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August 6Th - 12V12 Patch!


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#41 The Duke of Dirty

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Posted 06 August 2013 - 10:44 AM

Why would you implement heat penalties for SRMs, then release a 'mech that incurs those penalties on the same patch?

#42 Blitzkriegg

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Posted 06 August 2013 - 10:44 AM

View PostInnerSphereNews, on 06 August 2013 - 09:40 AM, said:

CB rewards have been adjusted to compensate for the additional 4 players on the battlefield



Dont really understand the logic behind reducing rewards. Sure there are more mechs to kill/ get assists on, but there are also more mechs on your own team killing mechs you are never going to see. Played a few rounds, and Ive already noticed a decent amount less Cbills from roughly the same performance.

#43 Chronojam

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Posted 06 August 2013 - 10:45 AM

View PostMaddMaxx, on 06 August 2013 - 10:37 AM, said:


Classic MWO Forum rhetoric.

If "no one uses them in the first place", then how in Hades would any penalty decrease the amount of their use? LOL! (Holy Smokes Batman)


Quite obviously some people are sick in the head and still use them, waiting for the patch that will make them better, or imagining they have a "niche role" where the weapon system is useful. It's like pretending the Dragon has any place on the battlefield now that the Quickdraw (basically a Dragon with jumpjets and better hitboxes and better hardpoints) exists, although some people still use them because they imagine it will be a useful mech again any day now. Changes like this mean that even the holdouts will abandon them.

#44 Ransack

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Posted 06 August 2013 - 10:49 AM

View PostChronojam, on 06 August 2013 - 10:45 AM, said:


Quite obviously some people are sick in the head and still use them, waiting for the patch that will make them better, or imagining they have a "niche role" where the weapon system is useful. It's like pretending the Dragon has any place on the battlefield now that the Quickdraw (basically a Dragon with jumpjets and better hitboxes and better hardpoints) exists, although some people still use them because they imagine it will be a useful mech again any day now. Changes like this mean that even the holdouts will abandon them.


well that, and some times an SRM 6 just don't fit because of weight or crits.

#45 DoktorVivi

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Posted 06 August 2013 - 10:49 AM

View PostChronojam, on 06 August 2013 - 10:45 AM, said:

It's like pretending the Dragon has any place on the battlefield now that the Quickdraw (basically a Dragon with jumpjets and better hitboxes and better hardpoints) exists


Tell that to the Quickdraw's giant freaking legs and much easier-to-core side torsos making XLs dangerous. Also where are it's ballistic slots?

Jump jets, definitely. Quickdraw is more maneuverable. The rest is much more debatable.

#46 The Duke of Dirty

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Posted 06 August 2013 - 10:52 AM

The number of people that post responses to the OP that either can not understand English or do not bother to read are astounding.

#47 theta123

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Posted 06 August 2013 - 10:54 AM

AC/2 heat bug still present

#48 Fufuneraire

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Posted 06 August 2013 - 10:55 AM

Gimme back my textures, please T_T

#49 BlankFX

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Posted 06 August 2013 - 10:57 AM

Shame on you, lazy devs. This isn't what the community asked for.
It's 2013 and we don't even have DX11 and we don't have SLI Profiles.
Instead of implementing new, unneeded crap, please fix issues first.

#50 seymourbalzac

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Posted 06 August 2013 - 10:59 AM

View PostInnerSphereNews, on 06 August 2013 - 09:40 AM, said:


CB rewards have been adjusted to compensate for the additional 4 players on the battlefield





Who in the hell thought this was a good idea? Yes the enemy team has 4 more mechs for you to kill and do damage to but your team also has 4 more mechs that can deal damage and kill the enemy team therefore you will still most likely end up with the same amount of damage done in 12v12 compared to 8v8. I know during the tests I didn't get any significant increase in my damage done and cbills earned I don't know about anyone else but this just seems like people are going to earn less money overall now. I have played 2 games and both games I've seen less money earned for the same performance before this patch.

Edited by seymourbalzac, 06 August 2013 - 11:00 AM.


#51 Hugh Fairgrove

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Posted 06 August 2013 - 10:59 AM

View PostBlitzkriegg, on 06 August 2013 - 10:44 AM, said:



Dont really understand the logic behind reducing rewards. Sure there are more mechs to kill/ get assists on, but there are also more mechs on your own team killing mechs you are never going to see. Played a few rounds, and Ive already noticed a decent amount less Cbills from roughly the same performance.

Yeah I don't like this either.

