Jump to content

Performance & Connectivity Feedback - 1.2.235


157 replies to this topic

Poll: Performance & Connectivity Feedback - 1.2.235 (402 member(s) have cast votes)

What is your average FPS? (Press F9 during Gameplay)

  1. 0 - 10 (68 votes [16.92%] - View)

    Percentage of vote: 16.92%

  2. 11 - 20 (103 votes [25.62%] - View)

    Percentage of vote: 25.62%

  3. 21 - 30 (82 votes [20.40%] - View)

    Percentage of vote: 20.40%

  4. Voted 31 - 40 (61 votes [15.17%] - View)

    Percentage of vote: 15.17%

  5. 41 - 50 (34 votes [8.46%] - View)

    Percentage of vote: 8.46%

  6. 50+ (54 votes [13.43%] - View)

    Percentage of vote: 13.43%

How does your FPS compare with the previous version?

  1. Voted Much Worse (218 votes [54.23%] - View)

    Percentage of vote: 54.23%

  2. Worse (114 votes [28.36%] - View)

    Percentage of vote: 28.36%

  3. About the Same (53 votes [13.18%] - View)

    Percentage of vote: 13.18%

  4. Better (8 votes [1.99%] - View)

    Percentage of vote: 1.99%

  5. Much Better (9 votes [2.24%] - View)

    Percentage of vote: 2.24%

What is your average Ping?

  1. 0 - 100 ms (161 votes [40.05%] - View)

    Percentage of vote: 40.05%

  2. 101 - 200 ms (194 votes [48.26%] - View)

    Percentage of vote: 48.26%

  3. Voted 201 - 300 ms (34 votes [8.46%] - View)

    Percentage of vote: 8.46%

  4. 301 - 400 ms (10 votes [2.49%] - View)

    Percentage of vote: 2.49%

  5. 401+ ms (3 votes [0.75%] - View)

    Percentage of vote: 0.75%

How does your ping compare with the previous version?

  1. Voted Much Worse (20 votes [4.98%] - View)

    Percentage of vote: 4.98%

  2. Worse (54 votes [13.43%] - View)

    Percentage of vote: 13.43%

  3. About the Same (326 votes [81.09%] - View)

    Percentage of vote: 81.09%

  4. Better (2 votes [0.50%] - View)

    Percentage of vote: 0.50%

  5. Much Better (0 votes [0.00%])

    Percentage of vote: 0.00%

Vote Guests cannot vote

#81 Pinselborste

    Member

  • PipPipPipPipPipPipPip
  • 515 posts

Posted 07 August 2013 - 09:05 AM

performance isnt because of 12v12, on test server the performance wasnt affected at all.

Edited by Pinselborste, 07 August 2013 - 09:08 AM.


#82 torraque

    Rookie

  • Survivor
  • Survivor
  • 7 posts
  • LocationNC, USA

Posted 07 August 2013 - 09:08 AM

  • How had the patch generally affected your performance?

Very poorly, nearly unplayable now.
  • Whether there are specific points in the game when your performance changes.

Terra Therma is exceptionally bad, seeing single-digit fps at some points, also continuing to have a massive loss in fps when the HUD is loaded (persistent issue)
  • What are your video settings, did you change them since last patch?

Low, no
  • Average FPS ingame and in the menus for previous patch and latest patch (Press F9 to see your FPS)

Ingame: 15-25 now, 25-35 previously. Menus: approx. 60fps previously, sub 50fps now.
  • System specs

Spoiler

  • Your advertised internet connection speed / Geographic location

15mb/s down, 1mb/s up, Eastern US

#83 Kazma

    Member

  • PipPipPipPipPipPip
  • 257 posts
  • LocationGermany - Leipzig

Posted 07 August 2013 - 10:51 AM

There is a extreme delay in game, I'm getting shot with no enemies(or even teammates) around.
Unplayable.

