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How big should the Map size be? What maps would you like to see?


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#1 Rendall

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Posted 10 November 2011 - 12:45 AM

Personally, go big or go home. I would say give us a varied map somewhere between 6km x 6km to 12 km x12 km. Urban battlefields seem to be featured and are most likely going to be in it, but I personally would like to see large open area battles, forested maps, rolling hills and giant rock formations. I want to see cactus so large they make the Battlemechs look like minatures. Beach fronts near cities as approaches by an assaulting force. Game modes like capture the flag, and hell, even a race track for my old racing flea! What say you? WHAT SAY YOU?!

please share your thoughts!

#2 Asmudius Heng

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Posted 10 November 2011 - 12:56 AM

It really depends on how the game works - how the game is played.

Simple kill each other maps should not be too big because you just get lost sometiems and spend 20 minutes finding each other.

If there are game modes with multiple objectives and lots of players on the same map it could be very large.

Variety is the key, and scaling the size of the map dependign on the number of players would also be something worth looking into.

Each map should tell a story though - i like your idea of a beach landing then onto a city kind theme - the maps need to have character!

#3 Cake Bandit

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Posted 10 November 2011 - 01:04 AM

I'm a supporter of bigger and better. The more room we have to maneuver and hide our artillery in the better. I'm hoping for a lot of vertical variance, too. Hills, valleys, all that good stuff! Having some impassable cliffs would also be really cool. That way we can't run up an almost sheer drop like we could in MW4.

#4 Mchawkeye

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Posted 10 November 2011 - 02:15 AM

BIG maps, lots of variety; urban, desert, forest, coastal. I would like to see lots of personality in the maps too; landmarks and such like that make one stand out from the other...as well as obviously tactical challenges...

#5 Nik Van Rhijn

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Posted 10 November 2011 - 04:13 AM

Seems to say that at first it will be urban - which will give some LR sightlines down avenues or across parks but lots of close up action and ambushes. I just hope that we have a "destructable" environment ie buildings etc take damage - and we can hide inside or on top of some of them.

#6 PK Violence

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Posted 10 November 2011 - 10:57 AM

I would like to see several of mw4 maps recreated. Perhaps larger maps made by linking some of the classics together. Makes me feel warm and fuzzy just thinkin’ about it.

#7 Gaius Cavadus

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Posted 10 November 2011 - 11:10 AM

Map size is irrelevant. What controls the actual mission area is the distance between assembly areas and objectives.

You can have a 100 square kilometer map and put the objectives 2 kilometers away from one another.

So in that sense I'd like the maps to be as large as is possible. The existence of extra map space means nothing in and of itself.

#8 TheRulesLawyer

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Posted 10 November 2011 - 11:33 AM

Maps need to be big enough that speed really matters. An assault, once committed to an attack vector should be committed. That means several times max weapon ranges at a minimum.

#9 TheForce

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Posted 10 November 2011 - 12:02 PM

Devs confirmed that it's not just urban.

I also want big maps and the ability to choose your drop location. This would make recon mechs useful, and it would also provide a variety of different choke zones on one map. Someone else suggested having your recon mechs drop behind enemy lines for certain missions...that would be cool!

#10 Rendall

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Posted 10 November 2011 - 02:19 PM

My reason for wanting larger maps: Larger maps force travel time, allow different angles of attack, allow for critical position battles, and make mediums and lights more worth while in combat because of the size of the map, in the form of recon and cavalry elements. Also it allows for truly long range fights ro be more viable. Tag and BAP will help more, for artillery and scanning ranges respectively, and long range missles will be more appealing due to thier long range. There most certainly should be obstacles and locations where close range is forced as well, making that SRM or SSRM useful. Mainly, I would like the maps large enough and versatile enough that the combat tactics used in each map can be somewhat flexible. the Longbow would favor open area with a cliff or hill to fire from, while the Jenner would favor closer range engagements because of its SRM's and might hide in an urban environment or forest. Heck, all kinds of tactics could be used. like a Shut down and Jump capable medium lance waiting to ambush a lance of heavier mechs from behind after they pass by thier position and engage a lance of decoys. And yes, personality in the maps would be fantastic. make each kind of map have several different types of terrain if its feasable. a city and nearby valley, plateau with the city on it overlooking a forest, so on.

Edited by Rendall, 20 November 2011 - 04:14 AM.


#11 Rendall

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Posted 20 November 2011 - 04:15 AM

Yes, make the spawn points wider with a large area of possibility to respawn (should that become part of the game). make the teams sit across the maps from each other, give them area to cover to meet in the middle, to fight it out. or flank, or whatever tactics come to mind.

#12 Dlardrageth

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Posted 20 November 2011 - 10:27 AM

As big as the game engine allows for. And enough room for some decent tactical manoeuvering. If most of the maps are just a bunch of spread out bottlenecks, gameplay with get stale fast due to lack of options. Some introduced randomized elements (properly balanced ofc) for each map additionally would be perfect, but that is probably too much to hope for, at least early on.

#13 Mattiator

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Posted 20 November 2011 - 11:13 AM

Since the devs have stated that urban combat is the focus, I'd like to see a few non-city maps for variety, especially mountain-range based maps. Wide-open maps usually degenerate into snipe-fests. One idea I've had is essentially a beachhead assault, where there's a few small paths to the top of a cliff where an objective is, or you could use jets to fly straight over the cliff.

#14 Black Sunder

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Posted 20 November 2011 - 11:43 AM

In lore after the 2nd Succession war, population centers were generally left alone and battles took place elsewhere. I don't mind the abandoned city thing but if its 75% urban combat thats gonna get old fast.

#15 Rendall

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Posted 07 May 2012 - 12:49 AM

I would also like to see environmental hazards added to game. like rain and snow and sleet, weather capable of affecting mech operations, such as targeting and visibility. not all battlefields and battles are won by guns after all. Ask Napoleon Bonapart.

#16 Aelos03

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Posted 07 May 2012 - 02:57 AM

i would go for big big maps where sensors are going to be more useful + its more tactical

#17 Helmer

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Posted 07 May 2012 - 07:32 AM

Fun and gameplay dictate all. Just as big as they need to be.






Cheers.

#18 Catamount

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Posted 07 May 2012 - 08:16 AM

DANG this is an old topic.

Anyways, I agree with the OP, mostly. Small maps are conducive to never-ending CFs, like every game the COD series, which involves taking twenty players, giving them automatic weapons, and shoving them all into a map the size of my living room to constantly respawn and have at each other. It just doesn't seem conducing to MW.

On the other hand, having a huge map (anyone every play Highway Tampa in BF2142?) presents its own problems, especially if we're going to have no respawns. Spening 30 minutes walking to an objective just to get sniped after 2 seconds and having to spend the rest of the match sitting around sounds like an instant recipe for rage quits :)


Still, I'd rather MWO lean more towards rather than smaller, if perhaps with a mixture.

#19 Death Machine

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Posted 07 May 2012 - 12:09 PM

Yes id like to see Very big maps. Also my fav maps were the ones on the Moon. Maybe have some on Mars, Venus, or some of the moons of the Gas Giants would be very interesting to play on. more down to earth though I have always loved Forest/Mountains, Snow, Desert regions over urban maps but i do enjoy them.





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