DocBach, on 06 August 2013 - 12:35 PM, said:
Thinking the critical damage thing might be to mitigate ammunition shortages due to more targets?
The amount of ammo taken on to the field increased with the number of targets already, so no, it's not that. It's clearly meant to be a buff to weapons that have extra critical multipliers. Why spend time on coding a new system instead of just increasing the numbers on those weapons themselves? I have no idea.
That said, ballistic ammo has long been in a very silly place and it needs to go up, badly. Back when health was first set to 200% of TT values, missile ammo was also set to 200% of TT values. Ballistic ammo, however, never had the same thing done to it at all, which is utterly bonkers.