mode. Any other game modes will be rolled out post-launch at some time tbd. Basically they're launching the game as soon as it's bare bones are solid, and then are going to fill it out with content as they go. ;)


edit:
I went back and rewatched the interviews and such and realize that I misheard them. (in the game trailers one, I thought Russ said "we have capture mode and are looking at a dropship mode... we'll add more modes as we go." but he actually said something more like "we have capture mode and are looking at a dropship mode... we will have those two modes at launch, and will be looking to add more as we go."

Durn me being bad at listening.

Edited by LackofCertainty, 12 June 2012 - 05:04 PM.


#28 Murphy7

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Posted 12 June 2012 - 01:58 AM

View PostReuben Jacob Drake, on 12 June 2012 - 12:58 AM, said:

How about you come back on foot and can run around shooting mechs with your pistol/sidearm. In your underpants.
Seriously - Anything is better than observer mode.


Just like when you pop the hatch on your overheated Locust; you might not effect the battle, but you'll have a great time.

#29 Shadowscythe

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Posted 12 June 2012 - 01:58 AM

View PostLackofCertainty, on 12 June 2012 - 01:53 AM, said:

The dropship mode the devs mentioned early on, and have since stated that the only mode available at launch will be the default: 1 life, capture the enemy base mode. Any other game modes will be rolled out post-launch at some time tbd. Basically they're launching the game as soon as it's bare bones are solid, and then are going to fill it out with content as they go. ;)


Where did they say that?

#30 Hellboy561

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Posted 12 June 2012 - 01:59 AM

I don't mind having to wait after making a mistake. Why just quit out? Fair enough you died, but it happens. You can now watch your lancemates stomp around, learn from your mistakes and learn from your lancemates. Y'know its not the end of the world.

I kinda hope that they'll allow us to enter your MechLab and other menus whilst still actually in the game, that would then mean if you got Gauss Cannoned from the other side of the map 2 minutes in you can just MechLab it up and play around with your other Mechs while you wait. Don't just give us spectator mode!!

Also, does anyone know if there will be a MechBay in game?? Critical damage? To the MechBay!!! ;)

Edited by Hellboy561, 12 June 2012 - 02:04 AM.


#31 Saintphoenix

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Posted 12 June 2012 - 02:04 AM

View PostShadowscythe, on 12 June 2012 - 01:17 AM, said:

If I remember right it is;

Death = wait/spectator mode, repair bill, xp at end of match.
Exit = bad, no XP for leaving, and gaining repair bill.

I believe it was an interview that covered it (will look) ;) (i'm sick, can't sleep anyway)

Edit, found in Q&A 3.....

[DAVID] There will be no free roaming spectator mode. Dead players will likely see their destroyed ’Mech for a few seconds and then be able to cycle through the viewpoints of their living allies.

[BRYAN] We’re very aware and concerned about spectator mode giving teams using Teamspeak like communications and advantage. More than likely we only allow spectators to view what the current target view (pilot) can see.

There are a couple of "likely"s in there so I guess it isn't writen in stone yet lol

Edit 2. found in Q&A 2

[MATT C] No special concessions can be made for disconnects or severe lag, if a team loses a match due to these factors then it’s just bad luck. Anything we could add to detect these conditions and declare the match void opens the door to worse exploits where players purposefully disconnect to void match results when they are losing. These situations are very hard to deal with as a disconnect from lag looks identical to an intentional cable pull.All players in a match when it ends will get the match rewards, disconnected players will not gain any progression as rewards are handed out at the end of a match.

So XP is at end of match, exit = bad

Although that was dec of 11 so they might have changed it, but probably not

Just fyi disconnects are not the same thing as leaving a game, this whole thing you posted is talking about if a player disconnects in game, World of tanks does this well, i like to watch some games after i die if i die late and leave sometimes if i die early, but again a disconnect is different to leaving a game and id wager they will let you leave if you wish after you die

#32 Shadowscythe

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Posted 12 June 2012 - 02:09 AM

View PostSaintphoenix, on 12 June 2012 - 02:04 AM, said:

Just fyi disconnects are not the same thing as leaving a game, this whole thing you posted is talking about if a player disconnects in game, World of tanks does this well, i like to watch some games after i die if i die late and leave sometimes if i die early, but again a disconnect is different to leaving a game and id wager they will let you leave if you wish after you die


Please read the last part of the quote where it says ".All players in a match when it ends will get the match rewards".

