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Stuck / Out-Of-World / Collision Map Feedback - 1.2.235


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#61 Seelenlos

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Posted 13 August 2013 - 12:04 PM

Stuck crate multi times
Molen Core Map:
coord:
5710.2 5096.9 201.4

Have fun with fix

#62 HisN

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Posted 13 August 2013 - 01:46 PM

got Stuck in Turmaline Desert on debris with my victor. 3823.2 3178.9 223.9

Inside-Screen with coordinates

Posted Image

Outside Screenshot
Posted Image

Edited by HisN, 13 August 2013 - 01:51 PM.


#63 Scrotius Rex

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Posted 13 August 2013 - 04:53 PM

Stalker unable to get over railing on bridge from upper city to upper spawn area on River city. Other obstacles caused problems, a hedge, some small walls. Tiny railing a metre or so tall shouldnt stop a stalker shoud it?

#64 Deedsie

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Posted 14 August 2013 - 12:54 PM

Quote

Terra Therma. At the start of every match, I ask myself and my brother, who is going to have "The Box Glitch". If you spawn on the side with the scrap and boxes, someone spawns inside the boxes right next to the capture point. Never fails. I have watched and experienced this glitch, The Box Glitch. At first, you get stuck, can barely move. Some are not able to move at all.


Experienced this, twice. Once in my founder's Atlas, another time in my 9M Awesome. While I was able to get out of that, my movement, both times, was hampered for the rest of the match by terrain.

#65 Soloun

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Posted 14 August 2013 - 09:39 PM

Terra Crappy Map
All over the place
In Lava Flows / Creeks
Any piece of terrain larger then a gnats arse
Entrance to center, the flat bridge areas, can't walk over them in an Atlas but other Atlas next to me walk over fine, I have high Ping 280ish, may be related
Way to many to report all\
In an Atlas

#66 whitelightshadow

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Posted 15 August 2013 - 02:17 AM

On all the maps I have the following problem since we started with 12 VS 12. At the start when we are leaving the base, I would pass mechs only with them appearing and disappearing in front of me. No matter what Mech I am using at that time. Try to pass a Victor with a Jenner only to find he is faster than my 134km/h Jenner. Very frustrating that ALL the Mech seems to move at the same pace until we are sometimes upto about 500m from the starting point.

Every now and again the game would freeze up during battle and will only unfreeze the moment I perish. Mostly when I fire at the enemy. The only weapon that is in common when firing is the TAG.

Invisible walls at Terra Therma at the location where D5+6 and E5+6 come together and on the path between the mountains at D5+C5.

Ghost Mechs between the buildings at C4 in River city if you stand between the buildings the passing mechs jumps all around the line of sight.

I play with a Catapult K2.
I am struggling to get screen captures.

Edited by F Henning, 15 August 2013 - 02:19 AM.


#67 zhajin

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Posted 15 August 2013 - 06:03 AM

View PostWieland, on 06 August 2013 - 11:30 AM, said:

Terra Therma
Spider
was constantly slowed down
feeled like i was running through mud



have had this same problem at least 3 times out of 11 matches on Therma. I also notice the throttle drops like im running up hill if i even look at a pebble. Other matches everything runs fine. seems like the mech might be below the map surface just a bit causing collision issues.

#68 k0sh

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Posted 15 August 2013 - 06:13 AM

Posted Image

#69 Tam Wolfcry

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Posted 15 August 2013 - 09:21 AM

Was on the new lava map. I was in the middle section, just to the right of one of the entrances (don't recall which specific one unfortunately). Victor got stuck, could not move or jump out. When killed, mech fell through the planet.

#70 Saet

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Posted 16 August 2013 - 02:35 PM

Terra Therma
Jm6-s
Same as Fuerchtegott I could not cross any bridges at all or enter the center over the grating. When I decided to go another way I got stuck on every tiny bump I could barely see. This map is annoying enough with the heat.

#71 Wizarth

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Posted 17 August 2013 - 05:10 AM

I managed to get stuck in Terra Therma
  • Terra Therma
  • D4
  • Raven 3L
I went up the lava flow on the edge of D3 and D4, and then I jumped off to the D4 side and slipped into a place I couldn't get out of.

I have a screenshot, but I can't post it here?

#72 igavemymomkoolaid

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Posted 17 August 2013 - 05:51 AM

Map: Terra Therma
Mech: Hunchback
Location: the iron bridge, I couldn't enter it. I tried it several times and I tried it from other directions and angles.

Screenshot included:

Posted Image

(click on it to enlarge)

Edited by igavemymomkoolaid, 17 August 2013 - 05:55 AM.


#73 Blue Core

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Posted 17 August 2013 - 08:51 AM

Stuck in River City On Wall, 08/17/2013
This is a VTR-9K with a Jump jet, and I still couldn't free myself.
http://imageshack.us/f/821/gly5.jpg/

#74 Icebergdx

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Posted 18 August 2013 - 03:17 AM

Terra Therma

Jenner

Map grid G7

Coordinates 4954 x 3164 x 356

Fell through ground into a crack, and it would not allow me to move, turn, or recharge jump jets to jump out.

