

Stuck / Out-Of-World / Collision Map Feedback - 1.2.235
#61
Posted 13 August 2013 - 12:04 PM
Molen Core Map:
coord:
5710.2 5096.9 201.4
Have fun with fix
#63
Posted 13 August 2013 - 04:53 PM
#64
Posted 14 August 2013 - 12:54 PM
Quote
Experienced this, twice. Once in my founder's Atlas, another time in my 9M Awesome. While I was able to get out of that, my movement, both times, was hampered for the rest of the match by terrain.
#65
Posted 14 August 2013 - 09:39 PM
All over the place
In Lava Flows / Creeks
Any piece of terrain larger then a gnats arse
Entrance to center, the flat bridge areas, can't walk over them in an Atlas but other Atlas next to me walk over fine, I have high Ping 280ish, may be related
Way to many to report all\
In an Atlas
#66
Posted 15 August 2013 - 02:17 AM
Every now and again the game would freeze up during battle and will only unfreeze the moment I perish. Mostly when I fire at the enemy. The only weapon that is in common when firing is the TAG.
Invisible walls at Terra Therma at the location where D5+6 and E5+6 come together and on the path between the mountains at D5+C5.
Ghost Mechs between the buildings at C4 in River city if you stand between the buildings the passing mechs jumps all around the line of sight.
I play with a Catapult K2.
I am struggling to get screen captures.
Edited by F Henning, 15 August 2013 - 02:19 AM.
#67
Posted 15 August 2013 - 06:03 AM
Wieland, on 06 August 2013 - 11:30 AM, said:
Spider
was constantly slowed down
feeled like i was running through mud
have had this same problem at least 3 times out of 11 matches on Therma. I also notice the throttle drops like im running up hill if i even look at a pebble. Other matches everything runs fine. seems like the mech might be below the map surface just a bit causing collision issues.
#69
Posted 15 August 2013 - 09:21 AM
#70
Posted 16 August 2013 - 02:35 PM
Jm6-s
Same as Fuerchtegott I could not cross any bridges at all or enter the center over the grating. When I decided to go another way I got stuck on every tiny bump I could barely see. This map is annoying enough with the heat.
#71
Posted 17 August 2013 - 05:10 AM
- Terra Therma
- D4
- Raven 3L
I have a screenshot, but I can't post it here?
#73
Posted 17 August 2013 - 08:51 AM
This is a VTR-9K with a Jump jet, and I still couldn't free myself.
http://imageshack.us/f/821/gly5.jpg/
#74
Posted 18 August 2013 - 03:17 AM
Jenner
Map grid G7
Coordinates 4954 x 3164 x 356
Fell through ground into a crack, and it would not allow me to move, turn, or recharge jump jets to jump out.
#75
Posted 18 August 2013 - 06:44 AM
Highlander 733p, 3 jump jets
Seemed to somehow stuck in the air since I was able to use jump jets (until I ran out of fuel, no recharge) and to torso swivel but not to move.
I was able to turn until I tapped my jumps a second time when I lost the ability to turn.
Exact coors from pressing F9
1409.4, 1067.9, 20.2
Screen shot here
http://imageshack.us...es/90/gi4b.jpg/
After death I fell through the bottom of the world
#76
Posted 18 August 2013 - 08:42 AM
http://i60.photobuck...b4.jpg~original
getting stuck in the e6-f6 door/ramp to volcano in terra therma, when every other mech can walk in (invisible wall only applies to me)
http://i60.photobuck...d2.jpg~original
both instances AWS assault mech
Edited by Mazzyplz, 18 August 2013 - 01:22 PM.
#77
Posted 18 August 2013 - 12:12 PM
#78
Posted 18 August 2013 - 11:51 PM
Mazzyplz, on 18 August 2013 - 08:42 AM, said:
http://i60.photobuck...b4.jpg~original
getting stuck in the e6-f6 door/ramp to volcano in terra therma, when every other mech can walk in (invisible wall only applies to me)
http://i60.photobuck...d2.jpg~original
both instances AWS assault mech
Same with my Stalker. Suddenly there are a lot of very small objects that block my movement. Even fences or small walls that barely have the height of the feet. Also issues on Terra, sometimes bridges bug out and i get invisible walls, while all others are able to pass by. Sometimes the speed gets lowered by every small bumb that is barely visible, making the already tedious size of the map even more Fun for an Assault.
#79
Posted 19 August 2013 - 06:13 PM
2) When you come up to an edge of a cliff / wall etc.. you can't shoot around the edge in general.
#80
Posted 20 August 2013 - 12:54 AM
Calica, on 18 August 2013 - 11:51 PM, said:
Same with my Stalker. Suddenly there are a lot of very small objects that block my movement. Even fences or small walls that barely have the height of the feet. Also issues on Terra, sometimes bridges bug out and i get invisible walls, while all others are able to pass by. Sometimes the speed gets lowered by every small bumb that is barely visible, making the already tedious size of the map even more Fun for an Assault.
Mazzyplz, on 18 August 2013 - 08:42 AM, said:
http://i60.photobuck...b4.jpg~original
getting stuck in the e6-f6 door/ramp to volcano in terra therma, when every other mech can walk in (invisible wall only applies to me)
http://i60.photobuck...d2.jpg~original
both instances AWS assault mech
I can confirm that. Posted my issue in a separate topic , sorry for that!
It happened 2 times on Terra Therma (Fang + AWS-9M) and 1 time on River City (AWS-9M).
In short in Terra Therma:
- i started right in front of a crate
- Movement was drastically aggravated for the whole match after that
- walking down hills while speed bumps between 50-75% (happened on nearly flat surface too)
- Turning speed was drastically reduced in some cases
- Some bridges had invisible walls
- those stones surrounding the lava rivers were not passable (too high)
- Hit detection for me and the enemy was still on normal levels (no ping issues)
In conclusion it was like my mech was invisibly displaced into or out of the ground, so that it couldn't climb even small obstacles (like the stones). That even would explain why the speed bumps up and down.
in short on River City
- started in lower (don't remember if i stood right in front of something)
- Movement was drastically reduced again
- tiny rocks that no mech would bother about were stopping me
- every single ledge was unpassable
- invisible walls everywhere
- the hole map collision models were displaced
- i saw a corner but had to run 5-10 meters around that corner to pass it, because the building's "hitbox" was displaced
from its actual model (that happened with every single model on the map)
- still, Hit detection was working as normal and my ping too
In conclusion it seems like my mech was displaced again (only for myself), so that the game recognized me in a different location than i actually see.
I think there is a problem when your mech spawns in a location that it wasn't supposed to be (like on a crate, or partially in a building). So the game displaces your mech into a valid location but leaves your position coordinates at the old position, desynching what you see and where your mech actually is (for the rest of the match).
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