Veranova, on 06 August 2013 - 04:39 PM, said:
I feel like half the reason the game can seem so broken right now, is because lots of features which are needed to complete it are missing.
Nothing PGI is doing is short term, changes like this are thinking of the long term meta.
Not great for us right now. But it will save them time in rebalancing the game when the new features get added, if they've already estimated the balance.
And long term. That's a good thing for those currently frustrated. Remember ECM. They added that having not thought about it heavily in advance and it shook the whole game up for a while. Big backlash while they rebalanced the game around it. These days it's much better.
The thing is they shouldn't have to be rebalancing the game around their changes. This should have been extensively tested prior to being put into game and only require a few minor tweeks.
As far as the economy, they have had months and month to adjust the rewards up or down on the economy to tweak it to where they want it so it shouldn't be necessary for a major tweek at this point.
Additionally if they had tested extensively, they would see that while perhaps some players could score a major payday with the old rewards, the average player would not be doing so and any reduction would mean that 90% of the playerbase was going to experience a massive hit to their reward earnings.
I mean testing would have shown that the average earned before was say 150k per match and that with the change, it is now 100k per match which should have thrown up a red flag that their idea behind the reductions was not going to work as intended and maybe they need to address the problem, the reward for a kill assist, not all rewards.
Lastly, testing would have prevented them implementing a change that could be taken as a underhanded, greed motivated change designed to get more people to purchse premium subscriptions while appearing and pretending it is due to an adjustment for a new game mode. Whether that is what happened or not your playerbase feeling like it happend, posting that they feel like it happened, telling friends that they feel like it happend, is just a very, very bad situation for a game developer to be in.
People just don't like underhanded tricks and if the devs get a reputation, deserved or undeserved of doing this, it could mean the difference between success or failure. Trust it very important because your not going to stick with a game you don't trust for long.