So, if you played previous MechWarrior games you know the normal recharge on large weapons is 6-8 seconds. MWO has doubled the recharge rates on most weapons and doubled the armor values to compensate. That's fine if it get's better supported.
However, when recharge rates are 6-8 seconds on large weapons you know or learn to countdown the seconds on your opponent's weapon recharge and at the point they recharge you turn away and take the hit to an arm or side torso. And 50-60% of the time you succeed and this bit of ace piloting buys you 6-8 seconds of free-fire time until the next round. This makes mechs much harder to bring down by Center Torso destruction. Cored.
When you raise the recharge to 2-4 seconds or less it mostly removes this ability since it may take 2-3 seconds to aim. So in MWO mechs just face-off and core each other, unless you can manuver around obstacles or something. And not surprisingly, most players hate being cored so quickly.
In light of this, one adjustment to make Mechs work better with 2x Recharge could be to increase CT armor values 10-20%. You could also overlap hitboxes making a hit on two mech sections a possibility.
Anyway, 2xRecharge changes the gameplay dynamics of MechWarrior by much more than doubling the armor can counter. Mechs just get their CT's blown out in seconds and fixing this directly with tougher Mechs is probably the easiest solution.
Or, go to normal 6-8 second recharge and let the players defend their own Center Torsos from being cored.
Edited by Lightfoot, 05 August 2013 - 11:21 AM.