Belorion, on 08 August 2013 - 07:34 AM, said:
They already did this. Its Garth. They most certainly don't need to appoint more. Payroll is expensive let them use it on development not on pandering to mob.
What? Garth isn't a representative from the community. He's a PGI employee.
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They already stated they are doing this. They made the statement prior to the letter coming out. They are doing this for launch. They most certainly should NOT do this normally or you get yoyo changes that people can't keep up with.
They aren't really doing this in the manner suggested. The notion here is that the test server could be used to test out changes to things like weapons balance values.
The key notion here is that the test server can be up more than just one day a week, and they can make changes without having to worry about everything being broken... because it's just the test server. For instance... many folks have suggested things like boosting the LBX damage per pellet. That's a perfect thing to test on the test server. It's a trivial change to make, slap it on the server and see what the result is. If LBX start getting used, but aren't the ONLY weapon used, you know you've got something good. If they become dominant, you dial it back. If they still don't get used, you buff them more.
The fundamental idea is that you can make those simple value changes and throw them into the wild, and immediately get real world testing results regarding how the community will ACTUALLY use those weapons. I have a hard time understanding why anyone would be opposed to such an idea.
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They have been working toward the test servers for some time. Now they are here. Prior to the letter. I have seen several detractors criticize PGI for implementing the test severs because "they should be using the live servers since this is beta".
Again, the key notion here is that most games that have test servers have them up all the time. They're a place where the devs can put anything they want to test, and do not need to worry about breaking things. If a change being tested totally ruins everything, it's fine, because it's only the test server. Folks can still play on the real server.
The fact that test servers are only up for a few hours, once a week, really limits the ability for this process to take place.
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UI 2.0... 3PV... Testing Grounds... Community Mechs for trials... A new tutorial mode on the horizon... This is most of what they have been doing.
Well, some of the guys in the townhall, specifically Maus, actually suggested ideas that would go a good deal further towards improving the new user experience.
Currently, failures in matchmaking, combined with terrible trial mechs, severely hamper the new user experience.
Guys in trial mechs get put with top players by the matchmaking system, and it can't possibly be fun for them. It's going to drive them away, if they just get turbo-cored while they are stumbling around trying to figure out how their mech works (pro-tip: It's a trial mech, so it doesn't work anyway).
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They have been working on lobbies and chat period. We will have to see what its like when it comes out. Demanding a road map is just throwing an eTantrum because you are impatient.
No, demanding a roadmap is a reasonable request, since many folks have continually invested money in this game specifically for those features, which have continued to be pushed further and further back.
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The only thing from the letter that is something I agree with was that Segregation of 8 man and 4 man player queues was a bad idea. One I might point out was due to listening to the forums. They have recently stated they will be doing something for mid range groups of people. I hardly think its due to #saveMWO, as people have been asking for a reverse of the grouping change since it went into place.
But that's the point, man. #saveMWO wasn't some elite group of folks who hate PGI. It was a huge number of players.. a few hundred, who represented THOUSANDS more.
The ideas they presented didn't represent some kind of set of outliers. They were things that most folks in the community really do want.