EDIT: And we are LIVE LIVE LIVE!
Patchnotes:
Greetings MechWarrior!
I just wrote you folks a week ago but I can’t get enough of you! And you can’t get enough of me right? Anyway I am here to say; ”This patch is Legen ... wait for it … dary.”
- BAM! 12 vs. 12!
- POW! First Victory of the Day!
- KAPLOW! New Hero Mech! GOLDENBOY!
- PEW! New Trial Mechs!
- PEW! New Gameplay Tuning!
- PEW! New Champion Mech! (available for purchase Mid-August)
So patch up your game and get ready to drop. I’ll see you on the battlefield!
Matt Newman
Content
New Hero Mech
"Golden Boy" KTO-GB
Tonnage: 55- Engine: 220 XL
- Top Speed: 64.8 kph
- Max Engine Rating: 290
- Top Speed: 64.8 kph
- Torso Movement:
- 90 degrees to each side.
- 20 degrees up and down.
- 90 degrees to each side.
- Arm Movement:
- 20 degrees to each side.
- 30 degrees up and down.
- 20 degrees to each side.
- Armor: 368 (Standard)
- Internal Structure: Standard
- Weapons & Equipment:
- Left Arm: SRM 6 x2, Medium Pulse Laser
- Center Torso: SRM 4 x2
- Right Torso: SRM 6
- Right Arm: Medium Pulse Laser x2
- Left Arm: SRM 6 x2, Medium Pulse Laser
- Hardpoints:
- Left Arm: 1 Energy, 2 Missile
- Left Torso: 1 AMS
- Center Torso: 2 Missile
- Right Torso: 1 Missile
- Right Arm: 2 Energy
- Left Arm: 1 Energy, 2 Missile
Heat Sinks: 14 Double
Jump Jets: 0 (0 Max)
ECM Capable?: No
Module Slots: 2- Movement Archetype: Medium
- 30% C-Bill Bonus
Catapult CPLT-A1©
Tonnage: 65- Engine: 280 Standard
- Top Speed: 69.8 kph
- Max Engine Rating: 315
- Top Speed: 69.8 kph
- Torso Movement:
- 120 degrees to each side.
- 16 degrees up and down.
- 120 degrees to each side.
- Arm Movement:
- 0 degrees to each side.
- 35 degrees up and down.
- 0 degrees to each side.
- Armor: 394 (Ferro-Fibrous)
- Internal Structure: Endo-Steel
- Weapons & Equipment:
- Left Arm: LRM 15, Streak SRM 2 x2
- Right Torso: Beagle Active Probe
- Right Arm: LRM 15, Streak SRM 2 x2
- Left Arm: LRM 15, Streak SRM 2 x2
- Hardpoints:
- Left Arm: 3 Missile
- Right Torso: 1 AMS
- Right Arm: 3 Missile
- Left Arm: 3 Missile
Heat Sinks: 10 Double
Jump Jets: 0 (4 Max)
ECM Capable?: No
Module Slots: 2- Movement Archetype: Large
- Raven RVN-2X
- Cicada CDA-3C
- Catapult CPLT-A1©
- Victor VTR-9K
- 15% of critical damage dealt to an exposed 'Mech component will now be directly applied to the internal structure of that component.
- This is only applied to the critical damage done. Base weapon damage is not taken into account.
- Critical damage is not applied through armor.
- Armor must be reduced to 0% before any crit damage is applied to internals.
- This is only applied to the critical damage done. Base weapon damage is not taken into account.
- Large Pulse Laser duration reduced to 0.6 (down from 0.75)
- Medium Pulse Laser duration reduced to 0.6 (down from 0.75)
- ER Large Laser base heat reduced to 8.5 (down from 9.5)
- PPC base heat increased to 9.0 (up from 8.0)
- ERPPC base heat increased to 12.0 (up from 11.0)
- SRM6 and 4 have a shared Max Alpha of 3. (SRM4s used to have a 4 threshold)
- 12v12 gameplay is now in.
- The 8-man queue is now replaced by a 12-man queue.
- Players can launch in groups of 1,2,3,4,12. Numbers between 4-12 will be addressed when we get tonnage limits into the game.
- CB rewards have been adjusted to compensate for the additional 4 players on the battlefield.
- The 8-man queue is now replaced by a 12-man queue.
- Assault mode base captures now take longer.
- Conquest point captures now take longer.
- Players should be aware that capping in Conquest mode takes longer now, and that it is often wise to pre-plan your routes to account for that.
- Created low and medium spec optimized versions of weapon effects.
- Removed ground level vegetation and debris in Forest Colony and Forest Colony Snow for low spec.
- Added missing LOD's to Quickdraw Battlemech.
- Added missing LOD's to Highlander Battlemech.
First Victory of the Day
- The first time of each day you win a match for each 'Mech variant (owned or trial), you will earn double the XP rewards at the end of the match
- If one of your Mechs is eligible for the first victory bonus, it will be marked with an "XP x2" icon in its Mech Bay
- Once you earn a first victory bonus with a 'Mech, you can't earn the bonus again for that 'Mech until the eligibility resets at 12:00 AM UTC
- The MechWarrior® Online™ Team