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What happens in battle when you die?


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#61 VK4502B

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Posted 12 June 2012 - 10:25 AM

View PostIan, on 12 June 2012 - 12:37 AM, said:

3 sir.


4 sir:
German;
Russian;
American;
French.

#62 Lord Python

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Posted 12 June 2012 - 03:29 PM

View PostChembot, on 12 June 2012 - 02:24 AM, said:

I'd like to see my pilot eject, then land in his parachuted chair with on screen prompts telling you to look for cover until an AI hover/tracked/wheeled APC arrives with an ETA counter.. If I can avoid enemy fire, run to a safe extraction NAV point, then mount the APC, I should be awarded a nice XP bonus, like a purple heart bonus, and a reasonable 'insurance' compo C-Bill bonus.

This means when your mech is destroyed in a 1 life game, the game is not yet over! Your new primary mission, is to survive, and be rewarded for it. Team mates would also receive a smaller XP/C-bill bonus for successfully preventing dispossesed player from being stomped on.

There could also be a method for capturing downed pilots by occupying APC NAV points, this would
Trigger enemy APC's to converge and capture the Mechwarrior (or something similar), this awards XP and C-bill Random bonuses. This practice is frequently mentioned in Battletech.

I think this is a great idea as it is a throwback to the battletech series. Personally, when I started WoT I was an ubernoob, it was just completely different than anything I had ever played before. So in light of thi I think that having some sort of trainning ground, which is also mentioned in the novels for which we suffer no penalty would be great as it would allow you to hone your skills. WoT had a similar feature, yet I was never able to use it because I live in Asia yet my group lived in the US. This is problematic to the newer players because after "launch" we are going to be swarmed. So I want to keep this as true to the battletech universe as possible while still making it enjoyable for both types of players. In addition being able to see the last replay video "save" would be nice if it was automatic.then viewing it in 3rd person roam you should be able to see where you messed up without affecting gameplay. This allows myself the inexperienced player to see where I went wrong and correct it in the trainning room

#63 Armageddon

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Posted 12 June 2012 - 03:34 PM

In my humble opinion, personally, playing WoT was like watching paint dry. I hope Mechwarrior Online has a LOT more action than WoT. Strategy is one thing, boring me to tears is another.

The XP system & research system in WoT is great. The Tribes Ascend XP system is REALLY good. I mean, really good. So we'll see =) I just hope the actual game-play isn't as slow paced as WoT.

Edited by Armageddon, 12 June 2012 - 03:55 PM.


#64 Major Bill Curtis

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Posted 12 June 2012 - 03:58 PM

First, there's a bright light: it's very soothing.

Then, you wake up in Hell.

The Beta is primarily to get the virtual Hell right.

#65 RogueFox

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Posted 12 June 2012 - 04:08 PM

Personally I prefer the one life per round style of play. It is the mode that seems to promote the most realistic style of play. When playing with just one life you are more cautious and teamwork is at a premium. I do not care for respawning as all I have ever seen is mad dashes to run and try to up your kill cound with no regard whatsoever for dying. There are tons of games out there for ADD players to choose from, one more is hardly going to make a dent in the market.

For those who wonder what you can do while dead there is alot of options. First off you can talk to your teammates via text or voice comms about how you can improve your stategy or prevent the oppositions. Secondly, you could go grab a snack or use the bathroom. And finally there is the option to sit back and take a breather while you watch your teammates and learn from their victories or defeats on how to become a better player.

#66 Nik Van Rhijn

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Posted 12 June 2012 - 04:11 PM

Either learn to play a harp or use a pitchfork?

#67 razorkill12

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Posted 12 June 2012 - 04:21 PM

well the WOT model seems to work because of helping with the limited time thing (wife, kids). It also keeps people playing and will reduce the que time. Depending if its a clan battle or a pug match, having to sit through it dead will just encourage troll typing......Also If I die right away, and have to sit through a whole match, I can just turn the game off and play something else.
I imagine that they will find some sort of compromise in the middle.