Performance has decreased drasticly on my rig:
AMD FX-8350
2x GTX 660 (SLI off because MWO doesn't even support that)
16GB DDR3 RAM @1600Mhz Corsair Vengeance

*lol, selflike is possible in this forum ?!?

Edited by Kazma, 07 August 2013 - 10:52 AM.


#84 Surtr

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 566 posts
  • LocationDropship Naglfar, Clan Front

Posted 07 August 2013 - 11:41 AM

  • How had the patch generally affected your performance?
FPS hit rock bottom.
  • Whether there are specific points in the game when your performance changes.
Anytime I look at another mech or weapons fire. If I'm just cruising and seeing terrain its fine.
  • What are your video settings, did you change them since last patch?
Very high, I have not touched them.
  • Average FPS ingame and in the menus for previous patch and latest patch (Press F9 to see your FPS)
Previous patch ~60 for both. This patch ~60 for menu, 20-30 and very jumpy in game
  • System specs
[spoiler] Win7 64-bit SP1, Intel Core i7 960, 12GB RAM, GTX 560ti GPU, 1TB HDD [ /spoiler]
  • Your advertised internet connection speed / Geographic location
Its not my internet (I'm in a NA however)

#85 arghmace

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 845 posts
  • LocationFinland

Posted 07 August 2013 - 12:19 PM

I've always been of the mind that my lowish fps is due to having only E8500 dual core and 4 gigs of DDR2. My gpu is GTX670. But now I'm not so sure anymore. There are people here with a lot faster quad cores and double the mem in DDR3 having bad performance issues while my game runs pretty good everything cranked up to maximum and some more forced on in drivers. Weird...

Also my game runs better today than it did yesterday.

All this makes me think that maybe it's not client side, really. Perhaps the servers get too crowded and cannot feed the clients with data fast enough. Clients have to wait and that drops the frame rate. Would this make any sense?

#86 arghmace

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 845 posts
  • LocationFinland

Posted 07 August 2013 - 12:56 PM

In another thread someone said that only 1 of his 8 cpu cores was doing the job. Maybe there's something here? Latest patch caused problems with multiple cores? I just checked and both of my dual cores are working, though. At 100%.

#87 Karl Berg

    Technical Director

  • 497 posts
  • LocationVancouver

Posted 07 August 2013 - 01:28 PM

Hey everyone.

Just a quick update; we've been regressing and profiling and have reproduced the performance drop in our test lab. So far we have reason to believe there is a link between specific GPU's, amount of vram on the GPU, the number and type of mechs, and the dynamic mech damage system.

Needless to say, once we have a confirmed fix, it will definitely be hot patched to production as fast as we can manage it.

Sorry for the troubles, and many thanks to those of you who submitted dxdiags and helped us narrow down this issue quicker.

#88 Liophora

    Rookie

  • Survivor
  • 8 posts

Posted 07 August 2013 - 01:33 PM

View PostKarl Berg, on 07 August 2013 - 01:28 PM, said:

Hey everyone.

Just a quick update; we've been regressing and profiling and have reproduced the performance drop in our test lab. So far we have reason to believe there is a link between specific GPU's, amount of vram on the GPU, the number and type of mechs, and the dynamic mech damage system.

Needless to say, once we have a confirmed fix, it will definitely be hot patched to production as fast as we can manage it.

Sorry for the troubles, and many thanks to those of you who submitted dxdiags and helped us narrow down this issue quicker.


Thanks for working hard on finding the problem :lol:. Can't wait to test the next patch and hopefully be able to play again

#89 Uncle Ted

    Member

  • PipPipPipPipPip
  • 101 posts
  • LocationSilicon Valley

Posted 07 August 2013 - 01:45 PM

View Postarghmace, on 07 August 2013 - 12:56 PM, said:

In another thread someone said that only 1 of his 8 cpu cores was doing the job. Maybe there's something here? Latest patch caused problems with multiple cores? I just checked and both of my dual cores are working, though. At 100%.
All 4 of my Core i5 750 cores are working as well. This must be limited to some configs or certain CPUs.

