Edited by Pinselborste, 07 August 2013 - 09:08 AM.


Performance & Connectivity Feedback - 1.2.235
#81
Posted 07 August 2013 - 09:05 AM
#82
Posted 07 August 2013 - 09:08 AM
- How had the patch generally affected your performance?
Very poorly, nearly unplayable now.
- Whether there are specific points in the game when your performance changes.
Terra Therma is exceptionally bad, seeing single-digit fps at some points, also continuing to have a massive loss in fps when the HUD is loaded (persistent issue)
- What are your video settings, did you change them since last patch?
Low, no
- Average FPS ingame and in the menus for previous patch and latest patch (Press F9 to see your FPS)
Ingame: 15-25 now, 25-35 previously. Menus: approx. 60fps previously, sub 50fps now.
- System specs
- Your advertised internet connection speed / Geographic location
15mb/s down, 1mb/s up, Eastern US
#83
Posted 07 August 2013 - 10:51 AM
Unplayable.
Performance has decreased drasticly on my rig:
AMD FX-8350
2x GTX 660 (SLI off because MWO doesn't even support that)
16GB DDR3 RAM @1600Mhz Corsair Vengeance
*lol, selflike is possible in this forum ?!?
Edited by Kazma, 07 August 2013 - 10:52 AM.
#84
Posted 07 August 2013 - 11:41 AM
- How had the patch generally affected your performance?
- Whether there are specific points in the game when your performance changes.
- What are your video settings, did you change them since last patch?
- Average FPS ingame and in the menus for previous patch and latest patch (Press F9 to see your FPS)
- System specs
- Your advertised internet connection speed / Geographic location
#85
Posted 07 August 2013 - 12:19 PM
Also my game runs better today than it did yesterday.
All this makes me think that maybe it's not client side, really. Perhaps the servers get too crowded and cannot feed the clients with data fast enough. Clients have to wait and that drops the frame rate. Would this make any sense?
#86
Posted 07 August 2013 - 12:56 PM
#87
Posted 07 August 2013 - 01:28 PM
Just a quick update; we've been regressing and profiling and have reproduced the performance drop in our test lab. So far we have reason to believe there is a link between specific GPU's, amount of vram on the GPU, the number and type of mechs, and the dynamic mech damage system.
Needless to say, once we have a confirmed fix, it will definitely be hot patched to production as fast as we can manage it.
Sorry for the troubles, and many thanks to those of you who submitted dxdiags and helped us narrow down this issue quicker.
#88
Posted 07 August 2013 - 01:33 PM
Karl Berg, on 07 August 2013 - 01:28 PM, said:
Just a quick update; we've been regressing and profiling and have reproduced the performance drop in our test lab. So far we have reason to believe there is a link between specific GPU's, amount of vram on the GPU, the number and type of mechs, and the dynamic mech damage system.
Needless to say, once we have a confirmed fix, it will definitely be hot patched to production as fast as we can manage it.
Sorry for the troubles, and many thanks to those of you who submitted dxdiags and helped us narrow down this issue quicker.
Thanks for working hard on finding the problem

#89
Posted 07 August 2013 - 01:45 PM
arghmace, on 07 August 2013 - 12:56 PM, said:
#90
Posted 07 August 2013 - 01:53 PM
Karl Berg, on 07 August 2013 - 01:28 PM, said:
Just a quick update; we've been regressing and profiling and have reproduced the performance drop in our test lab. So far we have reason to believe there is a link between specific GPU's, amount of vram on the GPU, the number and type of mechs, and the dynamic mech damage system.
Needless to say, once we have a confirmed fix, it will definitely be hot patched to production as fast as we can manage it.
Sorry for the troubles, and many thanks to those of you who submitted dxdiags and helped us narrow down this issue quicker.
I really wish people didn't have to dig through the developer tracker to find stuff like this. This is the kind of **** that needs its own thread in Command Chair.
Either way, update appreciated.
#91
Posted 07 August 2013 - 01:54 PM
Karl Berg, on 07 August 2013 - 01:28 PM, said:
Just a quick update; we've been regressing and profiling and have reproduced the performance drop in our test lab. So far we have reason to believe there is a link between specific GPU's, amount of vram on the GPU, the number and type of mechs, and the dynamic mech damage system.
Needless to say, once we have a confirmed fix, it will definitely be hot patched to production as fast as we can manage it.
Sorry for the troubles, and many thanks to those of you who submitted dxdiags and helped us narrow down this issue quicker.
Thanks for the update Karl. I know you guys work hard on this even if the forum trolls don't think so

