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August 6Th - 12V12 Patch!


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#21 Wales Grey

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Posted 06 August 2013 - 10:17 AM

I posted some stuff in the thread before this one so let's summarize those:

1. Kintaro Hero Mech breaks the #yoloradiation #magnumopus #idiotheatwankery system with its default loadout.
2. The #swagheat #hashtagpatch did nothing to stem the emphasis on long-range, high-alpha weapons, instead crippling brawlers and DPS builds.
3. The trial mechs for this patch make me wonder if PGI actually plays their game because the Cicada and Catapult that are the trials now are awful, awful mechs in their stock loadouts.

edit: Posted Image

Edited by Wales Grey, 06 August 2013 - 10:19 AM.


#22 arghmace

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Posted 06 August 2013 - 10:19 AM

Looks like a pretty good patch, I gotta say.

But seriously, do you understand your own game at all? Having 2 times XP for a mech is completely meaningless. Your whole grind system is so different from WoT that copying this makes no sense at all. In WoT xp is always wanted since you can keep improving your crew skills forever. But why would I need more xp in MWO?

#23 Wales Grey

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Posted 06 August 2013 - 10:20 AM

View Postarghmace, on 06 August 2013 - 10:19 AM, said:

Looks like a pretty good patch, I gotta say.

But seriously, do you understand your own game at all? Having 2 times XP for a mech is completely meaningless. Your whole grind system is so different from WoT that copying this makes no sense at all. In WoT xp is always wanted since you can keep improving your crew skills forever. But why would I need more xp in MWO?

Cargo cult game design.

#24 Cycleboy

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Posted 06 August 2013 - 10:20 AM

View PostTennex, on 06 August 2013 - 10:06 AM, said:

"Started by Fingonar, Today, 09:48 AM"

BTW patch is live people!



well thats silly, nobody even used SRM4s in the firat place, why would they penalize it. now even less people are going to use SRM4s.


I did. On my Jagger... 2xUAC5, 4xSRM4... if you wade in to me, I splat you. No more *splat* ;( Was already heat inefficient with UACs, the splat was a backup punch... now it will overheat me for sure.

#25 DemonRaziel

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Posted 06 August 2013 - 10:20 AM

View PostWales Grey, on 06 August 2013 - 10:17 AM, said:

3. The trial mechs for this patch make me wonder if PGI actually plays their game because the Cicada and Catapult that are the trials now are awful, awful mechs in their stock loadouts.

The CAT is the new Champion 'Mech, his "stock" loadout is 2x LRM15, 4x SSRM2.

#26 C E Dwyer

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Posted 06 August 2013 - 10:25 AM

Not sure what to think, I was looking forward to 12v12, but the idea of 12 singletons facing a 12 man drop..beggers belief, if this causes an increase in rofl stomps 12-0 of 50% I can see numbers dropping.


I'm just shaking my head in disbelief, that this is implemented before weighting sync drops has been added tested and gone live..

Still its not my pay check in the line here..

#27 Wales Grey

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Posted 06 August 2013 - 10:25 AM

View PostDemonRaziel, on 06 August 2013 - 10:20 AM, said:

The CAT is the new Champion 'Mech, his "stock" loadout is 2x LRM15, 4x SSRM2.

SSRMs are now an iffy proposition, plus it means your entire loadout is hard countered by a single mech with ECM.

#28 Ken Fury

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Posted 06 August 2013 - 10:26 AM

View PostWales Grey, on 06 August 2013 - 10:25 AM, said:

SSRMs are now an iffy proposition, plus it means your entire loadout is hard countered by a single mech with ECM.


Well they did fit BAP... but no JJs....

#29 Wales Grey

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Posted 06 August 2013 - 10:27 AM

View PostTank Boy Ken, on 06 August 2013 - 10:26 AM, said:


Well they did fit BAP... but no JJs....


BAP only counters ECM within a small band, but yeah, no JJ is the real deal killer there.

#30 the wycked

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Posted 06 August 2013 - 10:28 AM

12 vs 12 is good if you dont need ammo. If you do, well... you just have been nerf. I have no problem with the 12 vs 12 if they increase the size of the clips but right now its not really an upgrade.

Also, why do i own a ER PPC cat again ? The K2 as been hit by the nerfbat pretty hard since all those PPC's changes.

