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August 6Th - 12V12 Patch!


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#221 Belorion

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Posted 07 August 2013 - 02:32 PM

View PostChronojam, on 07 August 2013 - 02:11 PM, said:

I'm not sure you understand the ELO matchmaker but as your ELO approaches top levels, the odds of being given first-day teammates increases until it is almost guaranteed you will get one, if not two, beginners in trial mechs. This is not fun for you, this is not fun for them, this is not interesting competition for the enemy, and it is one of the major complaints #saveMWO has.


Except for a select few, nobody cares what #saveMWO is or wants.

#222 VladoG

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Posted 07 August 2013 - 02:36 PM

Performance on my computer dropped to hell when playing 12vs12... It's really sad...

#223 Ridersofdoom

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Posted 07 August 2013 - 02:44 PM

im playing with a old machine, and i dont have problems.

#224 Chronojam

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Posted 07 August 2013 - 02:52 PM

View PostBelorion, on 07 August 2013 - 02:32 PM, said:


Except for a select few, nobody cares what #saveMWO is or wants.

Yeah, who the hell would want balance, lobbies, matchmaking, an improved new player experience, and an organized community voice? You raise a good point Belorion I can't see why anybody would want or support that.

#225 Karl Carver

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Posted 07 August 2013 - 03:43 PM

I don't mind it myself, i have noticed a slight change in performance including a memory allocation error and crash while spectating.
As for gameplay i guess it's a matter of adjusting tactics which im sure will evolve over time.

It does affect the ballistic loadouts to a degree, in a respawn scenario like MW4 Mercs the trick was to balance your armour and ammo so that your mech got destroyed about the same time as your ammo ran out.
If you got killed before your ammo ran out, you had too much ammo and not enough armour and visa versa
Running out of ammo and then running around for 5 mins before you got killed was also no good.

I guess the same formula applies here in regards to giving your team the best input you can, and you can always try and cap if you find yourself with no ammo or weapons and still contribute to the win.

Gameplay issues don't detract from my enjoyment of the game, as i said thats just a matter of evolving my tactics to fit the new scenario.
Performance issues might though, although at this stage while i've noticed them, don't break the game for me.

Edited by Karl Carver, 07 August 2013 - 03:45 PM.


#226 Toadkillerdog

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Posted 07 August 2013 - 03:45 PM

ok, I'm trying to figure out what happened to my framerate. I played the night this patch came out, and it worked out just fine, held about 30-35 fps. Today, suddenly it's 15 normally and about 5-10 when the fight starts. I'm running a high power machine, and it's only this game that is pulling this ****. Hotfix inbound, or what the hell happened?

#227 Belorion

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Posted 07 August 2013 - 04:07 PM

View PostChronojam, on 07 August 2013 - 02:52 PM, said:

Yeah, who the hell would want balance, lobbies, matchmaking, an improved new player experience, and an organized community voice? You raise a good point Belorion I can't see why anybody would want or support that.


I am pretty sure they have been working on those things all along. The letter should have asked them to include more mechs and maps just for completeness.

#228 Xeno Phalcon

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Posted 07 August 2013 - 04:29 PM

Near full duration assault match, 3 members of my team left, rest of the enemy team completely dead.

I have 1 kill, 3 assists and 289 damage. (Ac20+2ML)


I get 78k C-bills.

Posted Image

#229 Skyfaller

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Posted 07 August 2013 - 04:39 PM

12 vs 12 in poorly designed maps (too small and all have bottlenecks) just leads to idiotic head-on combat. No room to maneuver, no possibility for scouts and mediums to do anything. The moment they leave cover they get pummeled out of existence. Heavies and assault fare no better... its nothing more now than a silly game of speedball (paintball game type).

#230 Chronojam

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Posted 07 August 2013 - 05:16 PM

View PostBelorion, on 07 August 2013 - 04:07 PM, said:


I am pretty sure they have been working on those things all along. The letter should have asked them to include more mechs and maps just for completeness.


Hahaha, sure they have! Enjoy your Ghost Heat and C-bill reductions.

#231 MWHawke

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Posted 07 August 2013 - 05:33 PM

View PostChronojam, on 06 August 2013 - 10:11 AM, said:

Posted Image


LMAO!!!!

#232 Viper217

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Posted 07 August 2013 - 06:10 PM

View PostToastee, on 07 August 2013 - 02:16 PM, said:

  • CB rewards have been adjusted to compensate for the additonal 4 players on the battlefield.
I'm not ok with making less C-bills for the same amount of time played. This is not OK.




It's worse than that, you make less c-bills in more time with the longer matches. They need to boost the cbill rate, You can have 10 kills/assists and over 1000 damage and not even break 150k cbills. If you never lose a match just how many matches are you willing to play to get each 8-12+ million (final cost w/ DHS, engine, etc) cbill mech you want? Because if you said anything less than "hundreds" you must not be PGI. I hope they adjust it back up after realizing how much it limits new players who aren't sitting on tons of mechs already.

Edited by Viper217, 07 August 2013 - 06:10 PM.


#233 organgrinder

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Posted 07 August 2013 - 08:12 PM

View PostWales Grey, on 07 August 2013 - 08:19 AM, said:

Actually, it only effects a mech when it dares to fire more than two launchers at once.