Can't wait for the fix to come through. Good luck to yall on getting it done.
#92
Posted 07 August 2013 - 04:10 PM
#93
Posted 07 August 2013 - 04:13 PM
I didn't think it could get any worse, but PGI, you have taken the cake for proving me wrong this patch.
Absolutely unplayable. If you don't fix this...and quick...you'll have a fiasco on your hands besides which the MPBT:3025 fiasco will pale in comparison.
Utter nonsense.
#94
Posted 07 August 2013 - 04:19 PM
Karl Berg, on 07 August 2013 - 01:28 PM, said:
Just a quick update; we've been regressing and profiling and have reproduced the performance drop in our test lab. So far we have reason to believe there is a link between specific GPU's, amount of vram on the GPU, the number and type of mechs, and the dynamic mech damage system.
Needless to say, once we have a confirmed fix, it will definitely be hot patched to production as fast as we can manage it.
Sorry for the troubles, and many thanks to those of you who submitted dxdiags and helped us narrow down this issue quicker.
... when you hotpatch, please revert the c-bill to pre-nerf levels.
#95
Posted 07 August 2013 - 04:20 PM
Hellen Wheels, on 07 August 2013 - 04:13 PM, said:
I didn't think it could get any worse, but PGI, you have taken the cake for proving me wrong this patch.
Absolutely unplayable. If you don't fix this...and quick...you'll have a fiasco on your hands besides which the MPBT:3025 fiasco will pale in comparison.
Utter nonsense.
Hey, I think I dropped against you a couple of maps ago! Too bad to hear it's still not working

#96
Posted 07 August 2013 - 04:33 PM
Karl Berg, on 07 August 2013 - 01:28 PM, said:
Just a quick update; we've been regressing and profiling and have reproduced the performance drop in our test lab. So far we have reason to believe there is a link between specific GPU's, amount of vram on the GPU, the number and type of mechs, and the dynamic mech damage system.
Needless to say, once we have a confirmed fix, it will definitely be hot patched to production as fast as we can manage it.
Sorry for the troubles, and many thanks to those of you who submitted dxdiags and helped us narrow down this issue quicker.
Thank you. Please post this in announcements, an apology for the fustration goes a long way to settle rattled nerves. Now about that Cbill nerf...
#97
Posted 07 August 2013 - 05:24 PM
Losing nearly half the FPS, random teleports, sometimes screen freezing that last several seconds up to nearly a minute, generally lots of lag, horrible hit detection.
- Whether there are specific points in the game when your performance changes.
It's more noticeable when there are more than a couple mechs around, specially when fighting.
- What are your video settings, did you change them since last patch?
My computer? No. This game? Had to set particles to "high" because that's the only way to see the missile trails, even if that decreases FPS... no choice, thank you very much.
- Average FPS in game and in the menus for previous patch and latest patch.
In game: 9 - 18.
Menu: 20 - 30.
- Your advertised internet connection speed / Geographic location:
100 Mbps optic fiber. Portugal, Europe.
#98
Posted 07 August 2013 - 05:53 PM
My FPS dropped, the FPS meter also does not seem to be reporting correctly as my framerate seems to be low but the FPS meter still shows around 25fps
Whether there are specific points in the game when your performance changes.
The biggest and most noticeable drop in FPS is on the forest colony map, any of those maps have a sever drop in performance for my PC
What are your video settings, did you change them since last patch?
They were set to medium prior to patch, after patch they are now set to low
I have been able to bump particles up to high, textures up to medium now with only small changes in FPS
Average FPS ingame and in the menus for previous patch and latest patch (Press F9 to see your FPS)
ingame: 19 to 55 with an average of about 20 after lowering settings, still able to run 1600x900, max for my screen
System specs (You can include them in a [spoiler] [ /spoiler])
AMD FX-4100
Geforce GTS 250 512MB
4GB DD3 RAM
150GB SATA HDD
Windows 7
Current nvidia drivers
Your advertised internet connection speed / Geographic location
Verizon fios, 15 down 5 up in Dallas, TX
#99
Posted 07 August 2013 - 08:28 PM
#100
Posted 07 August 2013 - 09:25 PM
- How had the patch generally affected your performance?
- Whether there are specific points in the game when your performance changes.
- What are your video settings, did you change them since last patch?
- Average FPS ingame and in the menus for previous patch and latest patch (Press F9 to see your FPS)
- System specs
8,00 Gb Ram
Nvidia Geforce 9800 GTX+
- Your advertised internet connection speed / Geographic location
Edited by Dencer, 07 August 2013 - 09:26 PM.
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