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Stuck / Out-Of-World / Collision Map Feedback - 1.2.235


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#41 Resonance378

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Posted 10 August 2013 - 07:59 AM

View PostgaSyeraSS, on 06 August 2013 - 12:25 PM, said:

Guess Ive found the reason for this slowdown, it may be one starting point at the upper Drop Location!
ill upload a vid of this
I Need a confirmation of this Ive started twice in front of a truck/crate/Container whatever this is at the upper Location, and been slown down the whole match


CONFIRMED

View PostMutaroc, on 07 August 2013 - 05:27 AM, said:

Terra Therma

Dropping in front of/above the crate.

View PostFatalBelladonna, on 08 August 2013 - 05:45 PM, said:

Terra Therma. At the start of every match, I ask myself and my brother, who is going to have "The Box Glitch". If you spawn on the side with the scrap and boxes, someone spawns inside the boxes right next to the capture point. Never fails. I have watched and experienced this glitch, The Box Glitch. At first, you get stuck, can barely move. Some are not able to move at all.


Confirmed - Dragon Slayer frame. Tried to jump jet off and got stuck even worse.

#42 RavensScar

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Posted 10 August 2013 - 10:08 AM

Map: River City Night
Mech: Highlander 733C
Location: D2

Not entirely sure what I got stuck on here, but I couldn't move at all and JJ weren't charging.

Spoiler


#43 Hrimfaxi

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Posted 10 August 2013 - 01:12 PM

Map: River City Night
Mech: Victor (Trial)
Location: 1507.4 1817.2 64.8 'Upper City' 2 trucks when jumped on by Victor suck entire mech into a black hole of no movement.

#44 Chrithu

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Posted 10 August 2013 - 04:48 PM

Map: Terra Therma
Mech: Ilya Murromets
Location: E6: 4382.5 3917.0 479.9

Description: Only in Matches in which I spawn in C9 behind the boxes at 5713.2 5093.9 197.2 I get stuck both on those boxes as I start top walk (instead of walking over them like in training grounds) and at the location above you get stuck at the small ramp.

I had this happen twice and ONLY if I spawned at the place behind the boxes. If I spawn elsewhere I can walk that ramp like a champ.

Anyhoo. I will add screenshots later when I got some.

Edit: Just had it happen again. I got all kinds of strange movement issues on that map when I spawn in that location in addition to getting stuck in the described positions. Feels like the mech's feet are clipping through the ground and therefore ignoring some ramps or applying steeper angles than there really are.

Edited by Jason Parker, 10 August 2013 - 05:15 PM.


#45 big owen

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Posted 10 August 2013 - 05:07 PM

Getting stuck.

Map: River City (happens elsewhere but not as often)
Mech: Dragon Slayer
Location: Across the map

My dragon slayer keeps getting stuck on fences and rails on roads throughout the city. This makes navigating the city basically impossible. At one point I found myself unable to fall off the large bridge that spans the two halves of the city. I have gotten stuck on several other maps but only with the pebble of steel kind of issue. In River City I can literally follow the rails along roadsides and not be able to step over them.

#46 Knistermann

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Posted 11 August 2013 - 02:26 AM

View Poststripped, on 08 August 2013 - 04:29 AM, said:

Map. Terra Therma
Mech: Centurion CN9-A

Entering "Theta" via E6/F6. On entering the outer circle around Theta I ran into an invisible wall. Couldn't get in there. Descending via E7 slowed down my Mech to approximately half its speed.

Posted Image

Starting position was behind crates in NW as stated by gaSyeraSS (reply no.4). Couldn't get past those thingings and speed went to hell.



Had the same problem with Hunchback 4G

#47 Jzaltheral

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Posted 11 August 2013 - 05:15 AM

Terra Therma
Mech: Dragon Slayer
Stuck on Drop.
5709.7,5095.7,201.4

Could not move, could not jump, could not turn my mech.

Edited by Jzaltheral, 11 August 2013 - 05:16 AM.


#48 ztac

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Posted 11 August 2013 - 07:27 AM

map :-Terra Therma
Mech :- Atlas
location co-ordinates:- 4903.9 3639.9 258.1

I appeared to be stuck in some kind of hole as very limited movement was possible.

Edited by ztac, 11 August 2013 - 07:28 AM.


