Chronojam, on 06 August 2013 - 09:48 AM, said:
Oh Garth you are such a joker! Please post the real patch notes now, we're waiting! The ballistic hit detection is improved and the ghost heat is removed, right? I've got seven guys here and we'd like to try playing, it's funny you implied we'd need to find four more to be able to drop together anymore, a good joke.
ehmm, LOL?
HSR is in the work and can't be fixed instantly, same with the old yellow-hud bugs.
And about your 8man team. Guess you were not playing in 8mans before either, or the queue were not as deserted as you and others always want us to believe...
Oh and you seem to haven't read that this WILL come asap when tonnage limits are in.... Not reading everything, huh?
Droz, on 06 August 2013 - 09:45 AM, said:
The good:
12 v 12. PPC heat is closer to original numbers now, which is good.
Pulse duration reduced, which is also good.
The mentioning of TONNAGE limits makes me a very happy person right now.
The Bad:
only 4-man and 12-man, no in between. It was originally planned that when 12 man's go in, you could either go 4-man, 8-man, or 12-man, and the 4 and 8 man would be populated with other players to equal 12.
This makes me very disappointed. Seriously, how is it you can do some things totally great, and totally miss the mark on other things?
You also stated the reason why yourself.
This WILL come asap when tonnage limits are in.... Not reading your own text?
Also it was stated that there will be no more 8mans, but only 12mans and groups of 1-13 will be possible if they trust their ELO.