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Patch Day - August 6Th - LIVE!


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#41 Wales Grey

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Posted 06 August 2013 - 09:44 AM

View PostItkovian, on 06 August 2013 - 09:40 AM, said:


It does, in fact.

Don't fire them all at once. Problem solved. Stop pretending alpha strike is the only way to shoot.


So I should stagger the fire of my weapons after I've spent all match ducking dodging the PPC/Gauss snipers and finally managed to get in range of one of the enemy mechs who have picked off a teammate and my team desperately needs to have some of the pressure taken off them so we can keep from getting snowballed by focusfire dual PPC/Gauss times twelve?

Remind me again what the #idiotheatwankery was supposed to do, and what it has not done?

#42 racal

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Posted 06 August 2013 - 09:45 AM

Seriously, Daily Rewards?!?!?!???

Can we not keep the crap from every common mmorpg out of this game...

******* IGP piece of **** publishers leave this game alone.

#43 Nicholas Carlyle

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Posted 06 August 2013 - 09:45 AM

Is Golden Boy named after the anime with the same name out of curiosity? It's geeky enough to be true.

#44 Droz

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Posted 06 August 2013 - 09:45 AM

The good:

12 v 12. PPC heat is closer to original numbers now, which is good.

Pulse duration reduced, which is also good.

The mentioning of TONNAGE limits makes me a very happy person right now.

The Bad:

only 4-man and 12-man, no in between. It was originally planned that when 12 man's go in, you could either go 4-man, 8-man, or 12-man, and the 4 and 8 man would be populated with other players to equal 12.

This makes me very disappointed. Seriously, how is it you can do some things totally great, and totally miss the mark on other things?

#45 Dracol

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Posted 06 August 2013 - 09:45 AM

12v12!
Tonight's Scamble on the NA Com star TS channel just got a whole lot crazier!

We had over 40 people in last week's scramble. Y'all welcome to come and join in the fun.

#46 General Taskeen

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Posted 06 August 2013 - 09:46 AM

12 v 12, more like 0 v 12 at end of game, "GG CLOSE."

#47 TELEFORCE

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Posted 06 August 2013 - 09:46 AM

Really hoping hit detection is improved, despite not being in the patch notes.

#48 Gwaihir

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Posted 06 August 2013 - 09:46 AM

View PostItkovian, on 06 August 2013 - 09:40 AM, said:


It does, in fact.

Don't fire them all at once. Problem solved. Stop pretending alpha strike is the only way to shoot.


It is the only way to shoot if you have any clue how to brawl. The goal of any brawler is shoot in one concentrated shot, then spend your weapon cooldown times torso twisting to block incoming damage with your arms and side torsos to prevent getting cored. Staying facing your target ti **** damage in chainfire is an excellent way to play dumb and get slaughtered by anyone who knows what they're doing.

#49 Vasces Diablo

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Posted 06 August 2013 - 09:46 AM

View PostBilbo, on 06 August 2013 - 09:42 AM, said:


It determines what degree slope the mech can traverse without slowdown.


Oh that's right, forgot about that. I figured this was a reference to the "agility increases" they've talked about for mediums, but your spot on with the slope degree thing.

#50 Sharp Spikes

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Posted 06 August 2013 - 09:46 AM

Nothing about hit detection. It will be Hilarious (yah, with capital 'H') if the game will be released with hit detection in it's present state.
And forcing people to stagger-fire SRMs is on absolute top of all things that must be done, of course. That sca-a-ary SRMs dominated over everything on the battlefield for far too long, right?

#51 Im A White Guy

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Posted 06 August 2013 - 09:47 AM

;)

#52 Native

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Posted 06 August 2013 - 09:47 AM

View PostNicholas Carlyle, on 06 August 2013 - 09:45 AM, said:

Is Golden Boy named after the anime with the same name out of curiosity? It's geeky enough to be true.


KIntaro means Golden boy in japanese

#53 Lord Perversor

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Posted 06 August 2013 - 09:48 AM

View Postracal, on 06 August 2013 - 09:45 AM, said:

Seriously, Daily Rewards?!?!?!???

Can we not keep the crap from every common mmorpg out of this game...

******* IGP piece of **** publishers leave this game alone.


yeah because earn double XP in a chassis it's totally unrelated.... i mean it's so evil force ppl leveling some mechs into another match instead give a false sense of achievement?

#54 Wales Grey

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Posted 06 August 2013 - 09:48 AM

View PostNicholas Carlyle, on 06 August 2013 - 09:45 AM, said:

Is Golden Boy named after the anime with the same name out of curiosity? It's geeky enough to be true.

If so, they missed the best robot anime ever, FFS.

No, not the euphemistic "For [redacted] Sake", Five Star Stories, the best robit anime to ever uguu your kawaiis.

#55 Dr Hieronymous Alloy

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Posted 06 August 2013 - 09:48 AM

So is there any intent or plan to increase Mech Armor proportionally now that 12v12 is in? It's bad enough getting lit up by four mechs at once; getting lit up by 12 mechs at once is going to turn matches into a popcorn machine simulator.

#56 Chronojam

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Posted 06 August 2013 - 09:48 AM

Oh Garth you are such a joker! Please post the real patch notes now, we're waiting! The ballistic hit detection is improved and the ghost heat is removed, right? I've got seven guys here and we'd like to try playing, it's funny you implied we'd need to find four more to be able to drop together anymore, a good joke.

#57 AdamBaines

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Posted 06 August 2013 - 09:49 AM

Cant wait to check this out tonight. We are getting closer ........ :-)

#58 Big Giant Head

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Posted 06 August 2013 - 09:49 AM

Why does LBX have ability to do critical damage, I mean why cant AC/2 do that its ballistic as well

#59 Vasces Diablo

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Posted 06 August 2013 - 09:50 AM

View Postracal, on 06 August 2013 - 09:45 AM, said:

Seriously, Daily Rewards?!?!?!???

Can we not keep the crap from every common mmorpg out of this game...

******* IGP piece of **** publishers leave this game alone.


You mean the grind reduction that most players like that also keeps players coming back day after day, helping keep the game populated. Yes, you're right, they should get rid of that....

...and yes, I know it's a hook mechanic to try and keep people playing everyday, but it's also to the betterment of the player base, so I'm cool with it.

#60 Silverfang22

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Posted 06 August 2013 - 09:51 AM

Yes, this is an amazing patch! I look forward to when the servers go back up ;)





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