#75 TyrEol

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Posted 18 August 2013 - 06:44 AM

River city night, D1

Highlander 733p, 3 jump jets

Seemed to somehow stuck in the air since I was able to use jump jets (until I ran out of fuel, no recharge) and to torso swivel but not to move.

I was able to turn until I tapped my jumps a second time when I lost the ability to turn.

Exact coors from pressing F9
1409.4, 1067.9, 20.2

Screen shot here

http://imageshack.us...es/90/gi4b.jpg/

After death I fell through the bottom of the world

#76 Mazzyplz

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Posted 18 August 2013 - 08:42 AM

assault mech cannot clear small tiny fence

http://i60.photobuck...b4.jpg~original

getting stuck in the e6-f6 door/ramp to volcano in terra therma, when every other mech can walk in (invisible wall only applies to me)

http://i60.photobuck...d2.jpg~original


both instances AWS assault mech

Edited by Mazzyplz, 18 August 2013 - 01:22 PM.


#77 chrx

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Posted 18 August 2013 - 12:12 PM

Terra therma, stuck right from the start with my highlander at POS: 5709.5, 5095.3, 201.4 ("The Box Glitch"). First I could only jump up, and then not move at all. The same happened to my friend the next time we spawned into the same side (again with a highlander).

#78 Calica

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Posted 18 August 2013 - 11:51 PM

View PostMazzyplz, on 18 August 2013 - 08:42 AM, said:

assault mech cannot clear small tiny fence

http://i60.photobuck...b4.jpg~original

getting stuck in the e6-f6 door/ramp to volcano in terra therma, when every other mech can walk in (invisible wall only applies to me)

http://i60.photobuck...d2.jpg~original


both instances AWS assault mech


Same with my Stalker. Suddenly there are a lot of very small objects that block my movement. Even fences or small walls that barely have the height of the feet. Also issues on Terra, sometimes bridges bug out and i get invisible walls, while all others are able to pass by. Sometimes the speed gets lowered by every small bumb that is barely visible, making the already tedious size of the map even more Fun for an Assault.

#79 MavRCK

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Posted 19 August 2013 - 06:13 PM

1) Movement system creates invisible walls
2) When you come up to an edge of a cliff / wall etc.. you can't shoot around the edge in general.

#80 Tjalf

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Posted 20 August 2013 - 12:54 AM

View PostCalica, on 18 August 2013 - 11:51 PM, said:


Same with my Stalker. Suddenly there are a lot of very small objects that block my movement. Even fences or small walls that barely have the height of the feet. Also issues on Terra, sometimes bridges bug out and i get invisible walls, while all others are able to pass by. Sometimes the speed gets lowered by every small bumb that is barely visible, making the already tedious size of the map even more Fun for an Assault.

View PostMazzyplz, on 18 August 2013 - 08:42 AM, said:

assault mech cannot clear small tiny fence

http://i60.photobuck...b4.jpg~original

getting stuck in the e6-f6 door/ramp to volcano in terra therma, when every other mech can walk in (invisible wall only applies to me)

http://i60.photobuck...d2.jpg~original


both instances AWS assault mech


I can confirm that. Posted my issue in a separate topic , sorry for that!

It happened 2 times on Terra Therma (Fang + AWS-9M) and 1 time on River City (AWS-9M).
In short in Terra Therma:
- i started right in front of a crate
- Movement was drastically aggravated for the whole match after that
- walking down hills while speed bumps between 50-75% (happened on nearly flat surface too)
- Turning speed was drastically reduced in some cases
- Some bridges had invisible walls
- those stones surrounding the lava rivers were not passable (too high)
- Hit detection for me and the enemy was still on normal levels (no ping issues)
In conclusion it was like my mech was invisibly displaced into or out of the ground, so that it couldn't climb even small obstacles (like the stones). That even would explain why the speed bumps up and down.

in short on River City
- started in lower (don't remember if i stood right in front of something)
- Movement was drastically reduced again
- tiny rocks that no mech would bother about were stopping me
- every single ledge was unpassable
- invisible walls everywhere
- the hole map collision models were displaced
- i saw a corner but had to run 5-10 meters around that corner to pass it, because the building's "hitbox" was displaced
from its actual model (that happened with every single model on the map)
- still, Hit detection was working as normal and my ping too
In conclusion it seems like my mech was displaced again (only for myself), so that the game recognized me in a different location than i actually see.

I think there is a problem when your mech spawns in a location that it wasn't supposed to be (like on a crate, or partially in a building). So the game displaces your mech into a valid location but leaves your position coordinates at the old position, desynching what you see and where your mech actually is (for the rest of the match).





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