#68 Haroldwolf

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Posted 12 June 2012 - 04:21 PM

WoT is what you get when developers drink too much vodka. Since these guys are probably beer drinkers I think we are safe.

#69 Maxxinator

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Posted 12 June 2012 - 04:57 PM

View PostArmageddon, on 12 June 2012 - 03:34 PM, said:

In my humble opinion, personally, playing WoT was like watching paint dry. I hope Mechwarrior Online has a LOT more action than WoT. Strategy is one thing, boring me to tears is another.

The XP system & research system in WoT is great. The Tribes Ascend XP system is REALLY good. I mean, really good. So we'll see =) I just hope the actual game-play isn't as slow paced as WoT.


I'm sure that the pace will be determined by the map and your mech, scouts would be fast paced while, depending on your playing style, would generally be slower.

#70 Shadowscythe

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Posted 12 June 2012 - 05:46 PM

View PostRogueFox, on 12 June 2012 - 04:08 PM, said:

Personally I prefer the one life per round style of play. It is the mode that seems to promote the most realistic style of play. When playing with just one life you are more cautious and teamwork is at a premium. I do not care for respawning as all I have ever seen is mad dashes to run and try to up your kill cound with no regard whatsoever for dying.

For those who wonder what you can do while dead there is alot of options. First off you can talk to your teammates via text or voice comms about how you can improve your stategy or prevent the oppositions. Secondly, you could go grab a snack or use the bathroom. And finally there is the option to sit back and take a breather while you watch your teammates and learn from their victories or defeats on how to become a better player.


I am on this side of the fence on this issue....Keep the no respawn mode. You can even give info after death to lancemates, like;
What you were shot with (could be pretty important, stay away from that mech, it has a AC/20 that is doesn't usually have)
Where you were shot from
Any kind of radar data you might have had before you died
If you are looking through a lancemate's view you might see something they missed
if you are a more experienced player, maybe even give advice to the person you are looking through (although if you are more experienced you probably shouldn't of died first...maybe the enemy got lucky :rolleyes:)

More positives to no repawn other than in the quote by RogueFox and others.
NO spawn camping.
Less XP cheat abusive. You can't have 1 mech from each side go off into the middle of nowhere and take turns killing eachother (or one killing the other one over and over and over)

Negative
The wait

But yes, there are some people that would be happier (from lack of patience) if you could die, get your XP then leave, ...Thats true.
But then again that would just support people running in, dying, so all the other people in your lance suffer.

#71 sng ign

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Posted 12 June 2012 - 05:55 PM

FYI -- the relative "light" penalty for dying in softcore Diablo 3 (10% of your item durability lost) is being addressed with a future patch 1.0.3., where repair costs will double (or treble).

It might take a while for MWO to find the balance of penalizing players, but let's hope it's enough to punish sloppy play, and reward good piloting and gunnery. I'm assuming this is what the closed beta will take a rough eye too, then allow open beta to fine polish the solutions.

Edited by sng ign, 12 June 2012 - 05:55 PM.


#72 HighlandWolf

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Posted 12 June 2012 - 05:56 PM

i too hope they dont do WOT thing, they havent answered this and questions regarding the whole dying thing anywhere near enough..hope they answer it soon..it almost feels like theyre just leaving everything til the last minute and keeping everything a little too hush hush

#73 GrizzlyViking

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Posted 12 June 2012 - 06:01 PM

View PostWalkingDeathBot, on 11 June 2012 - 11:53 PM, said:

Do you respawn like in dropship mode with another mech from your bay?

Are you stuck in observer mode?

Can you drop out of battle and play in a new match in another mech from your mech bay?

I really hope we don't get stuck in observer mode as time is precious.

Wife...check
Kid.....check

Time to sit around.........not so much


Video starting at part that discusses game modes: http://youtu.be/LbC7w9SN3oE?t=4m16s

It doesn't really talk much about what happens after death. Do you go to hell? Are you resurrected? Heaven? Purgatory? Nirvana? Or do you simply cease to exist? We just dont know. :rolleyes:

#74 Yuba Frank

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Posted 12 June 2012 - 06:03 PM

dropping from the match would suck if you're playing with your lance/company...I'd take the spectator mode to keep my team together for the next match. Otherwise you're playing with randoms all the time...no unit cohesion.