#52 Kunae

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Posted 06 August 2013 - 11:00 AM

View Postseymourbalzac, on 06 August 2013 - 10:59 AM, said:




Who in the hell thought this was a good idea? Yes the enemy team has 4 more mechs for you to kill and do damage to but your team also has 4 more mechs that can deal damage and kill the enemy team therefore you will still most likely end up with the same amount of damage done in 12v12 compared to 8v8. I know during the tests I didn't get any significant increase in my damage done and cbills earned I don't know about anyone else but this just seems like people are going to earn less money overall now. I have played 2 games and both games I've seen less money earned for the same performance before this patch.

Agreed. This was a stupid decision, and it should be reverted.

#53 The Duke of Dirty

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Posted 06 August 2013 - 11:03 AM

The number of people that post responses to the OP that either can not understand English or do not bother to read are astounding.

#54 Spinning Burr

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Posted 06 August 2013 - 11:04 AM

View PostCathy, on 06 August 2013 - 10:25 AM, said:

Not sure what to think, I was looking forward to 12v12, but the idea of 12 singletons facing a 12 man drop..beggers belief, if this causes an increase in rofl stomps 12-0 of 50% I can see numbers dropping.


I'm just shaking my head in disbelief, that this is implemented before weighting sync drops has been added tested and gone live..

Still its not my pay check in the line here..


What about 12 atomic primitives vs a 12 man group?

#55 DarcStormm

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Posted 06 August 2013 - 11:07 AM

My personal concern is a drastic reduction of FPS. For myself, that is not going to make playing the game much fun. Ran 7 FPS, and that's on lowest settings, and spending for a new card isn't in this MW's budget.

#56 BlackIronTarkus

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Posted 06 August 2013 - 11:07 AM

Posted Image

This is a great patch, seriusly. No sarcasm.

#57 Kunae

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Posted 06 August 2013 - 11:07 AM

View PostHorrace, on 06 August 2013 - 11:06 AM, said:

It's absolutely amazing what you managed to do to the game in only a few short months. Incredible work. It's almost completely unrecognisable from the game I played in closed beta.

Yep, other than being a lil buggy, it was a fun, mostly balanced game, then.

#58 GermanPartisan

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Posted 06 August 2013 - 11:09 AM

I had the faint hope it would work .....it doesnt 8vs8 allready was kind of luckbased ( you had to have the teammembers that werent total morons or allergic to orders - you had to focus all around to not get hit as much etc ...) in the end if you fell behind even if you were a rather skilled player it was hard to turn around a game with 2-3 of your teammembers dead ....now you have it multiplied .... 12vs12 and quickly you read scores like "your team 0 kills ...enemy team 7 kills" and you KNOW that this is it ...there is no way you gonna win this game ....and for the individual that is ratehr frustrating as you cant change that

... you HAVE to have even more luck with your teammembers, you HAVE to have more luck cause its a mathematical formula if or when you gonna die and in 12vs12 someone WILL sooner or later have the luck to see you first ....I guess you get the idea .... you really cant outskill them in this game - which to some degree I like as it creates a skill on its own BUT this gets lost if add too many factors in this formula ( in this case players ) - which 12vs12 to me is ....

Sorry for the rant , I really enjoy this game but Id like to see a little more skill over randomness .....just a little

#59 Lord Dundar

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Posted 06 August 2013 - 11:11 AM

Only one thing to say, FPS drop to 10 frames or lower = unplayable.

#60 Angel of Annihilation

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Posted 06 August 2013 - 11:12 AM

View PostBlitzkriegg, on 06 August 2013 - 10:44 AM, said:



Dont really understand the logic behind reducing rewards. Sure there are more mechs to kill/ get assists on, but there are also more mechs on your own team killing mechs you are never going to see. Played a few rounds, and Ive already noticed a decent amount less Cbills from roughly the same performance.



Yeah this was my experience in test as well. In general the fact that there were now 12 mechs didn't change a thing. My damage and kill numbers remainded virtually the same, maybe even lower due to the fact mechs died much quicker giving me less time to damage them. I ended up making about 30-40k less each match so this is going to be a significant increase to the grind.

Also more than a bit upset about PPC and ER PPC. They were already almost too hot for their weight investment to begin with, not I have a strong feeling that mounting them is going to be a bad decision due to the excess heat.

Also don't think that 12 vs 12 was ready. I saw a huge performance drop in test. Went from 50-60 fps to 25-30 fps which sucks consdiering I just spent $160 on a video card that would allow me to get 50-60 fps on high in the 8 vs 8 environment.

Oh and 2x on XP only? Really? I mean a bonus is a bonus but it is only useful during a very short window when your unlocking efficiencies on a new mech and it really isn't hard to unlock efficiencies. Also progression in this game is much more based on C-bill accumulation so you can buy a new mech, than needing XP for anything. Why not a 2x bonus to C-bill? What are you hoping this will encourage more people to convert easy to earn XP to GXP? Doubt that will happen.

Edited by Viktor Drake, 06 August 2013 - 11:16 AM.






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