#90 Homeless Bill

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,968 posts
  • LocationA Box Near You

Posted 07 August 2013 - 01:53 PM

View PostKarl Berg, on 07 August 2013 - 01:28 PM, said:

Hey everyone.

Just a quick update; we've been regressing and profiling and have reproduced the performance drop in our test lab. So far we have reason to believe there is a link between specific GPU's, amount of vram on the GPU, the number and type of mechs, and the dynamic mech damage system.

Needless to say, once we have a confirmed fix, it will definitely be hot patched to production as fast as we can manage it.

Sorry for the troubles, and many thanks to those of you who submitted dxdiags and helped us narrow down this issue quicker.

I really wish people didn't have to dig through the developer tracker to find stuff like this. This is the kind of **** that needs its own thread in Command Chair.

Either way, update appreciated.

#91 Rugarou

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 429 posts
  • LocationDown da bayou...

Posted 07 August 2013 - 01:54 PM

View PostKarl Berg, on 07 August 2013 - 01:28 PM, said:

Hey everyone.

Just a quick update; we've been regressing and profiling and have reproduced the performance drop in our test lab. So far we have reason to believe there is a link between specific GPU's, amount of vram on the GPU, the number and type of mechs, and the dynamic mech damage system.

Needless to say, once we have a confirmed fix, it will definitely be hot patched to production as fast as we can manage it.

Sorry for the troubles, and many thanks to those of you who submitted dxdiags and helped us narrow down this issue quicker.

Thanks for the update Karl. I know you guys work hard on this even if the forum trolls don't think so :lol:
Can't wait for the fix to come through. Good luck to yall on getting it done.

#92 Royalewithcheese

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,342 posts

Posted 07 August 2013 - 04:10 PM

The performance issue seems to get worse with alternate vision modes - or at least it does for me.

#93 Hellen Wheels

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,326 posts
  • LocationDraconis March

Posted 07 August 2013 - 04:13 PM

I have to chime in and agree with the "it is now unplayable" folks.

I didn't think it could get any worse, but PGI, you have taken the cake for proving me wrong this patch.

Absolutely unplayable. If you don't fix this...and quick...you'll have a fiasco on your hands besides which the MPBT:3025 fiasco will pale in comparison.

Utter nonsense.

#94 Serapth

    Member

  • PipPipPipPipPipPipPipPip
  • 1,674 posts

Posted 07 August 2013 - 04:19 PM

View PostKarl Berg, on 07 August 2013 - 01:28 PM, said:

Hey everyone.

Just a quick update; we've been regressing and profiling and have reproduced the performance drop in our test lab. So far we have reason to believe there is a link between specific GPU's, amount of vram on the GPU, the number and type of mechs, and the dynamic mech damage system.

Needless to say, once we have a confirmed fix, it will definitely be hot patched to production as fast as we can manage it.

Sorry for the troubles, and many thanks to those of you who submitted dxdiags and helped us narrow down this issue quicker.


... when you hotpatch, please revert the c-bill to pre-nerf levels.

#95 Royalewithcheese

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,342 posts

Posted 07 August 2013 - 04:20 PM

View PostHellen Wheels, on 07 August 2013 - 04:13 PM, said:

I have to chime in and agree with the "it is now unplayable" folks.

I didn't think it could get any worse, but PGI, you have taken the cake for proving me wrong this patch.

Absolutely unplayable. If you don't fix this...and quick...you'll have a fiasco on your hands besides which the MPBT:3025 fiasco will pale in comparison.

Utter nonsense.


Hey, I think I dropped against you a couple of maps ago! Too bad to hear it's still not working :)

#96 AntharPrime

    Member

  • PipPipPipPipPipPipPipPip
  • 1,144 posts
  • LocationCanada

Posted 07 August 2013 - 04:33 PM

View PostKarl Berg, on 07 August 2013 - 01:28 PM, said:

Hey everyone.