Posted Image


Actually, affect was the proper word here...

#234 Wales Grey

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Posted 07 August 2013 - 08:29 PM

View Postorgangrinder, on 07 August 2013 - 08:12 PM, said:


Actually, affect was the proper word here...

No sir, effect is the apropos word to use in this situation. Compare:

Quote

Definition of AFFECT


1: obsolete : feeling, affection

2: the conscious subjective aspect of an emotion considered apart from bodily changes; also : a set of observable manifestations of a subjectively experienced emotion<patients … showed perfectly normal reactions and affects — Oliver Sacks>



Quote

Definition of EFFECT


1a : purport, intent

b : basic meaning : essence

2: something that inevitably follows an antecedent (as a cause or agent)


A mech cannot affect anything, as it can neither feel feel nor consciously display emotion. A mech may effect or be effected by something, however.

Affect is for emotion, effect is for action. Kind of backwards but that's the English language!

Edited by Wales Grey, 07 August 2013 - 08:32 PM.


#235 tayhimself

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Posted 07 August 2013 - 09:18 PM

View PostWales Grey, on 07 August 2013 - 08:29 PM, said:

No sir, effect is the apropos word to use in this situation. Compare:

Two definitions and you're still wrong.

Anyway, the framerate drop for me is horrible. Phenom II x4 955, 4 GB RAM and 6870HD. Framerate went from 50s to 20s.

#236 Bloodweaver

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Posted 07 August 2013 - 10:12 PM

"Affects" is correct. If you really wanted to use that "e," you'd have to change the statement to something like: "The only thing necessary for a 'mech to effect the tardoheat mechanism is daring to fire more than two launchers at once."

#237 Brkojle

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Posted 07 August 2013 - 11:02 PM

after a dozen drops I realized this:
1. Game is even more stupid than with al llatest changes
2. My freshly bought GF660GTX seems slow in 1980x1080 now (23fps), it works well only in lowest details (which sucks tbh)
3. 12vs12 brings whole new instance about ammo for balistics. You simply can't save ammonition when everyone is shooting at you. Not enough ammo.
4. Most of maps are totally stupid cause now we have even less room to maneuver, consider so many spots where heavies and assaults can stuck I must admit that I am very disappointed
5. Hit detection continues, now even more cause there are more mechs in game
6. Now it's totally made for lights and Cicada.. good luck small ones, my Spider will stay in garage, i won't be joining you.
7. Dota2 is free over Steam....see ya after next patch guys. MWO have 4 less players now (friends and me)

added n edited:
8. Where did C-Bills go? With so small amount of bills we will need eternity to collect bills for lets say, Atlas.

Totally idiotic move from PGI, as usual, this time you even overcome yourself now!

Edited by Brkojle, 07 August 2013 - 11:09 PM.


#238 Brkojle

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Posted 07 August 2013 - 11:19 PM

View PostDarkwind, on 07 August 2013 - 07:18 AM, said:


Do you even read about this game? 12 man premades fight 12 man premades. Not PUGs. I'm just shaking my head in disbelief that after this much time, people still haven't read about how the game works....


U r not right with this....this morning, I played PUG against 12 men drop premade. I noticed that server will join premade with PUG if it can't find premade within some time. That also was situation with 8 men premades against pugs.

Correct me if I am wrong.

#239 DemonRaziel

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Posted 07 August 2013 - 11:55 PM

View PostBrkojle, on 07 August 2013 - 11:19 PM, said:


U r not right with this....this morning, I played PUG against 12 men drop premade. I noticed that server will join premade with PUG if it can't find premade within some time. That also was situation with 8 men premades against pugs.

Correct me if I am wrong.

The only way you could get an "8-man premade" to drop into a PUG que was by succesfully synching 2 4-man premades and dropping on the same side. Or by pure coincidence getting matched with another 4-man premade from your unit (as in not synching on purpose). Not an 8-man premade per se.

Dropping with the standard 8-man premade team only matched you against other 8-man premades. And more often than not results in "failed to find a match", due to low number of 8-man groups out there.

I don't believe anything has changed now, although I have not dropped in a 12-men premade yet, so can't tell you for sure. Also, synching three 4-mans should be a lot harder, one would think.

#240 Galaxy Crusader Puppeteer

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Posted 08 August 2013 - 12:26 AM

Brkojle seen you on the battlefield a lot. Anyhow i think its not like that , i think you maybe got 2-3 not finished groups with some randoms that looked like a Premade 12. But hey who knows , devs are not so transparent as most of us would like.

Also i dont think players here bashing on PGI and game its self is gonna make anything better.

In my view its not a complete game , its an open beta version of the game. Yes there has been OB's of other games that where never close to bugy all ready stable, but those games are mainstream and they enter public beta just so player can get a feel for the game thats all ready finished , but they are hooking players for preorders and what not, i call it marketing beta.

This is not the case with Mwo and for most of times they listen to community and give us what we want.
I hope they start to think out of the box, and bring some stuff that not even hardcore fans would expect and pull em back to the game.

For me , since there isnt any other Mechwarrior game out there , and hasnt been for a real long time, with all the trubbles for Mecha games , and not so easy Mechwarrior game, i think they are doing a good job providing us a game that many of us love since our childhood.





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