#49 Gorgo7

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Posted 11 August 2013 - 08:01 AM

River City Night

Spawned lower city.

When attempting to maneuver got hung up on stop lights, hedges, fences. Not sure start grid.

80 Ton Awesome, weird.

Gorgo7

#50 Resonance378

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Posted 11 August 2013 - 10:28 AM

Tera Therma - Bridge at G5 G6, hole in the lava flow end heading that direction as well, just outside that base cap. It's really hard to explain suffice Tera Therma needs a second pass.

Edited by Resonance378, 11 August 2013 - 04:21 PM.


#51 Calzam

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Posted 11 August 2013 - 04:58 PM

Canyon - tried to land on epsilon in C2 using jump jets. I landed on the edge of the base itself and got caught between falling and staying up. I got stuck in between and it wouldn't let me fall off or let my jump jets re-fill. I was in a jenner7-d(s).

#52 Vimeous

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Posted 11 August 2013 - 05:43 PM

River City Night
Atlas DDC
1625.904.20.5 Heading West
Impassable at the 'give-way' junction road joint

1588.1326.21 Heading North
Impassable at road joint

1677.1355.20 Mound/Tree
Seems to be a depression the mech gets trapped in. Small amount of movement but no way get out.

#53 ParaOrdnance

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Posted 12 August 2013 - 11:39 AM

got stuck at the onset of the mission, I think it was because of my proximity to some con-x boxes (trailers) that I was hot dropped up against.
  • The map affected
Terra Therma
  • The grid tile affected.
I have the coordinates, but I didn't write down the grid tile or take a screen shot, sorry
  • The Mech or weapon used to achieve the collision issue.
No mech or weapon, just the aforementioned boxes
  • A screen capture.
Sorry no screen capture, but the coordinates (pressed f9) are:


5708.9 5093.9 201.4



Hope it helps and I'll ry and get more of what you guys want in the future, first time reporting one of these errors

#54 Malcom Hasek

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Posted 12 August 2013 - 11:58 AM

Frozen City

1795 2646 126

Victor VTR-9k

#55 Gremlich Johns

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Posted 12 August 2013 - 01:38 PM

There is but one answer to use which will inform PGI that they are not cutting it

Boycott the game for 2 weeks. This will affect their revenue stream and they WILL notice that. Since PGi tends to not really read the forums in depth, coordinating a boycott will be easy to accomplish.

#56 Leafia Barrett

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Posted 12 August 2013 - 06:56 PM

Here, have a video set to humorous music.

I get stuck between fence and building, and when I try to JJ out, the game pitches an absolute fit for about 5 seconds.
River City Night
Coords: x=1834, y=1395, z=all of them

Edited by Leafia Barrett, 13 August 2013 - 04:45 AM.


#57 Wireball

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Posted 12 August 2013 - 08:15 PM

Description of issue:
Unable to get over the lip of the platform in E6 after heading west over the bridge. Got stuck on the right (north) side of it after sliding along it trying to get over, but was able to jump down into the lava.

Map affected:
Terra Therma

Grid tile affected:
E6, coordinates: 4363, 3913, 480.0 (I'm guessing this vertical coordinate is a bit lower than it should be)
4371, 3946, 477

Mech or weapon used to achieve the collision issue:
Jenner JR7-D(S)

Screen capture:
Will a video do? It's only 480p, but you can see the map grids and more or less where I am.

http://youtu.be/j7pRuO_GtRI?t=50s

Edited by Wireball, 12 August 2013 - 08:18 PM.


#58 nitra

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Posted 13 August 2013 - 01:39 AM

video of movements issues through out terra therma .

most likely due to spawning on or near boxes


Edited by nitra, 13 August 2013 - 01:48 AM.


#59 Icebergdx

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Posted 13 August 2013 - 08:21 AM

Terra Therma

E6 entry to the platform

Golden boy

Unable to step from the metal pathway onto the metal platform surrounding location theta. I tired along the ENRIE length of this bump, and unable to enter the center area.

edit: seems very similar to issue Nitra had above.

Edited by Icebergdx, 13 August 2013 - 08:22 AM.


#60 Fragmaster

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Posted 13 August 2013 - 11:25 AM

Believe it or not: The king of the battlefield (Atlas) cannot pass through the ramp at the gate F6/E6, Terra Therma.

Edited by Fragmaster, 13 August 2013 - 11:26 AM.






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