Just a quick update; we've been regressing and profiling and have reproduced the performance drop in our test lab. So far we have reason to believe there is a link between specific GPU's, amount of vram on the GPU, the number and type of mechs, and the dynamic mech damage system.

Needless to say, once we have a confirmed fix, it will definitely be hot patched to production as fast as we can manage it.

Sorry for the troubles, and many thanks to those of you who submitted dxdiags and helped us narrow down this issue quicker.


Thank you. Please post this in announcements, an apology for the fustration goes a long way to settle rattled nerves. Now about that Cbill nerf...

#97 Zphyr

    Member

  • PipPipPipPipPipPipPip
  • Bridesmaid
  • 703 posts

Posted 07 August 2013 - 05:24 PM

- How had the patch generally affected your performance?
Losing nearly half the FPS, random teleports, sometimes screen freezing that last several seconds up to nearly a minute, generally lots of lag, horrible hit detection.

- Whether there are specific points in the game when your performance changes.
It's more noticeable when there are more than a couple mechs around, specially when fighting.

- What are your video settings, did you change them since last patch?
My computer? No. This game? Had to set particles to "high" because that's the only way to see the missile trails, even if that decreases FPS... no choice, thank you very much.

- Average FPS in game and in the menus for previous patch and latest patch.
In game: 9 - 18.
Menu: 20 - 30.

- Your advertised internet connection speed / Geographic location:
100 Mbps optic fiber. Portugal, Europe.

#98 yashmack

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 802 posts

Posted 07 August 2013 - 05:53 PM

How had the patch generally affected your performance?
My FPS dropped, the FPS meter also does not seem to be reporting correctly as my framerate seems to be low but the FPS meter still shows around 25fps

Whether there are specific points in the game when your performance changes.
The biggest and most noticeable drop in FPS is on the forest colony map, any of those maps have a sever drop in performance for my PC

What are your video settings, did you change them since last patch?
They were set to medium prior to patch, after patch they are now set to low
I have been able to bump particles up to high, textures up to medium now with only small changes in FPS

Average FPS ingame and in the menus for previous patch and latest patch (Press F9 to see your FPS)
ingame: 19 to 55 with an average of about 20 after lowering settings, still able to run 1600x900, max for my screen

System specs (You can include them in a [spoiler] [ /spoiler])
AMD FX-4100
Geforce GTS 250 512MB
4GB DD3 RAM
150GB SATA HDD
Windows 7
Current nvidia drivers

Your advertised internet connection speed / Geographic location
Verizon fios, 15 down 5 up in Dallas, TX

#99 Brett Collins

    Rookie

  • 7 posts

Posted 07 August 2013 - 08:28 PM

Same issues as above, playing on all low settings. Game is unplayable. Guess I'll wait till NEXT Tuesday.

#100 Dencer

    Rookie

  • 1 posts

Posted 07 August 2013 - 09:25 PM

  • How had the patch generally affected your performance?
For me it's not longer playable! 60 Fps in the Menu, but only 8-10 Fps during game! Even with lowest graphic settings the framerate is bad!
  • Whether there are specific points in the game when your performance changes.
The Fps ist bad right at the beginning, firefights make it worse.
  • What are your video settings, did you change them since last patch?
1920x1200, medium settings, absolute no changes since last patch
  • Average FPS ingame and in the menus for previous patch and latest patch (Press F9 to see your FPS)
Didn't look before.
  • System specs
Intel Xeon E5430 @2,66 GHz 2x [DualQuadcore]
8,00 Gb Ram
Nvidia Geforce 9800 GTX+
  • Your advertised internet connection speed / Geographic location
Germany | 16 Mbit DSL

Edited by Dencer, 07 August 2013 - 09:26 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users