Leave early at all and get nothing but repair bill. If you aren't there at the very end of the match you get no rewards. That is how I read it anyway. Could be wrong.

Yeah, if you die by gauss to the head in the first min then yeah, you probably won't be missing much XP. Go for the quit

Funny thing about forums, most is speculation

Edited by Shadowscythe, 12 June 2012 - 02:11 AM.


#33 Fear Radick

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Posted 12 June 2012 - 02:21 AM

Generally in most mech games, if you want to get credit for the match you stay in till the end. If I understand correctly though, most matches will only be 10 to 15 minutes each. It will take you 1 to 3 minutes to get in range of enemy fire, then likely several minutes even for the worst pilots to suffer enough damage to die. At most you would have 10 minutes to wait if you happen to die in a match. I would assume they give you POV vision from one of your remaining team-mates till the end of the match. I would assume that c-bill payouts wouldn't be decided till the end of the match depending on which teams wins, so it wouldn't make sense for you to drop out before the end.

To give you free reign of the map in 3rd person format would be too much of a tactical gain for your team-mates, as you could communicate mech positions from death.

I would suggest if you are going into a 15 minute match, to make sure you have 15 minutes available to play first.

#34 Woodstock

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Posted 12 June 2012 - 02:23 AM

View Postcinco, on 12 June 2012 - 01:32 AM, said:

don't encourage wot play style please. careless players should be forced the view their surviving teammates to learn how to stay alive.


It might not encourage the best play styles ... but it does encourage play ... and this is a key factor in making this a good business model

#35 Chembot

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Posted 12 June 2012 - 02:24 AM

I'd like to see my pilot eject, then land in his parachuted chair with on screen prompts telling you to look for cover until an AI hover/tracked/wheeled APC arrives with an ETA counter.. If I can avoid enemy fire, run to a safe extraction NAV point, then mount the APC, I should be awarded a nice XP bonus, like a purple heart bonus, and a reasonable 'insurance' compo C-Bill bonus.

This means when your mech is destroyed in a 1 life game, the game is not yet over! Your new primary mission, is to survive, and be rewarded for it. Team mates would also receive a smaller XP/C-bill bonus for successfully preventing dispossesed player from being stomped on.

There could also be a method for capturing downed pilots by occupying APC NAV points, this would
Trigger enemy APC's to converge and capture the Mechwarrior (or something similar), this awards XP and C-bill Random bonuses. This practice is frequently mentioned in Battletech.

#36 belakor502

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Posted 12 June 2012 - 02:43 AM

View PostIan, on 12 June 2012 - 12:37 AM, said:

3 sir.


Actually 2 ;). I have played over a year of CB and we only had some Sowjet an a few german tanks + 5 maps. Still it was alot of fun even with the xy Bugs :P.

#37 Steelo

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Posted 12 June 2012 - 02:58 AM

View PostSteffenximus, on 12 June 2012 - 12:03 AM, said:



And please don't make those heavy mechs too expensive.


They will be

#38 Leanansidhe

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Posted 12 June 2012 - 04:47 AM

I do love it when serten people put on the superior teacher voice and go “Humpf humpf people need to learn, they should be taught” slams fist on table “Hupf harr” I can tell you prty much exactly what will happen if you force people to sit there for 8-10 extra minutes to watch other people play

They will go “**** this, don’t have time” and the game will either die or there will be exploits to get around this, maybe a second account that you play while your primary is in “Your dead, fun stops now” mode. So the idea of “Teaching” people anything is a BAD one.

#39 shameless

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Posted 12 June 2012 - 04:53 AM

a blue swirlie

#40 GHQCommander

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Posted 12 June 2012 - 05:01 AM

View PostCW Grayson, on 12 June 2012 - 12:07 AM, said:

I really hope there is no respawn. Maybe a spectator mode from your own team, but not more.
You loose your mech, deal with it.


I would doubt this very much.

Is this game not open PvP?

Also as for the observer mode, players today are only willing to be sitting waiting for 20 seconds. Any longer and it causes rage especially for those who are paying a lot of money. The whole focus fire issue that I predict is coming would also mean a minute into combat a player would find themselves watching from the sideline.

Is this not co-op approaches, rather than an MMO with territory control? Tell you what if there is any waiting or being forced to watch players play I will not play this game and it will not get my money.

I hope there is a respawn and battles are constant with the winner being the one who loses a base, the objective being to destroy the other sides forward base or something (this is how some recent MMO with territory play deliver good constant action) OR we are forced to go to another location/map and the winning side is the one with mechs left standing.





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