#31 C E Dwyer

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Posted 06 August 2013 - 10:28 AM

View PostDruidika, on 06 August 2013 - 10:07 AM, said:


Just in case you are not trolling: 12 man groups will only play against other 12 man groups.


point me to the post that says this please ? I must have missed it

#32 Wales Grey

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Posted 06 August 2013 - 10:29 AM

View Postthe wycked, on 06 August 2013 - 10:28 AM, said:

Also, why do i own a ER PPC cat again ? The K2 as been hit by the nerfbat pretty hard since all those PPC's changes.

K2 is perfectly serviceable in pub matches, just fit it with dual PPC/gauss and act like a lighter, less armored cataphract.

#33 Druidika

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Posted 06 August 2013 - 10:29 AM

View PostCathy, on 06 August 2013 - 10:28 AM, said:


point me to the post that says this please ? I must have missed it

It's the exact same system used previously, just with 12 instead of 8 players.

#34 Sprouticus

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Posted 06 August 2013 - 10:29 AM

View PostWales Grey, on 06 August 2013 - 10:17 AM, said:

I posted some stuff in the thread before this one so let's summarize those:

1. Kintaro Hero Mech breaks the #yoloradiation #magnumopus #idiotheatwankery system with its default loadout.
2. The #swagheat #hashtagpatch did nothing to stem the emphasis on long-range, high-alpha weapons, instead crippling brawlers and DPS builds.
3. The trial mechs for this patch make me wonder if PGI actually plays their game because the Cicada and Catapult that are the trials now are awful, awful mechs in their stock loadouts.

edit: Posted Image



1) dont like your own posts....no class

2) It doesnt break anything. Sure the base loadout requires you to not alpha, but SO WHAT...

#35 Wales Grey

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Posted 06 August 2013 - 10:31 AM

View PostCathy, on 06 August 2013 - 10:28 AM, said:

point me to the post that says this please ? I must have missed it


From the patch notes thread:

Quote

  • The 8-man queue is now replaced by a 12-man queue.
  • Players can launch in groups of 1,2,3,4,12. Numbers between 4-12 will be addressed when we get tonnage limits into the game.


Given the average level of effort PGI puts into each patch, they probably just upped the player cap and left the mechanics untouched.



View PostSprouticus, on 06 August 2013 - 10:29 AM, said:


1) dont like your own posts....no class

2) It doesnt break anything. Sure the base loadout requires you to not alpha, but SO WHAT...



Edited by Wales Grey, 06 August 2013 - 10:34 AM.


#36 Vasces Diablo

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Posted 06 August 2013 - 10:34 AM

View Postarghmace, on 06 August 2013 - 10:19 AM, said:

Looks like a pretty good patch, I gotta say.

But seriously, do you understand your own game at all? Having 2 times XP for a mech is completely meaningless. Your whole grind system is so different from WoT that copying this makes no sense at all. In WoT xp is always wanted since you can keep improving your crew skills forever. But why would I need more xp in MWO?


It's quite simple really: add XP bonus and adjust cbills down for 12v12, but not XP = mastering mechs faster than you can get cbills to buy/mod them = increased incentive to buy mechs with MC.

Not that I'm all that upset about it. If more people buy mechs with MC, than less incentive for PGI to sell power. Also, it is possible that people will now be encouraged to take old mechs out for a spin, or master the variants they haven't yet because of the reward, which would offset the cbill drought somewhat.

#37 Appogee

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Posted 06 August 2013 - 10:37 AM

Seems like a very good patch.

The only things I'd take issue with are the damage to exposed crits, and the fact that the Golden Boy doesn't have ES as standard.

#38 MaddMaxx

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Posted 06 August 2013 - 10:37 AM

View PostTennex, on 06 August 2013 - 10:06 AM, said:


well thats silly, nobody even used SRM4s in the firat place, why would they penalize it. now even less people are going to use SRM4s.



Classic MWO Forum rhetoric.

If "no one uses them in the first place", then how in Hades would any penalty decrease the amount of their use? LOL! (Holy Smokes Batman)

#39 anfadern

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Posted 06 August 2013 - 10:37 AM

12 x 12 is really fun!

#40 the wycked

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Posted 06 August 2013 - 10:39 AM

View PostWales Grey, on 06 August 2013 - 10:29 AM, said:

K2 is perfectly serviceable in pub matches, just fit it with dual PPC/gauss and act like a lighter, less armored cataphract.


At 85 kph, i think i am already playing it like a light and i cannot be more heat efficiant than the fit i have still, im agree that they were some serious abuse with the poptart and this is mostly i thing of the past. Why keep nerfing PPC ? I just dont understand





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