#75 Shadowscythe

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Posted 12 June 2012 - 06:04 PM

View PostHighlandWolf, on 12 June 2012 - 05:56 PM, said:

i too hope they dont do WOT thing, they havent answered this and questions regarding the whole dying thing anywhere near enough..hope they answer it soon..it almost feels like theyre just leaving everything til the last minute and keeping everything a little too hush hush


I have seen games that release even less info than this game. (even this close to open)

Devs don't like revealing specific stats and such while in any beta other than open :rolleyes: Stuff can change the next day, even the next hour.
They pretty much release ideas and stuff that is as close to "set in stone" as possible.

#76 GrizzlyViking

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Posted 12 June 2012 - 06:05 PM

On another note, one of the things that I know happens from seeing it in a MWO video is that Mechs almost instantaneously disappear after death. I do not particularly like that as I would prefer the Mech chassis remain where it falls until the end of the Death Match as an obstacle. It would be more realistic if the Mech and debris remained.

Edited by GrizzlyViking, 12 June 2012 - 06:06 PM.


#77 WalkingDeathBot

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Posted 12 June 2012 - 06:11 PM

View PostStormeris, on 12 June 2012 - 12:10 AM, said:

I hope they dont do WoT nonsense...i really hatted that thing. If you would end up stuck after death in the match, that would make people think more, use tactics and stuffs



I for one hate thinking.......and watching my team fail, is not always the best morale booster. If you want to CHOOSE to stay in a match and watch fine, sometimes I do. But if you have lets say 10 minutes of freetime to game at a time (this happens with wife plus kid) you don't want to spend 5 of those minutes in observer mode.

#78 Reaver 1 1

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Posted 12 June 2012 - 06:14 PM

You safely get back to headquarters and then are debriefed for three hours real time about how you managed to get your mech destroyed then you spend a week learning the controls of an agromech with a medium laser strapped on it until a new mech finally becomes available. in about three months. Too realistic?

#79 Shadowscythe

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Posted 12 June 2012 - 06:31 PM

View PostGrizzlyViking, on 12 June 2012 - 06:05 PM, said:

On another note, one of the things that I know happens from seeing it in a MWO video is that Mechs almost instantaneously disappear after death. I do not particularly like that as I would prefer the Mech chassis remain where it falls until the end of the Death Match as an obstacle. It would be more realistic if the Mech and debris remained.


I would like that also.

Unfortunately someone would find a way to exploit it if stops movement. A bridge, city streets. canyon/valley maybe...Of course the mech that died would be taking one for the team if they did it on purpose :rolleyes:
That would also come down to level design also. Couldn't have very small number of choke points....I guess the jumpers could get over easy. There are what, three of those total? jenner, catapult, cataphract I think. Two those are heavy tonnage.

Unfortunately if they made it so the mech stayed and you were able to move through them. Then it would look too weird.

Unless you were actually stepping on it and going over it. Then they would have to program different animations for each mech walking over every type of mech. So that would probably be too much proramming this close to open.

Anyway. Wouldn't get my hopes up on that one.

#80 Mr Insane

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Posted 12 June 2012 - 06:33 PM

View PostFreyar, on 12 June 2012 - 01:02 AM, said:

There needs to be a penalty for getting destroyed, the real question is should that penalty be time, or financially? I don't like the idea of financially penalizing players since that discourages losing teams as opposed to someone who went derp and just chearged in.

If I lost money, besides losing a Mech/Modules from losing, I'd quit. I'm sick of games that take your money away for dieing. Take Dead Island for an example, COMPLETELY off topic, but still a good example. You save up for the best weapon ever, then boom- you die despite fighting like crazy, and lost 1/4 your money. It's not fun.

Back to F5'ing :rolleyes:





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