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Clan Mechs Should Only Be Allowed To Be Piloted By High Elo Players


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#1 Ryan Steel

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Posted 11 July 2013 - 11:56 AM

The Clan Invasion is upon us. The big question remains: How is PGI going to implement Clan warfare?

Contrary to a lot of players in MWO, I never played anything Battletech related prior to MWO. My buddy Adrian Steel is a long time fan of the lore and introduced me to MWO. With that, he gave me a brief background of the lore along with some early piloting tips and away we played. I loved the game from the start and I got good. I joined Clan DV8, a clan that fields elite pilots from top to bottom with no exceptions whatsoever. Needless to say, I know what I'm talking about when it comes to MWO, but I'm not too versed with regards to Battletech lore.

What I believe is going to happen is that when Clan mechs are introduced, 4 of them will fight against 8 IS mechs, or 6 vs 12. I propose that only high Elo players should be allowed to pilot Clan mechs.

My reasoning is as follows:

  • Clanners in the lore as I understand them are genetically engineered to be badass Mechwarriors and they caused serious havoc to the Inner Sphere. When the Inner sphere was attacked by the clans, they were no match for them strategy and technology wise. They were feared and stomped serious face. So here we know that Clanners are amazing pilots. Would you fear a 4 man of Clan mechs piloted by players who hump buildings, can't hit the broad side of a barn, and run off by themselves and get killed? If you Battletech {Noble MechWarriors} want to worship cannon, then cannon dictates that you let high Elo players like Clan DV8 cave your faces in with Clan mechs. You'll know full well without even needing to look at names that when you're facing a 4 or 6 man with Clan mechs, you better play your best.

  • How are bads supposed to face double the number of players and come out on top? Even with uber mechs, nothing victorious is going to happen while they hump buildings and fire at the ground or try to maneuver with their Grand Turismo Steering wheel. They will get facerolled fast. You need high Elo players to be a match for double their opponents. You don't need to be DV8, but you need high Elo (there is a difference of course). You can have quad gauss, but unless you can aim at mechs and not Comm Towers, you're done for. GG close.

  • There needs to be something to strive for in this game. Cbills and XP come easy, and many of us have hundreds of millions of Cbills that just sit there unused. By making Clan mechs only available to high Elo players, people will double their efforts in becoming Mechwarriors. This would improve the skill of the playerbase and foster a more competitive environment. Right now, bads have no incentive to become good. Rise up to the challenge and stomp face with a Daishi now (or keep charging me alone with your Atlas and get rolled again and again).

  • We want a challenge. Every now and then when we run into some of the better competitive leagues we have great fun. They offer a good challenge compared to non-competitive players. If we're not facing competitive teams, they simply get DV8coptered. We want all the teams we face to be better on average. By making Clan mechs only available at high Elo levels, many will vastly improve their skill levels.

That's pretty much it. I'm sure some of you will have your reservations about my proposition, but I think this is for the greater good of the game. I'd like to hear your thoughts.

GG close,

Ryan Steel

#2 Mongoose Trueborn

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Posted 11 July 2013 - 11:56 AM

Best idea ever. Great way to balance Clan tech.

Now the bads will show up in force and attempt to get it sent to K town because they don't want to compete. They just want to show up and LRM everyone to death.

#3 Damocles

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Posted 11 July 2013 - 11:57 AM

LoL

#4 Sybreed

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Posted 11 July 2013 - 11:59 AM

I decided not to read the OP and assume it was a joke

#5 Chunkylad

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Posted 11 July 2013 - 11:59 AM

View PostMongoose Trueborn, on 11 July 2013 - 11:56 AM, said:

Best idea ever. Great way to balance Clan tech.

Now the bads will show up in force and attempt to get it sent to K town because they don't want to compete. They just want to show up and LRM everyone to death.

Last time I checked, us trueborn are bred to be the best warriors. Freebirth do not deserve to pilot such mechs of power.

