How big should the Map size be? What maps would you like to see?
#1
Posted 10 November 2011 - 12:45 AM
please share your thoughts!
#2
Posted 10 November 2011 - 12:56 AM
Simple kill each other maps should not be too big because you just get lost sometiems and spend 20 minutes finding each other.
If there are game modes with multiple objectives and lots of players on the same map it could be very large.
Variety is the key, and scaling the size of the map dependign on the number of players would also be something worth looking into.
Each map should tell a story though - i like your idea of a beach landing then onto a city kind theme - the maps need to have character!
#3
Posted 10 November 2011 - 01:04 AM
#4
Posted 10 November 2011 - 02:15 AM
#5
Posted 10 November 2011 - 04:13 AM
#6
Posted 10 November 2011 - 10:57 AM
#7
Posted 10 November 2011 - 11:10 AM
You can have a 100 square kilometer map and put the objectives 2 kilometers away from one another.
So in that sense I'd like the maps to be as large as is possible. The existence of extra map space means nothing in and of itself.
#8
Posted 10 November 2011 - 11:33 AM
#9
Posted 10 November 2011 - 12:02 PM
I also want big maps and the ability to choose your drop location. This would make recon mechs useful, and it would also provide a variety of different choke zones on one map. Someone else suggested having your recon mechs drop behind enemy lines for certain missions...that would be cool!
#10
Posted 10 November 2011 - 02:19 PM
Edited by Rendall, 20 November 2011 - 04:14 AM.
#11
Posted 20 November 2011 - 04:15 AM
#12
Posted 20 November 2011 - 10:27 AM
#13
Posted 20 November 2011 - 11:13 AM
#14
Posted 20 November 2011 - 11:43 AM
#15
Posted 07 May 2012 - 12:49 AM
#16
Posted 07 May 2012 - 02:57 AM
#17
Posted 07 May 2012 - 07:32 AM
Cheers.
#18
Posted 07 May 2012 - 08:16 AM
Anyways, I agree with the OP, mostly. Small maps are conducive to never-ending CFs, like every game the COD series, which involves taking twenty players, giving them automatic weapons, and shoving them all into a map the size of my living room to constantly respawn and have at each other. It just doesn't seem conducing to MW.
On the other hand, having a huge map (anyone every play Highway Tampa in BF2142?) presents its own problems, especially if we're going to have no respawns. Spening 30 minutes walking to an objective just to get sniped after 2 seconds and having to spend the rest of the match sitting around sounds like an instant recipe for rage quits
Still, I'd rather MWO lean more towards rather than smaller, if perhaps with a mixture.
#19
Posted 07 May 2012 - 12:09 PM
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