#6 Ryan Steel

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Posted 11 July 2013 - 12:00 PM

View PostSybreed, on 11 July 2013 - 11:59 AM, said:

I decided not to read the OP and assume it was a joke


It's not a joke.

#7 Xeno Phalcon

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Posted 11 July 2013 - 12:00 PM

Clan mechs and most clan tech is EXTREMELY expensive, and traditionally better players will have more money on hand (c-bill wise), also making them ELO capped will prevent PGI from actively selling them for MC without cries of P2W abound.

so basically, no.

#8 Homeless Bill

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Posted 11 July 2013 - 12:02 PM

Came in expecting troll thread. Went out laughing.

#9 pulupulu

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Posted 11 July 2013 - 12:02 PM

According to my pilot tree, I am a "master" of several chasises and variants.

I suppose that's how they will be doing this.

#10 Damocles

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Posted 11 July 2013 - 12:02 PM

Is the Clan tech access ELO number Over 9,000?

#11 FrDrake

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Posted 11 July 2013 - 12:03 PM

They want to sell everyone and their brother a madcat on day 1 for MC, so while it makes some sense from a roleplay perspective, the wallet perspective will win.

Edited by FrDrake, 11 July 2013 - 12:03 PM.


#12 Ryan Steel

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Posted 11 July 2013 - 12:03 PM

View PostXeno Phalcon, on 11 July 2013 - 12:00 PM, said:

Clan mechs and most clan tech is EXTREMELY expensive, and traditionally better players will have more money on hand (c-bill wise), also making them ELO capped will prevent PGI from actively selling them for MC without cries of P2W abound.

so basically, no.


So essentially we'll have matches that last 30 seconds when the bads get their faces caved in whilst in Clan mechs. Then we wait another 5 minutes to re-queue. I like.

#13 Unbound Inferno

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Posted 11 July 2013 - 12:03 PM

Couldn't be a funnier thought.

So, we can expect a High ELO clan team of 4 facing a IS team of 12, right?

#14 xDeityx

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Posted 11 July 2013 - 12:04 PM

If you don't instantly see the glaring and blatant problems with implementing this idea then you're a ucking fidiot.

#15 Sybreed

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Posted 11 July 2013 - 12:04 PM

View PostRyan Steel, on 11 July 2013 - 12:00 PM, said:


It's not a joke.

because 4-man groups are always made of better pilots right? No, I'm certain there's a ton of puggers that are just as good if not better than you, but they don't have the time or perhaps don't know anyone to play with, ultimately gimping their elo. If you want to get the best pilots for Clan mechs, PGI should just throw everyone in a contest, no pre-grouping allowed and see really who's best.

#16 Roland

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Posted 11 July 2013 - 12:04 PM

Bottom tier Elo players should have to drive Dark-Age farm equipment mechs.

#17 deforce

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Posted 11 July 2013 - 12:04 PM

AGREED.

can i have my 3x clan uac20 now. i want to do 120 instant pinpoint damage.

#18 FrDrake

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Posted 11 July 2013 - 12:05 PM

View PostUnbound Inferno, on 11 July 2013 - 12:03 PM, said:

Couldn't be a funnier thought.

So, we can expect a High ELO clan team of 4 facing a IS team of 12, right?


Clans come in stars (5 mechs), not lances( 4 mechs).

#19 DaZur

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Posted 11 July 2013 - 12:05 PM

Flip it... Low Elo player should have access to the Clan equipment.

If the Elo elite are so splendiferous, they should be more than capable of battling back a bunch of noobs in Clanner rides! <_<

Edited by DaZur, 11 July 2013 - 12:06 PM.


#20 Master Q

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Posted 11 July 2013 - 12:05 PM

View PostHomeless Bill, on 11 July 2013 - 12:02 PM, said:

Came in expecting troll thread. Went out laughing.


Came in expecting troll thread, found troll thread, shook head sighing, left anyways.





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